The default configuration has been adjusted to be more balanced for vanilla, the new mechanics, and modpacks.
A TOML file has been added to configure the required Magic Find (MF) for each rarity.
A pop-up window has been added, much improved from the warning message in the forge.
The default secondary attributes have been balanced (this does not affect those already configured).
The Life attribute on armor has been changed to Armor (beta).
A new configuration file has been added. With this file, you can configure which entity can grant MF when it is killed for the first time (ideal for bosses).
Epic RPG: Rarity System 1.1.9
release15 мая 2026 г.
The problem where the system did not detect the attribute when it was obtained by command has been fixed
Epic RPG: Rarity System 1.1.8
release13 мая 2026 г.
The restriction message has been corrected
Epic RPG: Rarity System 1.1.7
release12 мая 2026 г.
Big changes!
Fixed the issue of MagicFind attribute loss when passing through the End portal to the Overworld
Added the MagicFind requirement to use armor
Added a condition for Mythic+ (having the "Free the End" achievement)
Added a configuration file for the Enchanting Table (it's quite large and required a lot of work)
Rebalanced the default materials for the Enchanting Table
Added the missing file for the Tools
Added warning messages when requirements are not met
Added a new slot to the Enchanting Table to increase the success rate
Added 3 new items to increase the success rate of enchantments (obtainable from chests)
Added some achievements
Added some missing translation keys
ANY NECESSARY REBALANCING SUGGESTIONS CAN BE MADE ON MY DISCORD
Epic RPG: Rarity System 1.1.6
release9 мая 2026 г.
The Exotic and Infernal requirement has been increased.
A file (blacklist.json) has been added to exclude weapons from the system.
All tables no longer accept stacks.
Tables now only accept weapons/armor/bows/tools.
The reroll table is dynamic based on rarity.
All damage is canceled if the required MagicFind for that rarity is not met.