
ExplosionVisualizer
Use real-time 3D rendering to display various information about the explosion
This mod has already been merged with Lucidity.
This mod is a powerful tool. It can simulate and display various details of explosions in real-time, including explosion rays, blocks that will be destroyed, the explosion center, estimated damage to nearby entities, and sample points of entities about to be affected. #IMPORTANT Please check the Changelog for the latest updates!
BASIC COMMANDS
/explosionVisualizer mainRender
/explosionVisualizer renderBlockDestruction 
/explosionVisualizer rendererEntityDamage 
/explosionVisualizer rendererEntityRaycast 
/explosionVisualizer renderExplosionBlockDetectionRay 
ADDITIONAL COMMANDS
/explosionVisualizer fakeExplosion add 
/explosionVisualizer fakeExplosion add
: (a name) : (Explosion center's position) : (Explosion power) : (Sometimes the explosion center is inside a block, which affects the evaluation of the explosion. Enabling this option will ignore the block at the explosion center)
/explosionVisualizer fakeExplosions remove
/explosionVisualizer fakeExplosions removeall <-#remove all the fake explosions

/explosionVisualizer blockDamageRayRendererSettings range
/explosionVisualizer blockDamageRayRendererSettings range
: <Int(0~16)> : <Int(0~16)> : <Int(0~16)> : <Int(0~16)> : <Int(0~16)> : <Int(0~16)>
In Minecraft, 1532 rays are emitted from the center of the explosion towards the outermost layer of a 16x16x16 voxel grid surrounding the explosion center. (See" https://minecraft.fandom.com/wiki/Explosion" for details.)
Displaying them all together can look very cluttered. This command allows you to slice these rays for easier viewing.
: <Int(0~16)> : <Int(0~16)> : <Int(0~16)> : <Int(0~16)> : <Int(0~16)> : <Int(0~16)> are filters to limit the range.
Here are some examples..
(0 16 0 16 88)

(0 7 5 16 6 16)

(0 16 8 16 0 16)

