We're excited to bring back a fresh version of Totemic for Minecraft 1.7.10!
This is a huge update that backports many of the features that have been added to Totemic over the last 10 years. There are new Ceremonies, Totem effects, mobs and other stuff. Notably, the progression system has been updated and matches the one in the newer Minecraft versions.
This is an early version which is still work in progress and might be unstable. Please report any crashes and other issues that you find to our issue tracker (make sure to mention the Minecraft and mod versions): https://github.com/TeamTotemic/Totemic/issues
Have fun and happy Ceremonies!
medicineBagBlacklist server config option, which allows specifying Totem Carvings that may not be used in Medicine Bags.StartupEvents.registry to register Totemic contents. Instead, use TotemicEvents.registerMusicInstruments, etc.API changes: See 1.21.1-0.12.18.
medicineBagBlacklist server config option, which allows specifying Totem Carvings that may not be used in Medicine Bags.StartupEvents.registry, using the registry keys 'totemic:a_instrument', 'totemic:c_totem_carving' and 'totemic:d_ceremony', respectively (the letter prefixes are unfortunately necessary to ensure the correct registration order).TotemicEvents.modifyTotemCarvings event.TotemicEvents.ceremonyEffectTick.API changes:
ceremonyStartupTimeMultiplierEasy, ...Normal and ...Hard, which allow simple adjustment of Ceremony startup times for each difficulty
Note: I will hold off on adding KubeJS integration for 1.20.1 until the integration is more stable in 1.21.1, since there are substantial differences in KubeJS's API.
The ability to adjust Music Instruments, Ceremonies and other contents has been requested for a long time, and now we are finally delivering on that by adding integration with KubeJS. This is still experimental, and feedback and suggestions are much appreciated.
Currently, Totemic provides the startup events TotemicEvents.modifyMusicInstruments and modifyCeremonies, as well as several server and client events for hooking into Ceremonies, e.g. ceremonyEffectTick.
There is no documentation yet, but for now you can look at the test scripts to see how the events can be used.
Changing Totem Effects is not yet supported since I plan on making major changes to the code first to resolve some problems.
Further changes:
ceremonyStartupTimeMultiplierEasy, ...Normal and ...Hard, which allow simple adjustment of Ceremony startup times for each difficulty without Kube