Not to be confused with this manual mod!
⚠️ This mod is currently in Beta! ⚠️
Changes may be made to ensure a better experience before release.
Enchiridion aims to rework and expand upon the Enchantment system by assigning Enchantments to a categorical system of Primaries, Secondaries or Tertiaries while providing more variety in the player's items with new Enchantments.
In past versions of Minecraft, Enchantments acted more as bonus additions to your items rather than mandatory upgrades, which worked with how difficult it was to get maxed out Enchantments. In modern versions however, Enchantments are somewhat of an alternative progression system on top of what it was, which is supplemented by the idea of keeping your perfected everyday items forever with Mending or Anvil Repairing.
There is potential in these two design goals, and this mod tries to bring out the best in both.
The Enchanting Table serves as a quick and indecisive way to obtain Enchantments on your items. It selects up to 3 eligible enchantments randomly depending on the level you enchant at, with a low chance to gain an additional enchantment whilst enchanting.
The costs for using the Enchanting Table have been lowered, with the maximum cost now being 20 instead of 30. Bookshelves will still provide the same power to the Enchanting Table.
The Enchanting Table may additionally level up Enchantments on existing items provided you have the required Experience Levels, Lapis Lazuli and Bookshelf Power!
📙 Primary Enchantments are denoted with a yellow bookmark and are a major functionality for your item. Primaries incentivize a specific usage or change the usage of the item they are applied to. The Primaries you select at a given time will ultimately depend on your playstyle and preferences!
📘 Secondary Enchantments are denoted with a blue bookmark and are a minor new functionality for your item. Secondaries provide minor benefits to the use case of an item. It's up to you to figure out which secondaries synergise with your options!
📗 Tertiary Enchantments are denoted with a green bookmark and are stat changes for your item to make it easier to use within its area. Tertiaries may be conditional or unconditional, but won't ever add a new functionality to the item. Tertiaries are the bread and butter of your enchanted items!
📕 Curse Enchantments are now a category and are denoted with a red bookmark. Curses may be applied alongside other Curses, and are flavorful downsides to the items you find within the world. Hopefully you still want to use the item!
📖 Uncategorized Enchantments are denoted with a gray bookmark. They may be applied to any item that Vanilla would allow them to be applied to, including with other Enchantments of this category. Go wild with these enchantments!
📙 Circuit (Max Level: 1) - Leggings
Allows the user to sprint in any direction.
📙 Coyote (Max Level: 2) - Boots
Allows the user to briefly walk on air after leaving the ground.
📙 Crumble (Max Level: 1) - Pickaxe
Makes the Pickaxe mine natural stones faster at the cost of the blocks not dropping.
📙 Dredge (Max Level: 3) - Fishing Rod
Adds a chance to fish up an extra item while fishing with the Fishing Rod.
📙 Earthquake (Max Level: 3) - Mace
Increases the area of and damages other entities caught in the Mace's smash attack.
📙 Gatling (Max Level: 3) - Bow
Makes the Bow fire arrows automatically instead of upon releasing the item.
📙 Longshot (Max Level: 2) - Bow
Allows you to increase the velocity and accuracy of a fired projectile by holding the Bow at full charge for longer.
📙 Prospector (Max Level: 3) - Shovel
Adds a chance to obtain valuables after digging up dirt, sand or gravel with the Shovel..
📙 Splitting (Max Level: 2) - Axe
Causes this Axe to split dropped logs into planks at a higher amount than what crafting would provide.
📙 Sticky (Max Level: 2) - Boots
Allows the user to climb blocks for a short amount of time.
📙 Tailwind (Max Level: 2) - Sword
Launches the user forward when attacking with this weapon.
📙 Vaulting (Max Level: 2) - Leggings
Increases the user's jump height based on movement speed.
📙 Whirlpool (Max Level: 3) - Trident
Creates a damaging whirlpool around the Trident's user whilst using it.
📘 Agile (Max Level: 2) - Leggings
Allows the user to sprint at a reduced speed whilst using items.
📘 Beheading (Max Level: 3) - Sword
Provides a chance for mobs killed by the item to drop their heads.
📘 Cleaving (Max Level: 3) - Axe
Increases the duration that shields get disabled for and slightly increases damage with the item.
📘 Climber (Max Level: 3) - Leggings
Increases the climbing speed of the user.
📘 Exhilarating (Max Level: 1) - Tools
Prevents the user from using up hunger from mining blocks with the tool.
📘 Experienced (Max Level: 2) - Fishing Rod
Grants more experience from fishing with the Fishing Rod.
📘 Flurry (Max Level: 3) - Boots
Moderately increases the speed that the user moves on Snow and Ice, and reduces the friction of Ice whilst the user is sneaking.
📘 Reach (Max Level: 2) - Tools
Increases the block interaction range of the tool.
📘 Reliability (Max Level: 1) - Fishing Rod
Increases the enchantment quality and durability of items fished up using the Fishing Rod.
📘 Snow Strike (Max Level: 2) - Axe/Mace
Makes the weapon's attacks slow enemies' movement and take freezing damage for a short duration.
📗 Barding (Max Level: 4) - Leggings
Reduces any damage towards the mob you are riding.
📕 Curse of Ashes - Weapon and Tool
Sets item drops obtained from the tool or weapon on fire.
📕 Curse of Murky Waters - Fishing Rod
Significantly increases the chances of catching junk whilst fishing with this Fishing Rod.
| 📙 Primary | 📘 Secondary | 📗 Tertiary | 📕 Curses | 📖 Uncategorized |
|---|---|---|---|---|
|
Depth Strider Fortune Frost Walker Looting Loyalty Luck of the Sea Multishot Piercing Respiration Riptide Silk Touch Sweeping Edge Swift Sneak Thorns Wind Burst Circuit Coyote Crumble Dredge Earthquake Gatling Longshot Prospector Splitting Sticky Tailwind Vaulting Whirlpool |
Aqua Affinity Channeling Fire Aspect Flame Infinity Knockback Punch Soul Speed Agile Beheading Cleaving Exhilarating Experienced Flurry Reach Reliability Snow Strike |
Bane of Arthropods Blast Protection Breach Density Efficiency Knockback Fire Protection Impaling Lure Power Projectile Protection Protection Quick Charge Sharpness Smite Barding |
Curse of Binding Curse of Vanishing Curse of Ashes Curse of Murky Waters |
Unbreaking Mending |
Blast/Fire/Projectile Protection and Feather Falling
Channeling
Impaling
Frost Walker
Infinity
Loyalty
Mending
Multishot
Soul Speed
Sweeping Edge
Thorns
Wind Burst
All of these may be disabled through disabling a built-in datapack.
The Siphoning Table is a brand new functional block that will allow you to enchant an item directly using Experience drawn from nearby Sculk Catalysts, Lapis Lazuli and other standard materials! (It does take a while, so it's best to do other things as it does its thing.)
Anvils now have the ability to swap enchantments between items and Enchanted Books, swapped Enchantments will be in the second result slot.
Use costs will now increase based off how many Enchantments an item has instead of Anvil uses. (Renaming, repairing and swapping enchantments without a difference in enchantment level will always cost 1 level)
We would personally recommend playing Enchiridion with the Villager Rebalance Experiment enabled as Armorers will feel more balanced with an additional Diamond cost for Diamond Armor.
Vanilla
Villager Rebalance Experiment
The Villager Rebalance Experiment Simplifications may be turned off via config.

An enchantment rework that changes enchanting to lean into more of an alternative progression system.