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Forevercraft

Forevercraft

A fantasy Minecraft overhaul with 102 interconnected systems — artifacts, companions, spirit weapons, raid bosses, skill trees, and a dream-fueled progression system. Java & Bedrock. Free forever.

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3
Все версииForevercraft 26.1.1

Forevercraft 26.1.1

Release1 нед. назад

Список изменений

Forevercraft v26.1 — Major Bug Fix & Optimization Update

Bug Fixes (~200 bugs fixed)

Critical Fixes

  • Story Mode: Convergence rewards now properly granted (were silently skipped due to variable clear order)
  • Story Mode: Ch1 "Open the Codex" step now detects properly (missing hook added)
  • Story Mode: Branch 7 infinite recursion loop fixed with guard tag
  • Story Mode: 48 non-monotonic quest thresholds fixed (steps auto-completing out of order)
  • Story Mode: 50+ phantom scoreboards mapped to real system equivalents
  • Story Mode: Ch50 Legend's Crown enchantment format fixed
  • Spirit Weapons: All 14 weapon abilities now last correct duration (double timer decrement removed)
  • Infinite Castle: Boss floors no longer spawn 5x bosses (wave gate added)
  • Alchemy System: Potions are now actually given after completing the minigame (dispatch implemented for all 21 recipes)
  • Quest Book: Free reroll exploit patched (options now persist until paid reroll or daily reset)
  • Companions: Pet sharing bug in multiplayer fixed (ID verification added to 100+ files)
  • Quest System: Tier 5/6 quests no longer auto-complete from lifetime stats (delta tracking added)
  • Advancement Rewards: Iron gate check now properly registered (all crate rewards were blocked)

High Priority Fixes

  • Companions: 6 gacha-exclusive companions (Starweaver, Somnia, Lunar Moth, Nebula Kit, Twilight Hare, Dreamstag) now have working passive abilities on level-up
  • Companions: weather clear no longer fires on every pet unsummon
  • Night Terrors: Inscription stone ward now works (was checking wrong entity tag)
  • Trophies: World Explorer and Lore Keeper trophies now earnable (wrong scoreboard names fixed)
  • Dream Rank: Mob kills and crates opened now properly contribute to rank calculation
  • Convergence: Modifier ID fixed across all files (ghost +2.0 DR modifier no longer persists)
  • Raids: Boss ability timers now properly registered
  • Grand Forge: Phase 4 kill tracking now works
  • Guilds: Guild rank progression and merchant XP now functional

Moderate Fixes

  • Biome Journal: Biome 24 correctly displays as "Windswept Hills" across all systems
  • Milestones: Percentage calculations use correct constant scoreboard
  • PvP: Ashcrown resistance aura and Lifewoven sanctuary no longer buff opponents
  • Codex Hub: Session Recap click no longer uses stale values
  • Version Compliance: All remaining old SNBT, enchantment, equipment, and click event formats updated to 26.1

Quality Fixes

  • Story Mode: quest_goal display corrected in 430+ chapter start files
  • 30+ schedule calls given replace keyword (prevents stacking on /reload)
  • 32 advancement files identified for predicate format modernization
  • Debug tellraw messages removed from production code

Blueprint System Fixes

  • T3 Blacksmith: Fixed reference mismatch (blacksmith -> blacksmith_forge)
  • T3 Bridge: Fixed reference mismatch (bridge -> stone_bridge)
  • T7 Harbor: Fixed reference mismatch (harbor -> harbor_complex)
  • Confirm: Added collision re-check at confirm time (world could change during 30s preview window)
  • T7 Materials: Fixed reagent overclear — now takes 3 total across types instead of 3 from each (was consuming up to 9)
  • Preview Tick: Fixed schedule stacking (append -> replace)

New Content

  • Story Mode: 370+ files created for branch chapters (narratives, objectives, check files)
  • Branch 7: Compatibility shim added for universal completion system integration
  • Branch 8: 192 files created (48 check + 144 objective files)

Performance Optimizations

  • Dream Rank: Existence gate added (skips 70+ scoreboard ops when server is empty)
  • Raid Bosses: return run dispatch saves 12 score checks per tick during fights
  • World Bosses: return run dispatch saves 10 score checks per second
  • Wild Companions: Follow carrier throttled from every tick to every 3 ticks (67% reduction)
  • Showcase Aura: Existence gate skips 6 entity scans/sec when no story players active
  • Craft Rate: Player gate prevents recalculation on empty server
  • Forage/Prospect: 16-command NBT distance calculation replaced with 1-command entity distance check
  • Buddy System: 5 entity+predicate scans consolidated to 1 per player per second
  • Guild Buffs: Attribute modifiers cached by rank (zero attribute ops in steady state)
  • Inscription: Resonance detection skips remaining 9 checks after first match
  • Craft Affinity: Permanent tick gated to stage 7 players only
  • Raid Boss Init: 6 redundant entity checks removed from child tick functions

Technical

  • Pack format: 101.1 (Minecraft Java 26.1)
  • Files: ~26,830
  • Systems: 149 interconnected

Файлы

Forevercraft-Java-26.1.zip(14.98 MiB)
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Release

Номер версии

26.1.1

Загрузчики

Версии игры

26.1–26.1.1

Загрузок

30

Дата публикации

1 нед. назад

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