
Evo Biomes
Dynamic biome evolution, gradual transitions, and environment-based ecosystem.
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EvoBiomes
Dynamic biome evolution for Paper/Spigot/Purpur. EvoBiomes gradually transitions selected regions through configurable biome chains (e.g., Plains → Savanna → Desert), applying visual and ecosystem effects along the way.
Highlights
- Configurable biome evolution chains and transitional effects
- Gradual transitions: particles, messages, entities, and blocks
- Async selection, safe main-thread world updates
- Live‑reloadable rules (
rules.ymlin plugin data folder) - Weather-aware pacing and player-density slowdowns (with TTL)
- Admin commands and developer API hooks
Compatibility
- Servers: Paper/Spigot/Purpur
- Versions: 1.20, 1.20.1–1.20.6, 1.21, 1.21.1–1.21.10
- Built against
spigot-api 1.20.1withapi-version: 1.20for forward compatibility
Installation
- Drop
EvoBiomes-1.0.0.jarintoplugins - Start the server to generate config and rules
- Optional: edit
plugins/EvoBiomes/rules.ymland run/evobiomes reload
Commands
/evobiomes info— show runtime settings/evobiomes reload— reload config and rules from disk/evobiomes evolve <biome> <radius>— force-evolve area around the player
Permissions
evobiomes.admin— access to allevobiomescommands (default: op)
Configuration
config.yml
safe_mode: limit biome updates per tick (default: true)max_chunk_updates_per_tick: budget for chunk processing (default: 5)cycle_interval_ticks: evolution cycle interval (default: 1200)worlds: list of world names to processuse_protocol_lib: visual enhancements toggle (no compile dependency; falls back to Bukkit particles)transitions: toggles formessages,particles,entities,blocksplayer_density:radius,slowdown_factorweather:rain_acceleration,thunder_acceleration,clear_slowdown
Rules & Effects
rules.yml (data folder)
chainsdefine ordered biome sequences per starting biomeeffectsdefine transitional effects between steps using keyfrom->to- Effects include lists:
entities,blocks,particles, andmessage
Example chains:
plains: [savanna, desert]forest: [dark_forest, jungle]taiga: [snowy_taiga, ice_spikes]
How It Works
- Scheduler runs asynchronously to select chunks; each chunk’s work is executed on the main thread for safety
- Transitional effects are applied before the biome switch (particles/messages/entities/blocks)
- Temperature/humidity hints are shown to nearby players
- Weather and player density modify pacing without blocking the server
Совместимость
Ссылки
Создатели
Детали
Лицензия:MIT
Опубликован:3 месяца назад
Обновлён:2 месяца назад
