Yet another update to Faster Random! This update overhauls the JVM check, thanks to some work from Steveplays.
Now, Faster Random will just disable itself (with a logged warning) if the JVM is detected to not support the random generators required. This prevents crashes if your modpack has Faster Random, and is run using a very old/headless JDK.
Merged Pull Request #56
A quick fix to Faster Random 5.0.0, which is a MAJOR release (read the description).
The JDK requirements were a bit too high considering 1.20.6 and below can run too (which don't need JDK 21). This caused some issues for some people on older JDKs, and has been fixed with this release.
Yet another MAJOR update to faster random!
Slime chunks will now generate exactly as they would have in vanilla minecraft. Of course, this will break your non-swamp slime farms in Faster Random 4.1.0 and below if you're unlucky. Stay on that version if you don't want this change.
Merged Pull Request #53, which on the user end changes the error pop-up.
Of course, if anything seems off, please make an issue on the issue tracker to help out!
Major structural changes as a result of #41. Not much is user-facing (aside from a few small changes to the JVM pop-up.) There shouldn't be any noticeable changes between 4.0.x and 4.1.0.
As a result, Faster Random now:
Has a smaller file size (due to removing MixinExtras)
Implements CheckedRandom's splitters fully.
LocalRandom has gone back to using ThreadLocalRandom
Faster Random no longer announces it's presence due to the main entrypoint being deleted.
Rewrote the preLaunch entrypoint to display a warning pop-up for when a JVM refuses to load the random generator used by Faster Random, hopefully confusing people less when they use an outdated JVM and crash.

Мод Faster Random ускоряет генерацию случайных чисел в Minecraft, заменяя стандартные генераторы на более быстрые LXM из Java 17. Это может улучшить производительность при генерации мира, но эффект зависит от системы и ситуации.