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Моды/Endless City Legacy
Endless City Legacy

Endless City Legacy

A more original version of our project Endless City. Travel an unending expansive city where your number one resource is very rare...

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[v2.0.1] Parity w/ Primary 2.0 & 2.0.1 - MOD

release25 декабря 2024 г.

Endless City v2.0.1 - LEGACY

Updates

  • Updated to 1.21-1.21.4

Changes

  • All structures and road tiles are now fully data-driven format, including weighted randomisation, allowing for easy expansion by users. Tutorial file included in the datapack bundle.

    • Tiles have one variant in Legacy, as they were back in the old mod.

      • All tiles must be the same size.
      • Tile road and terrain blocks should be included in their relevant tags if new tiles are added.
      • Road marker entities must still be used to dictate how and where buildings spawn. (Helper datapack to be released soon)
      • Buildings have 6 categories - small, medium, long, large, side decor and arch decor. However, there is no technical constraint on any of these categories - each one simply links to different road marker entities. If the roads are overriden and markers placed differently, these categories can be utilised differently, at user discretion.
    • There is however a defined decay order through the building (not decoration) categories, used to place smaller structures where larger ones cannot fit. This order is long > large > medium > small.

    • Post-processors on the structures are also data-driven, allowing for post-generation block replacement.

      • replace_random: replaces the given block using a randomly selected block from the provided blocks list.
      • replace_random_rotated: replaces the given block using a randomly selected block from the provided blocks list, and gives it one of 4 blockstates defined in the second list (data).
        • NOTE - see Known Issue #1

Known Issues

  • replace_random_rotated post-processors do not support blocks with extra blockstate data provided (unless it is provided as part of the data list). For instance, you couldn't have the entry minecraft:beehive[honey_level=5] in the blocks list, and then also provide the rotations in the data list, as the two would conflict.

Supported Modules

  • Coming soon

Other Versions

This pack is INCOMPATIBLE with other versions.

[v2.0.1] Parity w/ Primary 2.0 & 2.0.1

release25 декабря 2024 г.

Endless City v2.0.1 - LEGACY

Updates

  • Updated to 1.21-1.21.4

Changes

  • All structures and road tiles are now fully data-driven format, including weighted randomisation, allowing for easy expansion by users. Tutorial file included in the datapack bundle.

    • Tiles have one variant in Legacy, as they were back in the old mod.

      • All tiles must be the same size.
      • Tile road and terrain blocks should be included in their relevant tags if new tiles are added.
      • Road marker entities must still be used to dictate how and where buildings spawn. (Helper datapack to be released soon)
      • Buildings have 6 categories - small, medium, long, large, side decor and arch decor. However, there is no technical constraint on any of these categories - each one simply links to different road marker entities. If the roads are overriden and markers placed differently, these categories can be utilised differently, at user discretion.
    • There is however a defined decay order through the building (not decoration) categories, used to place smaller structures where larger ones cannot fit. This order is long > large > medium > small.

    • Post-processors on the structures are also data-driven, allowing for post-generation block replacement.

      • replace_random: replaces the given block using a randomly selected block from the provided blocks list.
      • replace_random_rotated: replaces the given block using a randomly selected block from the provided blocks list, and gives it one of 4 blockstates defined in the second list (data).
        • NOTE - see Known Issue #1

Known Issues

  • replace_random_rotated post-processors do not support blocks with extra blockstate data provided (unless it is provided as part of the data list). For instance, you couldn't have the entry minecraft:beehive[honey_level=5] in the blocks list, and then also provide the rotations in the data list, as the two would conflict.

Supported Modules

  • Coming soon

Other Versions

This pack is INCOMPATIBLE with other versions.

Legacy City MOD VERSION

release7 января 2024 г.

Simply a direct re-creation of an old minecaft mod "Endless City".

Legacy City

release7 января 2024 г.

Simply a direct re-creation of an old minecaft mod "Endless City".

Совместимость

Minecraft: Java Edition

1.21.x1.20.x

Платформы

Поддерживаемые окружения

Клиент и сервер

Детали

Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:2 года назад
Обновлён:1 год назад
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