PS: Plugin's in-game info is in Chinese, feel free to translate them :)
EvolveSkeleton Plugin
Introduction
This is a Minecraft plugin based on Spigot/Paper that implements a mechanism similar to the Evolved Skeletons in Clash Royale. Currently compatible with: Minecraft 1.20.5+ (It is recommended that the server use Paper/Spigot 1.20.5 or higher)
Features
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Duplication Ability: Each time an evolved skeleton successfully attacks a player, a new evolved skeleton will be spawned at the original location.
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Melee Attack: Uses melee attacks with damage equal to 1/2 of a normal zombie (approximately 1.5 points).
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Target Selection: By default, only attacks players; when Crazy Mode is enabled in the configuration file, it will attack mobs instead.
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Sunlight Immunity: Does not burn during the day.
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Fear of Wolves: Will avoid wolves, and wolves will also actively attack evolved skeletons.
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Unique Appearance: Wears a blue leather cap and displays a custom name.
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Supports spawning via spawn eggs or automatic evolution triggers (configurable).
Commands
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/evolveskeleton [amount] / reload-
Description: Obtain evolved skeleton spawn eggs (default amount: 1) or reload and apply plugin configurations.
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Usage Examples:
/evolveskeleton,/evolveskeleton 16,/evolveskeleton reload -
Permission:
evolveskeleton.main
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/autospawn <on|off>-
Description: Enable or disable evolved round evolution (automatically spawns an evolved skeleton when a player kills normal skeletons a configured number of times).
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Permission:
evolveskeleton.autospawn
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/killevolveskeleton-
Description: Clear all evolved skeletons in the current world.
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Permission:
evolveskeleton.kill
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Permission Nodes
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evolveskeleton.autospawn— Use the automatic spawn toggle (Default: OP) -
evolveskeleton.kill— Clear evolved skeletons (Default: OP) -
evolveskeleton.main— Obtain evolved skeleton spawn eggs and reload the configuration file (Default: OP)
Configuration (config.yml)
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autoevolve_feature: Whether to enable automatic evolution (true/false) -
evolve_settings: Containsname(name),evolve_rounds(evolution rounds),evolve_skeleton_health(health value), etc. -
experimental.enable_crazy_mode: Enable Crazy Mode (changes target selection logic)
Default Configuration:
autoevolve_feature: true # Whether to enable the automatic evolution feature. true to enable, false to disable
evolve_settings:
name: "§bEvolved Skeleton" # Name of the evolved skeleton. Supports color codes
evolve_rounds: 2 # Number of evolution rounds. Must be an integer
evolve_skeleton_health: 1 # Health value is 1, equivalent to 0.5 hearts. Must be an integer
experimental:
enable_crazy_mode: false # Whether to enable Crazy Mode (evolved skeletons will join the player's side and attack all hostile mobs)
Installation
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Ensure the server is running Spigot or Paper
1.20.5or higher. -
Place the downloaded JAR file into the server's
pluginsfolder (e.g.,plugins/EvolveSkeleton-1.4.jar). -
Restart the server or use a hot-reload tool.

