Damage type invulnerability for an entity can be set with the following command:
/dmginvuln <entities> set <damage_type> <invulnerable>
/dmginvuln @a set fall true - sets fall damage immunity for all players
You can query damage type invulnerability with:
/dmginvuln <entities> get <damage_type>
/dmginvuln @e[type=creeper,limit=1, sort=nearest] get onFire - gets whether the closest creeper is invulnerable to fire or not
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Лицензия:MIT
Опубликован:2 года назад
Обновлён:2 года назад
