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voxy 0.2.12-alpha
alpha21 марта 2026 г.(hopefully) bug fixs, performance and smoothness improvements
- geometry buffer and texture atlas reuse, should improve reload times
- min render distance is now 20
- model baking is now done via software rendering resulting in much faster inital geometry building and smoother fps
- mixins now reqire annotations for overwrites
- errors in model baking or node processing will now propagate the errors instead of just displaying them
- CRITICAL fix for when changing voxy render distance crashing the game
- small improvement to serialization performance
- critical fixes for taa for shaders
- critical fixes for hiz traversal and culling should result in much quicker lod load times and performance when in caves or surrounded by non lod terrain
- moved render statistics and gpu timings into gpu_debug f3 option
- optimized the full pass stencil and depth per frame setup
- added
{player_uuid}as a storage property - attempted improvements for nv linux by limiting max geometry size to 2gb (this may change in future)
- fix for linux who dont have libc.so.6
- fix not reloading renderer when sodium shared thread config changed
- incremented shader voxy define version to 2
- added
skipShaderDepthHackFixto shader json
voxy 0.2.11-alpha
alpha26 февраля 2026 г.- prints warning if your vanilla rd is <3
- stairs are now rendered as the baseState (a full block) instead of as very broken looking models
- render distance is now more "circular"
- render distance settings increment has been changed from 32 to 2
- stencil fixes
- fixes when using flawlessframes (mainly effects replaymod and flashbacks looking broken during export)
- missing shader reload while on the main menu leading to broken shaders when disabiling voxy on the main menu
VOXYshader define is now1- section meshing is paused while there are lots of models baking
- fix amd driver yelling about stupid things
- added debug command to verify the structure of the stored lods (children existance mask)
- fix ingesting chunks on death leading to ingesting empty lods
- small memory reuse optimization in the serialization pipeline
- sodium 0.8.6
- very very rare deadlock fix when save queue fills up
voxy 0.2.10-alpha
alpha30 января 2026 г.- fix iris lightmap sampler not being added
- slight changes to how save atomics work
- update to sodium 0.8.4
- Added
/voxy import currentcommand which is a single player only command to import the current dimension of the current world
voxy 0.2.9-alpha
alpha15 января 2026 г.- shader fixes
- ssao tweeks
- renderdoc fix
- dont use sparse on linux nv
- special case darkness/blindness effect even when no fog rendering is enabled
- incorrect sampler fixes
- fixes for intel linx
- sampler fixes for shader depth buffers
- critical fix for lods loading incorrectly when joining and leaving different servers
- cpulayout should now never cause the game to crash even on failure
- set the default lod block lighting to full sky no blocklight
- dont log stacktrace on sqlite load fail
voxy 0.2.9-alpha
alpha15 января 2026 г.Special release fo 1.21.10 to fix some of the shader bugs present in 0.2.6 This release is backported and may contain other unexpected issues
- ssao tweeks
- renderdoc fix
- dont use sparse on linux nv
- special case darkness/blindness effect even when no fog rendering is enabled
- incorrect sampler fixes
- fixes for intel linx
- sampler fixes for shader depth buffers
- critical fix for lods loading incorrectly when joining and leaving different servers (1.21.11)
- cpulayout should now never cause the game to crash even on failure
- set the default lod block lighting to full sky no blocklight
- dont log stacktrace on sqlite load fail
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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:2 года назад
Обновлён:4 дня назад