A lot of entities have had broken anims like Archerfish and Red Tail Catfish and their animations are more accurate to whatever they're doing now. This includes better predicates for most fish entities and it makes them feel more active and real.
The noticeable ones are attacking behavior and some movement changes but most of this is unnoticeable unless you look at the code (it makes it easier to iterate later on)
Instead of that weird Jungle biome previously made, the mod now uses Terrestria biomes to expand the spawn locations of plants and entities. Only a few biomes were used so far. This also means no more Terrablender dependency and it will turn all previous Jungle Basin biomes into default biomes like plains or something.
These peculiar fish can live on land and in water, and even walk around. They can be a little skittish though.
The eggs of these fish can survive out of water
Just more snails, spawns have a chance of being darker
Don't like your fish killing each other? Fully active conduits will pacify all fish that spawn in its influence.
I forgot about this ngl The trade list has changed to include all the updated items that were added after the initial Aquarist release.
I've been really busy still so updates might actually take half a year each time now.

Fish and Bizz adds a variety of aquarium fish among other creatures. Simulate the fishkeeping experience by breeding your fish, all the while trying to balance everything else to keep them alive. In Beta due to overhauls and experimental features