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Fiw Custom Items

Fiw Custom Items

A data-driven custom items framework for Fabric or NeoForge. Define NBT, Attributes, configurable abilities, mechanics, curses, upgrades and more entirely through JSON no coding, no restarts.

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Все версииFIW Tools 1.0.3

FIW Tools 1.0.3

Release28.06.2026

Список изменений

[1.0.3] - Elemental system, resonance, and new abilities

Major ability expansion. This release adds two new cross-cutting systems (elemental statuses and set-bonus resonance), plus seventeen new abilities covering ice, water, fire, blood, and soul themes. All changes are purely additive and backward-compatible — existing item configs continue to work without modification.

Added

  • Elemental status system (com.fiw.tools.elemental):

    • ElementalStatus enum: FROZEN, SOAKED, SHOCKED
    • ElementalStatusTracker — server-side per-entity status tracker, hooked into the server tick
    • FROZEN: applies Slowness VI + snowflake particles every 10 ticks until expired
    • SOAKED: water-drip particles every 20 ticks; consumed by storm_chain for bonus chain damage
    • SHOCKED: deals 1.0 magic damage + electric spark particles every 20 ticks
    • Statuses extend (pick longer duration) when reapplied before expiry
    • Tracker resets cleanly on server stop
  • Resonance / set-bonus system:

    • resonanceId: String? field on item definitions — assigns an item to a named set
    • resonanceRequires: Int field (default 2) — how many pieces must be equipped to activate
    • New AbilityTrigger.RESONANCE ("resonance" / "set_bonus" in JSON)
    • PassiveHandler.sweepResonance() — groups all equipped Fiw items by resonanceId each 10-tick sweep; fires resonance-trigger abilities when the count meets the threshold
    • Works across any combination of hand + armor slots
  • Ice abilities (IceAbilities.kt):

    • ice_lance — on_attack: bonus magic damage + Slowness IV + applies FROZEN
    • blizzard — on_right_click: AoE Slowness + Blindness + damage + applies FROZEN to all hit
    • glacial_shell — while_held passive: Resistance I below HP threshold (costs Slowness II)
  • Water abilities (WaterAbilities.kt):

    • tidal_surge — on_right_click: directional cone knockback + Slowness + applies SOAKED
  • Fire abilities (FireAbilities.kt):

    • flame_dash — on_right_click: dash forward along look direction, ignites every entity in path; uses the same safe-block stepping logic as blink
    • meteor_strike — on_right_click: line-of-sight raycast up to 24 blocks; AoE fire damage + ignite at impact point
  • Blood abilities (BloodAbilities.kt):

    • blood_pact — on_attack: sacrifice a fraction of current HP for amplified damage; player is floored at 1 HP
    • hemorrhage — on_hurt passive: attacker is immediately inflicted with a bleed DoT
    • sanguine_strike — on_attack: lifesteal that scales with the holder's missing HP fraction
  • Elemental interaction abilities (ElementalAbilities.kt):

    • freeze — on_attack: apply FROZEN for configurable duration
    • soak — on_attack: apply SOAKED + extinguish vanilla fire on target
    • shock — on_attack: apply SHOCKED + instant magic damage
    • thaw_burst — on_attack: consume FROZEN → AoE fire damage burst around target; free (no cooldown) if target is not frozen
    • storm_chain — on_attack: consume SOAKED → bonus damage to primary + chain damage to nearby targets; free if target is not soaked
  • Soul system (soul/SoulHandler.kt, SoulAbilities.kt):

    • SoulHandler — reads/writes fiw_souls in item custom_data using the standard NBT pattern
    • soul_collector — on_kill passive: adds one soul up to the item's soulCapacity; shows a (N/M) chat counter
    • soul_surge — on_right_click: drains all stored souls for AoE magic damage; damage = souls × damagePerSoul; free if no souls stored
  • New item definition fields:

    • soulCapacity: Int? — max souls this item can hold; null = not in the soul system
    • resonanceId: String? — set membership tag
    • resonanceRequires: Int — activation threshold (default 2)
  • New passive triggerwhile_sneaking (WHILE_SNEAKING): fires held + worn abilities while the player is crouching

  • Active debuff abilities (CombatDebuffAbilities.kt):

    • ignite — sets target on fire for configurable seconds
    • wither_touch — applies Wither effect to target
    • bleed — applies a bleed DoT via the bleed system
  • Passive debuff abilities:

    • holder_debuff — applies configurable debuffs to the holder (balance tool)
    • decay_aura — passive aura: Wither to nearby hostiles
    • ember_aura — passive aura: ignites nearby hostiles
  • Server-tick bleed DoT system (AbilityState):

    • BleedEntry tracks damage-per-pulse, pulse count, and interval
    • addBleed() merges entries (max dps, min interval, max pulses)
    • processBleeds() runs each server tick; bypasses armor; can kill
  • AGENT.md — universal AI agent context file (gitignored); auto-describes repo layout, architecture, working rules, and full ability catalogue

Changed

  • ice_lance and blizzard now also apply FROZEN status in addition to their vanilla Slowness effect
  • tidal_surge now also applies SOAKED status to every target it pushes
  • FiwToolsCommon.serverTick() now calls ElementalStatusTracker.processTick(server) and AbilityState.processBleeds(server) alongside existing handlers
  • FiwToolsCommon.serverStopped() now calls ElementalStatusTracker.reset()
  • AbilityTrigger extended with RESONANCE entry

Requirements

Same as 1.0.2 — no loader or Java version changes.

  • Fabric 1.21.11: Minecraft 1.21.11, Fabric Loader 0.19.2, Fabric API 0.141.4+1.21.11, Fabric Language Kotlin 1.13.11+kotlin.2.3.21, Java 21
  • NeoForge 1.21.11: Minecraft 1.21.11, NeoForge 21.11.42, Kotlin runtime bundled, Java 21
  • Fabric 26.x: Minecraft 26.1.2, Fabric Loader 0.19.2, Fabric API 0.148.0+26.1.2, Fabric Language Kotlin 1.13.11+kotlin.2.3.21, Java 25

Файлы

fiw-tools-neoforge-1.21.11-1.0.3.jar(3.35 MiB)
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Метаданные

Канал релиза

Release

Номер версии

1.0.3

Загрузчики

NeoForge

Версии игры

1.21.11

Загрузок

3

Дата публикации

28.06.2026

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ID версии

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