
EmakiAttribute
Full RPG attribute and damage engine with 40+ stats and multi-stage calculation
EmakiAttribute 3.0.0
release12 апреля 2026 г.📦 EmakiAttribute 更新日志 / Changelog
中文版
✨ 新增特性
-
Lore 格式增强: 为所有 Lore 格式文件添加详细注释和元数据
default_flat.yml: 新增格式说明、优先级配置和正则匹配模式default_percent.yml: 新增百分比格式说明,优先级提升至 100default_regen.yml: 新增回复类格式说明,优先级 80default_resource.yml: 新增资源类格式说明,优先级 60
-
属性优先级配置: 调整多个属性文件的
read_priority值,确保 Lore 格式正确匹配physical_damage_bonus: 85 → 101projectile_damage_bonus: 91 → 93spell_crit_rate: 85 → 91spell_damage_bonus: 86 → 88
-
条件文件新增: 新增 Forge 和 Strengthen 的条件配置文件
conditions/forge.yml: Forge 模块的条件定义conditions/strengthen.yml: Strengthen 模块的条件定义
🐛 问题修复
- Lore 格式优先级冲突: 通过调整 read_priority 解决百分比格式与数值格式的匹配冲突
- 配置版本不一致: 将所有配置文件的版本统一升级到 3.0.0
🚀 优化与改进
-
配置文件注释增强: 为所有属性定义、Lore 格式和 Profile 文件添加详细的中文注释
- 说明每个配置的用途和示例输出
- 解释优先级的工作原理
- 标注正则匹配模式
-
属性定义优化: 确保百分比格式优先于普通数值格式匹配
- 调整 priority 配置避免 Lore 读取冲突
- 优化属性匹配顺序
♻️ 架构与底层
-
配置版本升级:
config.yml: 2.3.0 → 3.0.0lang/zh_CN.yml: 2.3.0 → 3.0.0- 所有属性定义和 Lore 格式文件版本同步升级
-
代码格式化: 统一导入格式和代码风格
English Version
✨ Features
-
Lore Format Enhancements: Added detailed comments and metadata to all Lore format files
default_flat.yml: Added format description, priority configuration, and regex matching patternsdefault_percent.yml: Added percentage format description, priority increased to 100default_regen.yml: Added regen format description, priority 80default_resource.yml: Added resource format description, priority 60
-
Attribute Priority Configuration: Adjusted
read_priorityvalues in multiple attribute files to ensure correct Lore format matchingphysical_damage_bonus: 85 → 101projectile_damage_bonus: 91 → 93spell_crit_rate: 85 → 91spell_damage_bonus: 86 → 88
-
Condition Files Added: Added condition configuration files for Forge and Strengthen modules
conditions/forge.yml: Condition definitions for Forge moduleconditions/strengthen.yml: Condition definitions for Strengthen module
🐛 Bug Fixes
- Lore Format Priority Conflicts: Resolved matching conflicts between percentage and numeric formats by adjusting read_priority
- Configuration Version Inconsistency: Unified all configuration files to version 3.0.0
🚀 Improvements & Optimizations
-
Configuration Comment Enhancements: Added detailed Chinese comments to all attribute definitions, Lore formats, and Profile files
- Explained the purpose and example output of each configuration
- Explained how priority works
- Annotated regex matching patterns
-
Attribute Definition Optimization: Ensured percentage format takes precedence over plain numeric format matching
- Adjusted priority configuration to avoid Lore reading conflicts
- Optimized attribute matching order
♻️ Chores & Refactoring
-
Configuration Version Upgrade:
config.yml: 2.3.0 → 3.0.0lang/zh_CN.yml: 2.3.0 → 3.0.0- All attribute definitions and Lore format files version synchronized
-
Code Formatting: Unified import format and code style
EmakiAttribute 2.2.0
release9 апреля 2026 г.EmakiAttribute Changelog
[2.2.0] - 2026-04-09
Added
New preview and lint admin commands
- Added
/emakiattribute preview [player] [slot]so operators can inspect the snapshot signature, item name, and non-zero attributes of a specific equipment slot directly. - Added
/emakiattribute lint, which summarizes load issues from config, attribute definitions, damage types, default groups, lore formats, presets, and PDC read rules for pre-launch or post-reload checks.
Improved
Better operational diagnostics and attribute display order
- The
previewsubcommand now provides player-name and slot completions, and the help output now includes clearer separators and command hints. - Default attribute priorities were reorganized for entries such as
attack_speed_vanilla,physical_damage_bonus,projectile_damage_bonus,spell_crit_rate, andspell_damage_bonus, making lore display order more stable.
Fixed
- The
previewcommand now distinguishes "no permission", "player not found", "invalid slot", and "no item in slot", which reduces ambiguity during investigation. lintnow validates whetherdefault_damage_typeandallowed_damage_causesactually point to loaded damage types, preventing dangling config references.
Upgrade Notes
- If you plan to run
/emakiattribute previewfrom the console, always provide both player name and slot explicitly. - If your item lore depends on the old default attribute ordering, re-check the rendered display after upgrading.
- It is recommended to run
/emakiattribute lintafter every reload of custom attributes, damage types, presets, or PDC condition rules.
Known Issues
- None
EmakiAttribute 2.1.0
release7 апреля 2026 г.[2.1.0] - 2026-04-08
Added
PDC Attribute Writing and Conditional Reading Interface
- Added
PdcAttributeApiand registered it via Bukkit Services. External plugins can now write, read, and clear structured attribute payloads on items, grouped bysource_id. - Added
PdcAttributeService,PdcAttributePayload, andPdcReadRule. This supports writing attribute values and meta data to an item's Persistent Data Container (PDC) and managing them grouped by source. - Added a
conditions/directory andPdcReadRuleLoader. Rules can determine whether a group of PDC attributes takes effect based on conditions like player placeholders, source meta, and source attributes. - Included two disabled example configurations by default:
default_bind.ymlanddefault_equipment_level.yml, making it easy to enable binding checks and equipment level requirements according to server rules.
Integration of MMOItems Combat Bridge into the Attribute Damage Chain
MmoItemsBridgenow listens for MMOItems main-hand/off-hand melee hits, projectile hits, and theSpecialWeaponAttackEvent.- MMOItems hit events are uniformly rewritten into EmakiAttribute's damage calculation process, preventing conflicts where external weapon damage and the attribute system calculate separately.
- Projectiles record their source and a snapshot before entering Attribute's projectile damage resolution chain. Synthetic knockback can be optionally added post-calculation based on configuration.
Improvements & Optimizations
Item Snapshot Now Merges Lore and PDC Attributes
AttributeSnapshotCollectornow collects both Lore attributes and PDC attributes, generating a unified signature cache for the merged result.- Equipped state snapshots support filtering PDC attributes based on the player's context. This allows rules like "equipment binding," "level requirements," and "source conditions" to directly affect the final combat attributes.
- Since read rules participate in signature generation, changes to equipment conditions will also trigger snapshot refreshes, reducing lingering attributes after a player logs in.
Placeholder and Lifecycle Cleanup
- Placeholder expansions have been standardized for attribute and resource queries.
powernow automatically maps toattribute_power. - Resource placeholders now only retain explicit fields:
current,max,default,bonus,percent. - Added a PDC rule loading phase to the plugin's lifecycle. The
conditions/directory is refreshed during reloads. - Command aliases have been adjusted from
eattr/attrtoeattribute/eato reduce conflicts with other plugin commands.
Consolidation of Default Attribute Sets
- Removed default attribute definitions for
skill_damage_bonus,skill_crit_rate,skill_crit_damage, andskill_cdr. - Removed
damage_types/skill.ymland the example debug attributetest_attribute. - Corresponding default entries have been removed from
attribute_balance.ymlandprofiles/global.ymlto prevent new servers from inheriting the old skill attribute groupings.
Upgrade Notes
- If your equipment, loot, strengthening, or other modules still reference
skill_damage_bonus,skill_crit_rate,skill_crit_damage, orskill_crit_damage, please migrate to your new attribute design before upgrading. - External plugins that wish to write structured attributes to items should first obtain the
PdcAttributeApi, register their ownsource_id, and then proceed with writing. - Update old scripts calling
/emakiattribute attror/emakiattribute eattrto useeattributeoreainstead. - After enabling MMOItems on your server, it is recommended to thoroughly retest melee, projectile, and special weapon attacks to ensure there is no double damage calculation or duplicate processing by old listeners.
Known Issues
- None
EmakiAttribute 2.0.0
release4 апреля 2026 г.EmakiAttribute Changelog
[2.0.0] - 2026-04-04
Added
Asynchronous Reload Process
- Added
reloadPluginStateAsync(...), allowing the attribute system reload to be executed asynchronously in stages. - Progress messages such as "reading language & configs / loading attribute definitions / refreshing cache" are continuously reported during the reload.
- Added reload mutex protection; executing
/emakiattribute reloadrepeatedly will now directly prompt "A reload task is already in progress." - When a command fails, the root cause error is reported back to the executor, facilitating troubleshooting of configuration or resource issues.
Asynchronous Damage Resolution Pipeline
- Added
AsyncDamageEngine, migrating EA damage resolution to the CoreLib asynchronous scheduler. - Melee, projectile, and environmental damage now uniformly follow the "async resolution + main thread finalization + application on the next tick" pipeline.
- The damage event
EmakiAttributeDamageEventis still triggered on the main thread, ensuring safe compatibility for existing listeners.
Changed
Lifecycle & Thread Safety
- Added
AttributeLifecycleCoordinatorfor orchestrating the staged logic of the reload process. DirectoryLoadernow supports asynchronous loading with progress callbacks.AttributeRegistry,DamageTypeRegistry,DefaultProfileRegistry,AttributeBalanceRegistry, andLanguageLoaderhave been enhanced with synchronization protection to accommodate asynchronous read/write scenarios.
Damage Calculation Structure Refactoring
DamageCalculationServicehas been refactored to split damage resolution into "preparation phase / result finalization phase," reducing code duplication between synchronous and asynchronous implementations.- The same instance of damage will reuse unified type resolution, random seed, and event finalization logic.
- If asynchronous settlement fails, the root cause is logged, aiding in problem diagnosis when used with combat debugging output.
Configuration & Resource Upgrades
- Reloading configuration will now automatically merge new entries for
allowed_damage_causes, reducing the manual patching effort during configuration upgrades. - Added new language keys:
command.reload.in_progress,command.reload.started,command.reload.failed. - Removed the example file
attributes/test_attribute.yml. - Optimized the format of the built-in description text in
attribute_balance.yml, unifying the default descriptive style.
Upgrade Notes
- Requires
EmakiCoreLib 2.0.0or higher. /emakiattribute reloadhas been changed to an asynchronous process. Operational scripts should no longer assume that command return implies all data has finished reloading.- External plugins that only listen for
EmakiAttributeDamageEventtypically require no changes; the event is still fired on the main thread.
Known Issues
- None
EmakiAttribute 1.8.0
release1 апреля 2026 г.EmakiAttribute Changelog
[1.8.0] - 2026-03-31
New Features
Attribute Damage Action System
- Added the
AttributeActionsregistry for managing the registration and unregistration of attribute-related actions. - Added the
AttributeDamageActionaction, supporting the infliction of custom damage based on attributes within the action system. - Action Parameters:
amount(required): Base damage value.type(optional): Damage type ID, defaults to the type configured in settings.cause(optional): Damage cause, defaults toCUSTOM.
- Automatically integrated into the
EmakiCoreLibaction registration system, supporting templated configuration and conditional execution.
Combat Feedback Enhancement
- Added a synthetic impact feedback system to enhance visual and auditory feedback after EA (EmakiAttribute) damage settlement.
- Mob entities will automatically have their aggression target set (
applyAggroTarget) after taking EA damage.- Automatically activates the Mob's
awareandaggressivestates. - Sets the attacker as the target, improving combat AI response.
- Automatically activates the Mob's
- Improved impact animation handling (
playSyntheticImpact).- Unified the logic for playing impact animations.
- Supports playing custom hurt sounds.
- Ensures visual feedback is closer to vanilla Minecraft's performance.
Configuration Changes
Configuration Version Upgrade
- Configuration version upgraded from
1.1to1.2.
New Configuration Options
synthetic_hit_feedback.knockback: Whether to enable synthetic knockback effect (default: true).synthetic_hit_feedback.knockback_strength: Knockback strength (default: 0.4).synthetic_hit_feedback.hurt_sound: Whether to play hurt sound (default: true).
Code Improvements
EmakiAttributePlugin
- Added the
registerCoreLibActions()method to register attribute actions when the plugin loads. - Added the
unregisterCoreLibActions()method to unregister attribute actions when the plugin unloads. - Improved lifecycle management to ensure proper initialization and cleanup of the action system.
DamageCalculationService
- Added the
applyAggroTarget()method to handle Mob aggression target setting. - Refactored the
applyDirectDamage()method, extracting impact animation logic. - Added the
playSyntheticImpact()method to uniformly handle impact animations and sounds. - Improved the damage application process, enhancing combat feedback.
AttributeConfig
- Added the
syntheticHitKnockbackfield. - Added the
syntheticHitKnockbackStrengthfield. - Added the
syntheticHitHurtSoundfield. - Updated configuration parsing logic to support the new impact feedback settings.
Usage Notes
Action System Integration
- Ensure
EmakiCoreLibversion ≥ 1.11.0. - Attribute actions are automatically registered when the plugin loads; no manual configuration is needed.
- The action ID is
attributedamageand can be used in action templates.
Combat Feedback Configuration
- New configuration items use default values; old configuration files do not require modification.
- If you need to customize impact feedback, add the
synthetic_hit_feedbacksection inconfig.yml. - Recommended range for knockback strength: 0.1 - 1.0.
Compatibility
- Deeply integrated with
EmakiCoreLib 1.11.0. - Maintains backward compatibility with older configuration file versions.
- New features are optional and do not affect the existing combat system.
Known Issues
- None
