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Моды/Electroblob's Wizardry Redux
Electroblob's Wizardry Redux

Electroblob's Wizardry Redux

Мод Electroblob's Wizardry Redux добавляет в Майнкрафт огромную магическую систему с более чем 180 заклинаниями. Исследуйте, находите книги заклинаний, улучшайте посохи и сражайтесь с элементалями - всё без сложных крафтов и механизмов.

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Все версии[Forge] EbWizardry-Redux 0.8.6 for 1.20.1

[Forge] EbWizardry-Redux 0.8.6 for 1.20.1

Release12.08.2026

Список изменений

Features

  • feat: Added item tags for armor upgrades, magic crystal shards, spectral dust, and wand upgrades
  • feat: sounds.json can now be generated with datagen via EBSoundProvider

Refactors

  • refactor: IArtifactEffect now extends IEventEffect<ArtifactEffectContext> for general use in other contexts (e.g., mob effects)
  • refactor: GeometryUtils renamed to VecUtils, DrawingUtils moved to ClientUtils
  • refactor: InventoryUtils deleted and moved to EntityUtils
  • refactor: Entity immunities system deleted
  • refactor: SpellCastEvent constructors now use CastContext; old constructors deprecated
  • refactor: SpellCastEvent.Source enum changed to SpellCastEvent.Source interface + Sources enum for custom cast sources
  • refactor: EventResult and EventResultHolder classes deleted
  • refactor: EBDiscoverSpellEvent renamed to DiscoverSpellEvent with new Source interface for custom discovery sources
  • refactor: SpellType changed from enum to interface; built-in types moved to SpellTypes enum; new SpellTypeRegistry for addon registration
  • refactor: SpellContext changed from enum to interface; built-in contexts moved to SpellContexts enum
  • refactor: WizardArmorType renamed to WizardArmorTypes
  • refactor: ISpellVar and IStoredSpellVar rewritten with Codecs; Persistence renamed to VarPersistence
  • refactor: NBTExtras utility class deleted
  • refactor: ICustomHitbox interface deleted
  • refactor: SpellHUDSkin class and spell_hud/ assets deleted; spell HUD customization now uses resource packs
  • refactor: MagicProjectileEntity now extends ThrowableProjectile; new MagicItemProjectileEntity for item-based projectiles
  • refactor: MagicArrowEntity refactored with new utility methods for damage, sound, particles, and effects
  • refactor: SpellModifiers refactored with Operation enum (ADDITION, MULTIPLY_BASE, MULTIPLY_TOTAL) and ModifiersInstance; old methods removed
  • refactor: EBClientConstants deleted; constants moved to ArcaneWorkbenchScreen
  • refactor: Particle system cleaned up (ParticleWizardry, ParticleTargeted); ICustomHitbox removed
  • refactor: MagicDamageSource simplified; damage type registration updated
  • refactor: Sounds and spell modifiers refactored for datagen support

Bug Fixes

  • fix: scaled construct entities now can actually scale, increasing width and height depending on the size multiplier (blast upgrade)
  • fix: Meteor spell can be used to attack direct targets, not just pointing at a block
  • fix: (German translation) fix to Magic Scroll name
  • fix: healing aura doesn't grow too much based on effect radius
  • fix: summons can't pick up loot by default now
  • fix: flash name fix inside arcane workbench
  • fix: wizards can only trade spells of their own element (except neutral wizards)
  • fix: unregistered mob effects in fabric

Файлы

electroblobs-wizardry-redux-0.8.6-forge.jar(8.68 MiB)
Основной
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electroblobs-wizardry-redux-0.8.6-forge-javadoc.jar(2.99 MiB)
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electroblobs-wizardry-redux-0.8.6-forge-sources.jar(7.75 MiB)
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Метаданные

Канал релиза

Release

Номер версии

0.8.6-forge

Загрузчики

Forge

Версии игры

1.20.1

Загрузок

1.7K

Дата публикации

12.08.2026

Загрузил

ID версии

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