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Моды/ExplosionVisualizer
ExplosionVisualizer

ExplosionVisualizer

Use real-time 3D rendering to display various information about the explosion

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This mod has already been merged with Lucidity.

This mod is a powerful tool. It can simulate and display various details of explosions in real-time, including explosion rays, blocks that will be destroyed, the explosion center, estimated damage to nearby entities, and sample points of entities about to be affected. #IMPORTANT Please check the Changelog for the latest updates!

BASIC COMMANDS

/explosionVisualizer mainRender <- #Enable Rendering

/explosionVisualizer renderBlockDestruction <- #Enable block destruction projection rendering Block destruction projection

/explosionVisualizer rendererEntityDamage <- #Enable entity damage projection rendering Replace this with a description

/explosionVisualizer rendererEntityRaycast <- #Enable entity sample-points & raycast rendering Replace this with a description

/explosionVisualizer renderExplosionBlockDetectionRay <- #Enable explosion sample-points & raycast rendering Replace this with a description

ADDITIONAL COMMANDS

/explosionVisualizer fakeExplosion add <IgnorBlockInSide(Boolean)> <-#create fake explosions Replace this with a description

/explosionVisualizer fakeExplosion add <IgnorBlockInside(Boolean)>

  • : (a name)
  • : (Explosion center's position)
  • : (Explosion power)
  • : (Sometimes the explosion center is inside a block, which affects the evaluation of the explosion. Enabling this option will ignore the block at the explosion center)

/explosionVisualizer fakeExplosions remove <-#remove the fake explosion by name

/explosionVisualizer fakeExplosions removeall <-#remove all the fake explosions Replace this with a description

/explosionVisualizer blockDamageRayRendererSettings range

/explosionVisualizer blockDamageRayRendererSettings range

  • : <Int(0~16)>
  • : <Int(0~16)>
  • : <Int(0~16)>
  • : <Int(0~16)>
  • : <Int(0~16)>
  • : <Int(0~16)>

In Minecraft, 1532 rays are emitted from the center of the explosion towards the outermost layer of a 16x16x16 voxel grid surrounding the explosion center. (See" https://minecraft.fandom.com/wiki/Explosion" for details.)

Displaying them all together can look very cluttered. This command allows you to slice these rays for easier viewing.

  • : <Int(0~16)>
  • : <Int(0~16)>
  • : <Int(0~16)>
  • : <Int(0~16)>
  • : <Int(0~16)>
  • : <Int(0~16)> are filters to limit the range.

Here are some examples..

(0 16 0 16 88) Replace this with a description Replace this with a description

(0 7 5 16 6 16) Replace this with a description Replace this with a description

(0 16 8 16 0 16) Replace this with a description Replace this with a description

Совместимость

Minecraft: Java Edition

1.21.x

Платформы

Поддерживаемые окружения

Клиент

Создатели

Детали

Лицензия:CC-BY-NC-SA-4.0
Опубликован:1 год назад
Обновлён:1 год назад
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