
FFFoodSpoilageAndPreservation
A spoilage mod with ways to preserve food. Has support for Cold Sweat, Appleskin, and EMI. Food loses hunger and saturation as it decays. Insanely configurable.
Оцените первым
174
3
Список изменений
- Food moved out of an ender chest keeps its protected time. Changes in temperature no longer alter spoilage that happened before the change.
- Container rates no longer depend on where you look. Remote inventories use their exposed container type, and tooltips follow the server rate.
- Newly preserved food no longer spoils immediately when made from food without tracked freshness.
- Food with the same spoilage stage and modifiers now stacks by default. The combined food keeps the worst spoilage and averages freeze/thaw progress by item count.
- Set the new server option mergeSameStageFood to false to keep differently aged food separate.
- Food with different freshness or freeze/thaw histories now stays in separate stacks, so moving or collecting food cannot make older food fresh again.
- Furnaces and smokers may need their output emptied before food with a different freshness history can finish cooking.
- Spoiled food now restores the correct hunger near a full hunger bar and no longer incorrectly removes existing saturation.
Файлы
fffoodspoilageandpreservation-0.7.9.jar(190.99 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
0.7.9
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
7
Дата публикации
24.09.2026
