Fixed the bucketable tooltip bug that crashes games when placing the mouse over certain entity buckets. This was a runtime error that doesn't appear in an IDE and also due to my really bad mixin knowledge at the time.
I was informed of an instance of a game-breaking bug regarding the Platy Entity that causes rapid multiplication of the entity. In trying to fix this, I also discovered that livebearer fish like the Auratus and Platy had a bug that caused fry to not grow up. That bug specifically is fixed, but I could not replicate the rapid multiplication bug and due to this the mod will be placed into Beta until the issue is fixed.
There was also an identifier mix up with Amur Carp terrestria spawns.
Goldfish are another fish entity with procedurally generated variants, and it uses an experimental body type system that allows different body types for a single entity. The system is built on the same one that handles fixed variants like Ramshorn Snails and Archerfish. This is also another reason why the mod is going into Beta
A lot of entities have had broken anims like Archerfish and Red Tail Catfish and their animations are more accurate to whatever they're doing now. This includes better predicates for most fish entities and it makes them feel more active and real.
The noticeable ones are attacking behavior and some movement changes but most of this is unnoticeable unless you look at the code (it makes it easier to iterate later on)
Instead of that weird Jungle biome previously made, the mod now uses Terrestria biomes to expand the spawn locations of plants and entities. Only a few biomes were used so far. This also means no more Terrablender dependency and it will turn all previous Jungle Basin biomes into default biomes like plains or something.
These peculiar fish can live on land and in water, and even walk around. They can be a little skittish though.
The eggs of these fish can survive out of water
Just more snails, spawns have a chance of being darker
Don't like your fish killing each other? Fully active conduits will pacify all fish that spawn in its influence.
I forgot about this ngl The trade list has changed to include all the updated items that were added after the initial Aquarist release.
I've been really busy still so updates might actually take half a year each time now.
Same as the previous update except without Terrablender for those that have issues with it.
Disables the Jungle Basin biome.
I had just started college and could not manage settling in and developing the mod at the same time. Thankfully, I now have a more optimized schedule and I can put time back into this passion project of mine. Anyways, this is a small update for now just to tell you guys that this mod isn't dead and to fix some issues I've found and been told. If you find any more send it to the Github page or directly to me on Discord.
With the new nitrogen waste system in place, I've found that using plants alone to balance nitrogen levels in small confined environments like aquariums can become nightmarish. On one hand, stocking your tanks still needs to be challenging and play into the semi-realism of the nitrogen cycle. On the other, if you wanted to keep a few fish alive you'd need to fill your tank to the brim with plants or make the space impractically large.
Which is why the filter block helps solve those two problems. It has a singular function, all entities within 6 blocks of the filter and within the same water body have their nitrogen values transferred to the block by 100 per tick. The waste is stored inside the block (up to a maximum of 100000) and has a visual meter on the side that shows its level. You can also right-click it just like the nitrogen detector to get an exact value sent to you. Once it's completely full, it stops draining from nearby entities and makes an alarm sound.
To clean the filter, use a sponge block on it and it will reset back to 0 while consuming the sponge block and dropping a single mulm block.
The nitrogen waste sharing between the filter block and entities with themselves can be very performance intensive with its flood-fill algorithm. It's been changed to a combination of AABB and flood-fill to make the scans more compact and allow greater accuracy for each scan. This is also noticeable when it comes to performance as it allows almost twice the amount of entities before any noticeable lag happens.

Fish and Bizz adds a variety of aquarium fish among other creatures. Simulate the fishkeeping experience by breeding your fish, all the while trying to balance everything else to keep them alive. In Beta due to overhauls and experimental features