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Enchancement currently adds 34 unique and fun enchantments to the game:
Helmet Enchantments:
* Assimilation: Automatically consumes food when you're hungry while out of combat, prioritizing off hand. Food and drinks are consumed faster.
* Perception: Increases visibility in the dark and causes mobs to be seen through walls.
* Veil: Decreases monster detection range and hides your name behind walls.
Chestplate Enchantments:
* Adrenaline: Increases movement speed and reduces damage taken proportional to missing health.
* Amphibious: Increases underwater mining and movement speed. Decreases air consumption underwater and time spent on fire. Immediately extinguishes you and allows usage of Riptide for some time after leaving water.
* Strafe: Pressing [Left Shift] launches you in your movement direction.
* Wardenspine: Harms and blinds attackers and greatly decreases damage taken from behind.
Leggings Enchantments:
* Dash: Pressing [Left Control] in the air launches you forward.
* Gale: Allows you to jump more times in the air. Holding [Space] allows you to briefly glide.
* Slide: Holding [Left Control] while grounded causes you to slide constantly. Pressing [Left Control] in the air causes you to slam toward the ground, knocking back mobs and negating fall damage.
Boots Enchantments:
* Buoy: Causes you to walk on fluids, descending via sneaking. Holding jump while submerged or [Space] while wet propels you upward. Prevents floating. Grants a speed boost for some time after leaving water.
* Bouncy: Negates fall damage. Launches you upward upon landing while not sneaking. Sneaking, moving, or bouncing will charge a super jump that can be released by jumping while holding [Space].
* E-Speed: Sprinting while grounded builds up an E-Meter, increasing your movement speed. Holding [Space] while at full power allows you float.
* Sticky: Allows sliding down and jumping off walls. Leaves a trail of honey where you walk that slows mobs.
Sword Enchantments:
* Berserk: Increases damage dealt proportional to missing health.
* Frostbite: Freezes attacked mobs. When killed, turns them into ice statues that can be moved or shattered, launching ice shards that freeze other mobs.
Bow Enchantments:
* Chaos: Gives arrows a random negative potion effect, or positive if sneaking.
* Delay: Arrows will pause after shooting, building up damage over time. Can be launched prematurely by punching, and additionally redirected by sneaking.
* Phasing: Causes arrows to have no gravity and phase through blocks and shields, upon which they regain gravity.
Crossbow Enchantments:
* Brimstone: Fires a piercing laser that ignores armor and increases damage with charge and distance. Costs health to fire.
* Scatter: Allows Amethyst Shards to be loaded which explode into a burst of projectiles.
* Torch: Allows rapid loading of Torches that ignite shot mobs. Torches that land on a block will be placed if fired while sneaking. The Crossbow can only load Torches.
Trident Enchantments:
* Leech: Regenerates health when dealing damage. Thrown Tridents will temporarily stick to mobs and deal damage.
* Warp: Teleports you to the location of the Trident if it didn't hit a mob.
Mace Enchantments:
* Meteor: Causes smash attacks to ignite attacked mobs and pull them down. Allows charging to launch you upward, damaging and igniting nearby mobs.
* Thunderstruck: Direct attacks chain to nearby mobs. Allows charging to launch you forward and briefly float. Punching while floating causes you to dash forward and smash into the ground.
Pickaxe Enchantments:
* Burrowing: Mines blocks in a wide area while not sneaking. Increases damage dealt proportional to the attacked mob's armor.
* Extracting: Extracts materials from connected ores while not sneaking, leaving the stone behind.
Axe Enchantments:
* Beheading: Increases damage dealt. Slain mobs have a chance to drop their head.
* Lumberjack: Connected logs will also be destroyed while not sneaking.
Shovel Enchantments:
* Burrowing: Mines blocks in a wide area while not sneaking. Increases damage dealt proportional to the attacked mob's armor.
* Scooping: Increases mob drops and damage dealt. Using on a mob will bury it if the ground below is soft enough.
Hoe Enchantments:
* Apex: Increases damage dealt. Attacking from a distance always results in a critical hit.
Fishing Rod Enchantments:
* Disarm: Steals or disables a latched mob's held item.
* Grapple: Allows the Fishing Bobber to latch onto blocks. Launches you toward that block upon release. Reels in mobs with more strength.
Everything Enchancement adds is configurable:
enchancement:retains_durability tag will continue to have durability.
A mod that completely overhauls the vanilla enchanting system