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1-20: Each one of these protection points counts as 4% damage reduction, as per vanilla.21-24: Each one of these protection points counts as 2% damage reduction.25-28: Each one of these protection points counts as 1% damage reduction.29-32: Each one of these protection points counts as 0.5% damage reduction.>32: Each protection point counts as 0.25% damage reduction.config/enchiridion.jsonc.inaccuracy enchantment effects using the wrong param set, crashing the game.drop_skull enchantment effects causing errors when attempting to drop items.enchiridion:scoped enchantment effect component type, and related content.
enchiridion:scoped attachment has been removed.enchiridion:fov_multiplier attribute has been removed.enchiridion:prevent_post_item_use and enchiridion:return_trident_from_void now take in this_entity as an argument instead of tool.colliding and using_item are no longer entity subpredicates and are now predicates.can_taKe_fall_damage predicate.raycast_replace_disk entity effect type. This is basically the same as minecraft:replace_disk but the center is raycasted instead of offset by a specific number of blocks, as well as being allowed to supply a block_entity tag.enchiridion:frosted_ice block.
always_tick - Allows you to make the Frosted Ice tick, no matter the light level.crack_chance - The probability for the block to crack when attempting to crack. (Float between 0 and 1).min_crack_time - The minimum amount of time the block will take to start cracking.max_crack_time - The maximum amount of time the block will take to start cracking.min_crack_rate - The minimum value at which the block will try to crack again if it fails cracking.max_crack_rate - The maximum value at which the block will try to crack again if it fails cracking.range Level-based value type.below subpredicate to block_raycast. Additionally making it a predicate rather than an entity subpredicate.
direction, block_context, and fluid_context fields.box_expansion field in colliding type specific entity predicate has been renamed to expansion.expands_towards_movement boolean field to colliding type specific entity predicate.subtract_base boolean field to attribute_transfer enchantment effect.damage_modifier Value Effect field to damage_based_on_item entity effect.enchiridion:anvil_cost_stacks enchantment category tag due to no longer being used.multiplier field from damage_based_on_item entity effect, superseded by damage_modifier.color field has been split into text_color and enchanted_book_color.
enchiridion:does_not_increase_anvil_cost enchantment tag to enchiridion:anvil_logic/no_extra_cost.enchiridion:does_not_increase_anvil_cost enchantment category tag. Please add the category's enchantments to the above tag instead.enchiridion:trades/librarian/common_special → trades/librarian/common_masterenchiridion:trades/librarian/rare_special → trades/librarian/rare_masterenchiridion:trades/librarian/desert_special → trades/librarian/desert_masterenchiridion:trades/librarian/jungle_special → trades/librarian/jungle_masterenchiridion:trades/librarian/plains_special → trades/librarian/plains_masterenchiridion:trades/librarian/savanna_special → trades/librarian/savanna_masterenchiridion:trades/librarian/snow_special → trades/librarian/snow_masterenchiridion:trades/librarian/swamp_special → trades/librarian/swamp_masterenchiridion:trades/librarian/taiga_special → trades/librarian/taiga_master
An enchantment rework that changes enchanting to lean into more of an alternative progression system.