We've moved from Alpha into Beta! The project is gradually becoming structurally complete. Expect significant changes between releases, as textures, descriptions, item names, recipes, and variants may be changed or removed.
Power boxes now output FE. Specialized variants may be added later on to better integrate with other mods.
Added the Electricity Workbench for crafting both components and devices (such as Wind Turbines). Recipes can be viewed on the wiki.
Each item now includes a description so you can quickly remember what it does.
No major issues are known beyond the ones listed below, so please report any bugs you encounter.
Known Issues:
This update fixes most performance issues, as OBJ rendering has been refactored a tiny bit. Wires are now the main culprit, but their impact is much smaller than the previous problems, so that fix is postponed.
This is probably the last experimental-phase update, since core weather and power systems are now in place, though still early implementations.
Weather is no longer per-wind turbine. It's now simulated in large weather zones across the world. Therefore, wind conditions (wind speed, gusts, turbulence, direction) are persistent and consistent, and all turbines in the same area feel the same weather.
Turbines now sample the zonal weather instead of having their own simulation. They also behave more realistic, as they now feature things such as cut-outs and stable output.
Storms can now create grid disturbances that travel through wires:
These events are generated at the source (which can only be wind turbines for now) and propagate through the network, so everything downstream is affected consistently.
Power boxes now actually regulate power, react to storm events and can trip a breaer on severe conditions.
Added an event context object: PowerDeliveryEvent (surge/duration/brownout/disconnect).
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A mod that aims to add realistic electricity to Minecraft!