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Моды/Fiw Custom Items
Fiw Custom Items

Fiw Custom Items

A data-driven custom items framework for Fabric or NeoForge. Define NBT, Attributes, configurable abilities, mechanics, curses, upgrades and more entirely through JSON no coding, no restarts.

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Все версииFIW Tools 1.0.4

FIW Tools 1.0.4

Release02.07.2026

Список изменений

[1.0.4] - Custom crafting, infinite items, awakening, binding, and command abilities

Major systems expansion. Five new server-side systems: a JSON custom crafting system, infinite-use items, artifact awakening, bound artifacts, and command-executing abilities. All changes are purely additive and backward-compatible — existing item configs continue to work without modification. Still 100% server-side: vanilla clients need nothing.

Added

  • Custom crafting system (com.fiw.tools.recipe):

    • New config folder config/fiw_tools/recipes/ — drop JSON files, /fiwtools reload picks them up
    • Multiple recipes per file: single object, bare array, or { "recipes": [ ... ] }
    • Shaped (pattern + key, with mirroring) and shapeless (ingredients) recipes
    • Ingredients/results: fiw:<id> custom items, vanilla ids, and #namespace:tag item tags
    • Craft custom items from vanilla, vanilla from custom, or custom from custom
    • Works in the 2x2 inventory grid and the 3x3 crafting table, fully server-side — vanilla clients craft normally
    • Grid protection: when Fiw items are in the grid and no custom recipe matches, vanilla results are suppressed (no more losing artifacts to the sword-repair recipe)
    • /fiwtools recipes lists every loaded recipe
  • Infinite-use items (com.fiw.tools.infinite):

    • New infinite item field — string shorthand ("infinite": "keep") or object form
    • Mode keep (alias normal): the item is never consumed — infinite food, potions, snowballs, ender pearls, arrows…
    • Mode damage: each use costs damagePerUse durability instead of consuming the item; it breaks for real when durability runs out
    • Mode replace: the item turns into replaceWith (vanilla id or fiw: item) × replaceCount when used
    • Built on vanilla's use_remainder component + a re-stamp sweep — survives reloads and restarts
    • Arrows fired from bows/crossbows are restored to the shooter instantly via an entity-spawn hook; fired arrows can't be picked up (no duping), multishot and Infinity are handled
  • Artifact awakening (com.fiw.tools.awaken):

    • New awakening item block — the artifact auto-upgrades into upgradeTo when its condition is met
    • Triggers: kill_entity (any entity id — wither, ender dragon, or any boss), kill_player (any player, or one specific playerName), deal_damage (total damage dealt while holding the item), visit_dimension
    • Per-stack progress stored on the item and preserved across /fiwtools reload and rebuilds
    • count sets kills needed / damage required; optional action-bar progress (showProgress)
    • Awakening message (text codes) to the holder or the whole server (broadcast: true), plus a sound
    • Chain awakenings by giving the upgraded item its own awakening block (awaken once or many times)
    • Craft-based awakening: make a custom recipe whose result is the awakened item
  • Bound artifacts (com.fiw.tools.bind):

    • New binding item block — the artifact belongs to one player once bound
    • mode: "first_use" binds to the first player who right-clicks or attacks with it; mode: "first_pickup" binds to the first inventory it lands in
    • Non-owners can't trigger any of its abilities (blockUse, default on) — they get a "Bound to X" action-bar notice instead
    • Optional curse: true: non-owners carrying someone else's artifact take cursePerTick damage per second (same armor-bypassing damage type as the curse system)
    • Custom bind message (text codes); ownership survives reloads, rebuilds, and restarts
  • Item commands (run_command ability, alias command):

    • Executes any server command(s) when triggered — infinite custom abilities via the command system
    • Fully silent: no chat feedback, no console log, no admin broadcast
    • command (single) or commands (array) in params; leading / optional
    • Placeholders: {player}, {uuid}, {x} {y} {z} (block position), {target}
    • Works on any trigger, including the new one below
  • New trigger on_shift_right_click (aliases shift_right_click, sneak_right_click):

    • Fires instead of on_right_click when the player is sneaking
    • Backward compatible: items without a shift ability keep firing on_right_click while sneaking
    • Lets one item carry two separate right-click ability sets

Файлы

fiw-tools-neoforge-1.21.11-1.0.4.jar(3.40 MiB)
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Метаданные

Канал релиза

Release

Номер версии

1.0.4

Загрузчики

NeoForge

Версии игры

1.21.11

Загрузок

1

Дата публикации

02.07.2026

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ID версии

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