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Моды/Glow My Teammates
Glow My Teammates

Glow My Teammates

Make teammates glow for each other — and decide exactly who sees that glow, on which entities, and whether the locator bar follows the same rules.

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Glow My Teammates

Teammates glow for each other — a server-side Fabric mod built on the vanilla /team system. No client mod, no custom team management, works on dedicated servers, singleplayer and LAN.

💡 What does it look like?

Members of an enabled team see their teammates outlined in a bright glow, from any distance. Non-teammates see nothing different. The glow is rendered natively by the game — every vanilla client supports it out of the box.

✨ Features

  • Per-viewer glow — every player sees their own teammates glowing; nobody else does.
  • Opt-in per team — one command enables glow for a team; nothing about vanilla behavior changes until you enable something.
  • Mobs can glow too — with non_player_glow, mobs in a glow-enabled team glow for their teammates (off by default).
  • Locator-bar filtering — optionally, viewers in glow-enabled teams see only their teammates on the locator bar.
  • Fine-grained permissions — every command gated by a permission node, compatible with LuckPerms.
  • Vanilla-friendly — the glowing effect and an entity's Glowing tag are never touched. Removing a team via /team remove cleans up instantly — no stale glow.

📦 Requirements

Minecraft 26.1Minecraft 26.2Minecraft 26.3
Fabric Loader>= 0.19.3>= 0.19.3>= 0.19.3
Fabric API>= 0.155.3+26.1.2>= 0.157.0+26.2>= 0.160.3+26.3

Install like any Fabric mod: drop the jar into the server's mods/ folder. Server-side only — players with vanilla clients can connect without installing anything. Command feedback is translated server-side (English & Simplified Chinese).

🚀 Quick start

/team add red
/team join red @a
/teamglow team add red

Done — members of red now glow for each other.

🛠️ Commands

Every command is gated by a permission node under glow-my-teammates.command.* (compatible with LuckPerms). Without a permission mod, management commands fall back to OP level 2; /teamglow status is available to everyone.

CommandPermission node (fallback)Description
/teamglow statusglow-my-teammates.command.status (all)Show whether team glow is enabled
/teamglow toggleglow-my-teammates.command.toggle (OP 2)Toggle team glow globally
/teamglow team listglow-my-teammates.command.team (OP 2)List teams with glow enabled
/teamglow team add <team>glow-my-teammates.command.team (OP 2)Enable glow for a team (with autocompletion)
/teamglow team remove <team>glow-my-teammates.command.team (OP 2)Disable glow for a team (with autocompletion)
/teamglow config listglow-my-teammates.command.config (OP 2)List feature switches and their values
/teamglow config get <switch>glow-my-teammates.command.config (OP 2)Show one feature switch
/teamglow config set <switch> <true|false>glow-my-teammates.command.config (OP 2)Set a feature switch
/teamglow config reset <switch>glow-my-teammates.command.config (OP 2)Reset a feature switch to its default

Upgrading from 1.1.x? Permission nodes were consolidated — command.on / .off became command.toggle, and command.team.add / .remove / .list became command.team. Update any LuckPerms grants; command.config is unchanged.

Feature switches

SwitchDefaultEffect
non_player_glowfalseMobs in a glow-enabled team glow for their teammates. Note: every dirty entity-data packet then goes through the mod's per-packet path — keep it off on mob-dense farms unless you actually need it.
locator_bar_teammates_onlyfalseA viewer in a glow-enabled team sees only their own teammates on the locator bar; members of other teams and teamless players are hidden. Viewers outside glow-enabled teams see everyone, unchanged.

⚙️ Configuration

Stored per world at <world>/glow-my-teammates.json (schema [1, 1]):

{
  "enabled": true,
  "teams": ["red", "blue"],
  "configVersion": [1, 1],
  "config": {
    "locatorBarTeammatesOnly": false,
    "nonPlayerGlow": false
  }
}
  • Legacy configs are migrated automatically on first load — never edit the file by hand.
  • Command edits are written atomically (temp file + atomic move); a failed write is reported in chat instead of silently losing the change.

🤔 Behavior notes

  • Vanilla glowing is untouched — the glowing effect and an entity's Glowing tag still work; the mod only adds or clears its own bit on top.
  • /team remove <team> cleans up immediately — no stale glow until re-login.
  • No self-glow in third person — deliberate; players always receive the no-glow variant for themselves.
  • Network footprint — each data update sends one extra tiny packet per teammate. Negligible for small groups; on large servers keep glow enabled only for the teams that need it.

📋 Changelog

See CHANGELOG.md for release notes and breaking changes.

Партнёрский материал

Как поиграть с друзьями с модом Glow My Teammates?

Мод Glow My Teammates куда интереснее в компании: поднимите сервер Майнкрафт с уже установленным модом, позовите друзей и играйте по своим правилам. Хостинг Майнкрафт для мода Glow My Teammates будет готов за пару минут - BungeeHost сделает всё за вас.

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Minecraft: Java Edition

26.3.x26.2.x26.1.x

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Опубликован:1 месяц назад
Обновлён:3 дня назад
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