
GPUBooster
Provides DSA & fastest math formulas to game render system for best perfomance! Compatible with Sodium/Embeddium, Iris and shaders.
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GPUBooster 1.2.1
beta17 марта 2026 г.Most GPUBooster features from ~1.21 are now included in the vanilla renderer(DSA, VertexFormat cache, etc.).
As a result, mod now focuses on heavy graphical processing (shaderpacks, large numbers of render objects, etc.) and stabilising the game engine.
Features(configurable):
- SIMD culling (from ~1.21)
- Core DSA (GL 4.5 instead of ARB)
- Fast matrices (from ~1.21)
- Constant caching
- Render pipeline caching (1.2.2+)
- Disabling GL error log
1.2.2+:
- It may take some time for the results.
- The FPS gain may be insignificant (around 1–3%), BUT stability should improve.
GPUBooster 1.2.1
release22 февраля 2026 г.Added:
- API for BatchVertexConsumer
- Integrations with ToadLib
- SIMD Culling
Fixes:
- Punchy inaccurancy(43)
UI Text Batching has been removed due to the inability to implement it correctly and its extremely low efficiency
GPUBooster 1.2.0
release22 января 2026 г.Added:
- Smarl frustum culling
- UI text batching
Fixes:
- Small DSA fixes
- Localization fixes
GPUBooster 1.1.2
release9 января 2026 г.Compatibility update
GPUBooster 1.1.1
release18 декабря 2025 г.Features:
- Added texture barrier extension(NVIDIA only(ARB and Core variations will be added in the future.))
- Now client only
Fixes:
- Game freezing when reloading resources or chunks.
- Memory leak when using DSA.
- Separate server part of the mod (logically should fix #26). Will be added to NumFlux in the future.
- ru_ru local fix
Совместимость
Создатели
Детали
Лицензия:GPL-3.0-only
Опубликован:1 год назад
Обновлён:2 недели назад
