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FakePing - Network Latency Simulator
A client-side Fabric mod that simulates network latency in singleplayer Minecraft for PvP practice. Perfect for players who want to practice combat mechanics under realistic network conditions.
Features
- ✅ Client-side only - No server mod required
- ✅ Singleplayer only - Automatically disabled on real multiplayer servers
- ✅ Configurable delay - Set any delay from 0-1000ms
- ✅ Ping variance/jitter - Add realistic ±20ms (or custom) variation
- ✅ Selective packet delay - Toggle delay for specific packet types
- ✅ HUD overlay - Visual indicator of current fake ping
- ✅ Command interface - Easy in-game configuration
- ✅ Persistent config - Settings saved between sessions
Basic Commands
All commands are client-side and start with /ping:
- /ping set
# Set fake ping (0-1000ms) and enable - /ping on # Enable fake ping with current settings
- /ping off # Disable fake ping
- /ping status # Show current configuration
- /ping jitter
# Set ping variance (0-100ms)
Advanced Commands
Toggle delay for specific packet types:
- /ping toggle attacks # Toggle attack packet delay
- /ping toggle movement # Toggle movement packet delay
- /ping toggle interactions # Toggle hand swing/interaction delay
- /ping toggle blocks # Toggle block breaking delay
- /ping toggle items # Toggle item use delay
FAQs
Spoiler
Q: Does this work on multiplayer servers?
A: No, the mod is automatically disabled when connected to real multiplayer servers.
Q: Will this get me banned?
A: No, it only works in singleplayer and doesn't provide any advantage.
Q: Why do my hits still look instant?
A: The mod delays server-side processing, not client-side visuals. This is how real lag works.
Q: Can I use this with other mods?
A: Yes, FakePing is compatible with most Fabric mods.
Совместимость
Ссылки
Создатели
Детали
Лицензия:MIT
Опубликован:3 недели назад
Обновлён:3 недели назад

