
Fiw Custom Items
A data-driven custom items framework for Fabric or NeoForge. Define NBT, Attributes, configurable abilities, mechanics, curses, upgrades and more entirely through JSON no coding, no restarts.
Fiw Custom Items
Build custom server items from JSON.
Weapons. Armor. Food. Curses. Imbuements. Custom crafting. Infinite items. Awakening artifacts. Bound artifacts. Item commands. No Java. No restarts. Fabric and NeoForge builds are both supported.
The pitch
Fiw Custom Items gives server owners custom items from JSON: drop a file into config/fiw_tools/items/, run /fiwtools reload, and a custom item is live.
It is not a fixed item pack. It lets you build your own progression: custom display, lore, attributes, enchantments above vanilla caps, durability, food, tool rules, active abilities, passive armor effects, curses, imbuements, and persistent upgrades.
It also pairs with FIW Bosses. Bosses can equip or drop Fiw Custom Items entries by id through toolId, and the boss mod safely skips those entries if Fiw Custom Items is not installed.
Fiw Custom Items is server-side only — it has no client-side code. Install it on the server (Fabric or NeoForge); players do not need the mod to join. On Fabric, even fully vanilla clients can connect.
The internal mod id, config folder, /fiwtools command, and FiwToolsAPI names stay as fiw_tools / Fiw Tools for compatibility with existing servers and integrations.
Sixty seconds to your first item
config/fiw_tools/items/storm_blade.json
{
"id": "storm_blade",
"base": "minecraft:diamond_sword",
"displayName": "&b&lStorm Blade",
"lore": ["&7Right-click to call lightning."],
"rarity": "epic",
"abilities": [
{
"type": "lightning_strike",
"trigger": "on_right_click",
"cooldownTicks": 120,
"params": { "range": 18, "damage": 10 }
}
]
}
/fiwtools reload
/fiwtools give @s storm_blade
Tweak the file, reload, try again.
What you can build
Custom gear - turn vanilla bases into named weapons, armor, trinkets, tools, food, and catalysts.
Active abilities - right-click casts, attack procs, kill effects, hurt reactions, and block-break effects.
Elemental status - apply FROZEN, SOAKED, or SHOCKED to enemies. Stack statuses for interactions: freeze then thaw_burst for a fire explosion, soak then storm_chain to arc lightning between targets.
Set bonuses - tag items with a resonanceId. Equip enough pieces and extra passive abilities unlock automatically.
Soul system - items can store souls on kill. Spend them all at once for a burst of scaled AoE damage.
Passive equipment - held or worn buffs, ally auras, defensive pulses, emergency survival triggers, and conditional effects.
Cursed items - punish non-whitelisted holders, scan ender chests, block grindstone/anvil abuse, and prevent world placement.
Imbuements - catalyst-based upgrades with weighted outcomes, charges, target caps, stat changes, new abilities, and history that survives reloads.
Custom crafting - JSON recipes in config/fiw_tools/recipes/, many per file, shaped or shapeless. Craft custom items from vanilla, vanilla from custom, or custom from custom — in any crafting grid, fully server-side.
Infinite items - food that never runs out, arrows that return the instant they're fired, items that spend durability instead of being consumed, or transform into something else on use (keep / damage / replace modes). On Minecraft 1.21.1, infinite support is limited to food and arrows because that version predates the generic vanilla use_remainder component.
Recharge on kill - turn kills into busted mending: repair damage, recharge cooldowns, grow max durability, or make the item unbreakable. Works from hands or inventory slots and can target mobs, players, specific entity ids, or anything living.
Awakening artifacts - items that auto-upgrade when their holder proves worthy: kill a boss N times, slay a specific player, deal enough total damage, or set foot in a dimension. Chain stages for multi-awakening artifacts, or awaken via a custom recipe.
Bound artifacts - an item binds to the first player who uses or picks it up. Nobody else can trigger its abilities — and with the optional curse, thieves bleed for every second they hold it.
Item commands - the run_command ability silently runs any server command(s) on any trigger, with placeholders. The on_shift_right_click trigger gives every item a second right-click kit.
Charges & costs - items carry a regenerating charge pool; abilities can cost charges, durability, health, hunger, XP levels, or items per use.
Cooldown groups - one shared cooldown across abilities and items. No more stacking three blink trinkets.
Ten lifecycle triggers - react to eating, pickup, drop, death, respawn, dimension travel, equip/unequip, and boss kills (FIW Bosses aware).
Conditions - gate any ability: low health, night, storm, dimension, sneaking, enemies nearby, in combat, and more.
Dynamic lore - lore that updates live: owner, charges, souls, awakening progress, durability.
Vanilla visuals - potion colors, leather dye, and item models straight from JSON.
Hot reload - update configs live while preserving player changes like durability, renames, extra enchants, uncurse flags, imbuement logs, awakening progress, and binding owners.
Ability highlights
| Ability | What it does |
|---|---|
arc_slash | Animated particle slash, ported from FIW Bosses |
lightning_strike | Calls lightning or damage at range |
projectile_burst | Custom particle projectile with optional AoE |
frost_nova | Freezes nearby enemies |
riptide_dash | Movement burst in the look direction |
chain_lightning | Bounces damage between targets |
gravity_well | Pulling zone effect |
last_stand | Low-health survival passive |
uncurse | Consumable curse removal |
imbue | Catalyst upgrade engine |
freeze / soak / shock | Apply elemental status; each has passive tick effects |
thaw_burst | Consume FROZEN for a fire AoE explosion around the target |
storm_chain | Consume SOAKED to arc lightning damage to nearby enemies |
soul_collector | Absorb a soul on kill; stored in the item up to soulCapacity |
soul_surge | Spend all stored souls for scaled AoE magic damage |
blood_pact | Sacrifice HP to multiply next attack damage |
sanguine_strike | Lifesteal that scales with the target's missing HP |
hemorrhage | On-hurt: inflict bleed DoT on whoever hit you |
flame_dash | Teleport forward, igniting enemies along the path |
meteor_strike | Raycast impact AoE at cursor position |
run_command | Silently run any server command(s) from an item |
Full schema and every ability parameter are in the documentation.
Supported versions
| Loader | Minecraft | Java |
|---|---|---|
| Fabric | 1.21.1 | 21 |
| NeoForge | 1.21.1 | 21 |
| Fabric | 1.21.11 | 21 |
| NeoForge | 1.21.11 | 21 |
| Fabric | 26.1.2 | 25 |
Fabric builds need Fabric API and Fabric Language Kotlin.
NeoForge builds include the Kotlin runtime inside the Fiw Custom Items jar. Install it on the NeoForge server only; clients do not need the mod, and no separate KotlinForForge mod is required.
The repo module is named fabric-26.2.1 as requested, but Fabric's official metadata currently rejects the 26.2.1 game coordinate. The buildable target is 26.1.2 until Fabric publishes a valid 26.2.1 coordinate.
Commands
/fiwtools give <players> <itemId> [count] /fiwtools list
/fiwtools info <itemId> /fiwtools reload
/fiwtools recipes
/fiwtools curse add|remove|list ...
/fiwtools uncurse_held
/fiwtools imbue best|roll|reset|clear|log
Made by Fiw for custom SMP item progression.
