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voxy

voxy

A Level of Detail rendering mod

2.0M
3.6K

voxy 0.2.12-alpha

alpha21 марта 2026 г.

(hopefully) bug fixs, performance and smoothness improvements

  • geometry buffer and texture atlas reuse, should improve reload times
  • min render distance is now 20
  • model baking is now done via software rendering resulting in much faster inital geometry building and smoother fps
  • mixins now reqire annotations for overwrites
  • errors in model baking or node processing will now propagate the errors instead of just displaying them
  • CRITICAL fix for when changing voxy render distance crashing the game
  • small improvement to serialization performance
  • critical fixes for taa for shaders
  • critical fixes for hiz traversal and culling should result in much quicker lod load times and performance when in caves or surrounded by non lod terrain
  • moved render statistics and gpu timings into gpu_debug f3 option
  • optimized the full pass stencil and depth per frame setup
  • added {player_uuid} as a storage property
  • attempted improvements for nv linux by limiting max geometry size to 2gb (this may change in future)
  • fix for linux who dont have libc.so.6
  • fix not reloading renderer when sodium shared thread config changed
  • incremented shader voxy define version to 2
  • added skipShaderDepthHackFix to shader json

voxy 0.2.11-alpha

alpha26 февраля 2026 г.
  • prints warning if your vanilla rd is <3
  • stairs are now rendered as the baseState (a full block) instead of as very broken looking models
  • render distance is now more "circular"
  • render distance settings increment has been changed from 32 to 2
  • stencil fixes
  • fixes when using flawlessframes (mainly effects replaymod and flashbacks looking broken during export)
  • missing shader reload while on the main menu leading to broken shaders when disabiling voxy on the main menu
  • VOXY shader define is now 1
  • section meshing is paused while there are lots of models baking
  • fix amd driver yelling about stupid things
  • added debug command to verify the structure of the stored lods (children existance mask)
  • fix ingesting chunks on death leading to ingesting empty lods
  • small memory reuse optimization in the serialization pipeline
  • sodium 0.8.6
  • very very rare deadlock fix when save queue fills up

voxy 0.2.10-alpha

alpha30 января 2026 г.
  • fix iris lightmap sampler not being added
  • slight changes to how save atomics work
  • update to sodium 0.8.4
  • Added /voxy import current command which is a single player only command to import the current dimension of the current world

voxy 0.2.9-alpha

alpha15 января 2026 г.
  • shader fixes
  • ssao tweeks
  • renderdoc fix
  • dont use sparse on linux nv
  • special case darkness/blindness effect even when no fog rendering is enabled
  • incorrect sampler fixes
  • fixes for intel linx
  • sampler fixes for shader depth buffers
  • critical fix for lods loading incorrectly when joining and leaving different servers
  • cpulayout should now never cause the game to crash even on failure
  • set the default lod block lighting to full sky no blocklight
  • dont log stacktrace on sqlite load fail

voxy 0.2.9-alpha

alpha15 января 2026 г.

Special release fo 1.21.10 to fix some of the shader bugs present in 0.2.6 This release is backported and may contain other unexpected issues

  • ssao tweeks
  • renderdoc fix
  • dont use sparse on linux nv
  • special case darkness/blindness effect even when no fog rendering is enabled
  • incorrect sampler fixes
  • fixes for intel linx
  • sampler fixes for shader depth buffers
  • critical fix for lods loading incorrectly when joining and leaving different servers (1.21.11)
  • cpulayout should now never cause the game to crash even on failure
  • set the default lod block lighting to full sky no blocklight
  • dont log stacktrace on sqlite load fail

Совместимость

Minecraft: Java Edition

1.21.x1.20.x

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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:2 года назад
Обновлён:4 дня назад
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