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Моды/Epic Fight - Mod Compat
Epic Fight - Mod Compat

Epic Fight - Mod Compat

Addon making other mods' entities and weapons work with Epic Fight

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Epic Fight Compat

A NeoForge 1.21.1 compatibility addon that wires entities and weapons from third-party mods into Epic Fight's combat system when a clean mapping to a vanilla preset already supported by Epic Fight exists.

Scope

The mod does two things:

  • Entities — when a modded entity functionally matches a vanilla one already patched by Epic Fight (zombie, skeleton, piglin, etc.), it's hooked into the same patch so it inherits Epic Fight's animations, armatures and combat behavior.
  • Weapons — when a modded weapon extends a vanilla class (SwordItem, AxeItem, BowItem…) and fits an Epic Fight archetype (sword, greatsword, longsword, dagger, spear, tachi…), it's assigned the matching preset explicitly instead of falling back to Epic Fight's generic default.

When no clean mapping exists, nothing is forced. Exotic mobs keep their own behavior, and weapons without a sensible archetype keep their vanilla defaults or Epic Fight's class-based fallback.

Supported mods

ModScope
Variants & VenturesEntities
Guard VillagersEntities
Eternal NetherEntities + Weapons
Illager InvasionEntities + Weapons
It Takes a PillageEntities
Iron's Spells 'n SpellbooksWeapons
Simply SwordsWeapons
Simply MoreWeapons
Mowzies' MobsWeapons
Darker DepthsWeapons
QuarkEntities
Block Factory's BossesWeapons
SupplementariesEntities
ReArmWeapons
Farmer's DelightWeapons
Hearth and HarvestWeapons
Mutant MonstersWeapons

All compat targets are optional dependencies. Only Epic Fight is required.

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Совместимость

Minecraft: Java Edition

1.21.x

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Клиент и сервер

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Опубликован:1 месяц назад
Обновлён:1 месяц назад
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