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Моды/Dynamic RPG Resource Bars
Dynamic RPG Resource Bars

Dynamic RPG Resource Bars

Animated, Adjustable RPG Resource Bars!

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DynamicResourceBars Fabric 0.8.1 for 1.20.1

release12 ноября 2025 г.

0.8.1

  • Fix bar rendering when current resource value was not within maximum/minimum bounds

0.8.0

  • BREAKING CHANGES FOR RESOURCE PACKS - IMPORTANT! Size of textures is now read/mapped automatically, instead of requiring a 256x256 sprite sheet.
  • BREAKING CHANGE #2: Many layers are now tiled, stretched, or nine-sliced BY DEFAULT!
    • If you had a custom layer texture you don't want to have this behavior, you'll need to override the relevant .mcmeta file in your resource pack
  • Editor rework!
    • Added a right-click context menu to most on-screen elements, and removed most GUI buttons
    • Add arrow-key move
    • Add shift+arrow-key resize
    • Add tab to cycle selected element
  • Resource Pack features (see mod assets' .mcmeta files for examples):
    • Add tiling/stretching/nine-slicing for background, foreground, and overlay layers only
    • Animation frame height/timing is now configurable for bars only
  • Fix health values not updating while the inventory was open in 1.20.1 Fabric
  • Various internal cleanup

0.7.1

  • Adjust default stamina bar color

0.7.0

  • Add Stamina Attributes support (soon: Paragliders, Epic Fight)
  • New feature, "chunking fadeout" - portions of a resource that are drained will have a subtle fade-out instead of disappearing abruptly.
  • Fix crash if Stamina Bar behavior was changed to vanilla while Farmer's Delight was installed (#22)

0.6.2

  • Ported RPGMana support to 1.21.1 Fabric

0.6.1

  • Fix Bewitchment being required on 1.20.1 Fabric

0.6.0

Mana mod support!

  • RPGMana (1.20.1 Fabric)
  • Mana Attributes (1.21.1 Fabric) Forg if you're reading this please port RPGMana to 1.21.1 <3
  • Ars Nouveau (1.20.1 Forge, 1.21.1 Neoforge)
  • Iron's Spellbooks (1.20.1 Forge, 1.21.1 Neoforge)
  • Fix Appleskin being required on Forge/Neoforge (#19)

0.5.1

  • Hide air bar for Bewitchment vampires

0.5.0

BREAKING CONFIG CHANGES (Sorry!)

Users will either need to use the "reset all" button and start over, or manually move icons+text to their desired positions

  • Bewitchment compatibility! Added stamina_bar_blood for vampires
  • Bars will now always render while in editing mode
  • Text is now a draggable element
  • Text color/size/max opacity can be changed via edit boxes
  • Armor/air icons are now draggable elements
  • Air and armor background/foregrounds can now be properly moved/resized
  • Updated default protection_overlay, absorption_overlay, saturation_overlay textures
  • Updated the default textures of the armor_bar, air_bar
  • air_bar is now an animated texture
  • Fixed the "Reset All" button not resetting everything
  • Fixed improper U offset for right-anchored animated bars
  • Air can now be toggled separately from stamina on 1.20.1 Fabric
  • Fixed Bewitchment magic bar rendering conflict on 1.20.1 Fabric, and likely many other 1.20.1 Fabric HUD altering mods

0.4.0

  • Add mount health bar. Replaces stamina bar when mounted, but uses health text settings.
  • Added stamina_bar_mounted
  • Improved the default color of health_bar_scorched

0.3.0

  • Fix Health bar partial size only changing by whole-number health values on 1.20.1 Fabric
  • Add AppleSkin Compat
  • Add Farmer's Delight / Farmer's Delight Refabricated Compat
  • Added regeneration_overlay
  • Added saturation_overlay (for AppleSkin Compat)
  • Added comfort_overlay and nourishment_overlay (for Farmer's Delight Compat)
  • Changed the protection_overlay default sprite (pulse animations of this type are now handled programatically)

0.2.1

  • Fix the manual element resize edit boxes not properly saving their values
  • Make background layers independently moveable

0.2.0

  • Split detail_overlay layer into 3 sprites: health_foreground, stamina_foreground mana_foreground

0.1.0

  • Initial release

DynamicResourceBars Forge 0.8.1 for 1.20.1

release12 ноября 2025 г.

0.8.1

  • Fix bar rendering when current resource value was not within maximum/minimum bounds

0.8.0

  • BREAKING CHANGES FOR RESOURCE PACKS - IMPORTANT! Size of textures is now read/mapped automatically, instead of requiring a 256x256 sprite sheet.
  • BREAKING CHANGE #2: Many layers are now tiled, stretched, or nine-sliced BY DEFAULT!
    • If you had a custom layer texture you don't want to have this behavior, you'll need to override the relevant .mcmeta file in your resource pack
  • Editor rework!
    • Added a right-click context menu to most on-screen elements, and removed most GUI buttons
    • Add arrow-key move
    • Add shift+arrow-key resize
    • Add tab to cycle selected element
  • Resource Pack features (see mod assets' .mcmeta files for examples):
    • Add tiling/stretching/nine-slicing for background, foreground, and overlay layers only
    • Animation frame height/timing is now configurable for bars only
  • Fix health values not updating while the inventory was open in 1.20.1 Fabric
  • Various internal cleanup

0.7.1

  • Adjust default stamina bar color

0.7.0

  • Add Stamina Attributes support (soon: Paragliders, Epic Fight)
  • New feature, "chunking fadeout" - portions of a resource that are drained will have a subtle fade-out instead of disappearing abruptly.
  • Fix crash if Stamina Bar behavior was changed to vanilla while Farmer's Delight was installed (#22)

0.6.2

  • Ported RPGMana support to 1.21.1 Fabric

0.6.1

  • Fix Bewitchment being required on 1.20.1 Fabric

0.6.0

Mana mod support!

  • RPGMana (1.20.1 Fabric)
  • Mana Attributes (1.21.1 Fabric) Forg if you're reading this please port RPGMana to 1.21.1 <3
  • Ars Nouveau (1.20.1 Forge, 1.21.1 Neoforge)
  • Iron's Spellbooks (1.20.1 Forge, 1.21.1 Neoforge)
  • Fix Appleskin being required on Forge/Neoforge (#19)

0.5.1

  • Hide air bar for Bewitchment vampires

0.5.0

BREAKING CONFIG CHANGES (Sorry!)

Users will either need to use the "reset all" button and start over, or manually move icons+text to their desired positions

  • Bewitchment compatibility! Added stamina_bar_blood for vampires
  • Bars will now always render while in editing mode
  • Text is now a draggable element
  • Text color/size/max opacity can be changed via edit boxes
  • Armor/air icons are now draggable elements
  • Air and armor background/foregrounds can now be properly moved/resized
  • Updated default protection_overlay, absorption_overlay, saturation_overlay textures
  • Updated the default textures of the armor_bar, air_bar
  • air_bar is now an animated texture
  • Fixed the "Reset All" button not resetting everything
  • Fixed improper U offset for right-anchored animated bars
  • Air can now be toggled separately from stamina on 1.20.1 Fabric
  • Fixed Bewitchment magic bar rendering conflict on 1.20.1 Fabric, and likely many other 1.20.1 Fabric HUD altering mods

0.4.0

  • Add mount health bar. Replaces stamina bar when mounted, but uses health text settings.
  • Added stamina_bar_mounted
  • Improved the default color of health_bar_scorched

0.3.0

  • Fix Health bar partial size only changing by whole-number health values on 1.20.1 Fabric
  • Add AppleSkin Compat
  • Add Farmer's Delight / Farmer's Delight Refabricated Compat
  • Added regeneration_overlay
  • Added saturation_overlay (for AppleSkin Compat)
  • Added comfort_overlay and nourishment_overlay (for Farmer's Delight Compat)
  • Changed the protection_overlay default sprite (pulse animations of this type are now handled programatically)

0.2.1

  • Fix the manual element resize edit boxes not properly saving their values
  • Make background layers independently moveable

0.2.0

  • Split detail_overlay layer into 3 sprites: health_foreground, stamina_foreground mana_foreground

0.1.0

  • Initial release

DynamicResourceBars Fabric 0.8.1 for 1.21.1

release12 ноября 2025 г.

0.8.1

  • Fix bar rendering when current resource value was not within maximum/minimum bounds

0.8.0

  • BREAKING CHANGES FOR RESOURCE PACKS - IMPORTANT! Size of textures is now read/mapped automatically, instead of requiring a 256x256 sprite sheet.
  • BREAKING CHANGE #2: Many layers are now tiled, stretched, or nine-sliced BY DEFAULT!
    • If you had a custom layer texture you don't want to have this behavior, you'll need to override the relevant .mcmeta file in your resource pack
  • Editor rework!
    • Added a right-click context menu to most on-screen elements, and removed most GUI buttons
    • Add arrow-key move
    • Add shift+arrow-key resize
    • Add tab to cycle selected element
  • Resource Pack features (see mod assets' .mcmeta files for examples):
    • Add tiling/stretching/nine-slicing for background, foreground, and overlay layers only
    • Animation frame height/timing is now configurable for bars only
  • Fix health values not updating while the inventory was open in 1.20.1 Fabric
  • Various internal cleanup

0.7.1

  • Adjust default stamina bar color

0.7.0

  • Add Stamina Attributes support (soon: Paragliders, Epic Fight)
  • New feature, "chunking fadeout" - portions of a resource that are drained will have a subtle fade-out instead of disappearing abruptly.
  • Fix crash if Stamina Bar behavior was changed to vanilla while Farmer's Delight was installed (#22)

0.6.2

  • Ported RPGMana support to 1.21.1 Fabric

0.6.1

  • Fix Bewitchment being required on 1.20.1 Fabric

0.6.0

Mana mod support!

  • RPGMana (1.20.1 Fabric)
  • Mana Attributes (1.21.1 Fabric) Forg if you're reading this please port RPGMana to 1.21.1 <3
  • Ars Nouveau (1.20.1 Forge, 1.21.1 Neoforge)
  • Iron's Spellbooks (1.20.1 Forge, 1.21.1 Neoforge)
  • Fix Appleskin being required on Forge/Neoforge (#19)

0.5.1

  • Hide air bar for Bewitchment vampires

0.5.0

BREAKING CONFIG CHANGES (Sorry!)

Users will either need to use the "reset all" button and start over, or manually move icons+text to their desired positions

  • Bewitchment compatibility! Added stamina_bar_blood for vampires
  • Bars will now always render while in editing mode
  • Text is now a draggable element
  • Text color/size/max opacity can be changed via edit boxes
  • Armor/air icons are now draggable elements
  • Air and armor background/foregrounds can now be properly moved/resized
  • Updated default protection_overlay, absorption_overlay, saturation_overlay textures
  • Updated the default textures of the armor_bar, air_bar
  • air_bar is now an animated texture
  • Fixed the "Reset All" button not resetting everything
  • Fixed improper U offset for right-anchored animated bars
  • Air can now be toggled separately from stamina on 1.20.1 Fabric
  • Fixed Bewitchment magic bar rendering conflict on 1.20.1 Fabric, and likely many other 1.20.1 Fabric HUD altering mods

0.4.0

  • Add mount health bar. Replaces stamina bar when mounted, but uses health text settings.
  • Added stamina_bar_mounted
  • Improved the default color of health_bar_scorched

0.3.0

  • Fix Health bar partial size only changing by whole-number health values on 1.20.1 Fabric
  • Add AppleSkin Compat
  • Add Farmer's Delight / Farmer's Delight Refabricated Compat
  • Added regeneration_overlay
  • Added saturation_overlay (for AppleSkin Compat)
  • Added comfort_overlay and nourishment_overlay (for Farmer's Delight Compat)
  • Changed the protection_overlay default sprite (pulse animations of this type are now handled programatically)

0.2.1

  • Fix the manual element resize edit boxes not properly saving their values
  • Make background layers independently moveable

0.2.0

  • Split detail_overlay layer into 3 sprites: health_foreground, stamina_foreground mana_foreground

0.1.0

  • Initial release

DynamicResourceBars Neoforge 0.8.1 for 1.21.1

release12 ноября 2025 г.

0.8.1

  • Fix bar rendering when current resource value was not within maximum/minimum bounds

0.8.0

  • BREAKING CHANGES FOR RESOURCE PACKS - IMPORTANT! Size of textures is now read/mapped automatically, instead of requiring a 256x256 sprite sheet.
  • BREAKING CHANGE #2: Many layers are now tiled, stretched, or nine-sliced BY DEFAULT!
    • If you had a custom layer texture you don't want to have this behavior, you'll need to override the relevant .mcmeta file in your resource pack
  • Editor rework!
    • Added a right-click context menu to most on-screen elements, and removed most GUI buttons
    • Add arrow-key move
    • Add shift+arrow-key resize
    • Add tab to cycle selected element
  • Resource Pack features (see mod assets' .mcmeta files for examples):
    • Add tiling/stretching/nine-slicing for background, foreground, and overlay layers only
    • Animation frame height/timing is now configurable for bars only
  • Fix health values not updating while the inventory was open in 1.20.1 Fabric
  • Various internal cleanup

0.7.1

  • Adjust default stamina bar color

0.7.0

  • Add Stamina Attributes support (soon: Paragliders, Epic Fight)
  • New feature, "chunking fadeout" - portions of a resource that are drained will have a subtle fade-out instead of disappearing abruptly.
  • Fix crash if Stamina Bar behavior was changed to vanilla while Farmer's Delight was installed (#22)

0.6.2

  • Ported RPGMana support to 1.21.1 Fabric

0.6.1

  • Fix Bewitchment being required on 1.20.1 Fabric

0.6.0

Mana mod support!

  • RPGMana (1.20.1 Fabric)
  • Mana Attributes (1.21.1 Fabric) Forg if you're reading this please port RPGMana to 1.21.1 <3
  • Ars Nouveau (1.20.1 Forge, 1.21.1 Neoforge)
  • Iron's Spellbooks (1.20.1 Forge, 1.21.1 Neoforge)
  • Fix Appleskin being required on Forge/Neoforge (#19)

0.5.1

  • Hide air bar for Bewitchment vampires

0.5.0

BREAKING CONFIG CHANGES (Sorry!)

Users will either need to use the "reset all" button and start over, or manually move icons+text to their desired positions

  • Bewitchment compatibility! Added stamina_bar_blood for vampires
  • Bars will now always render while in editing mode
  • Text is now a draggable element
  • Text color/size/max opacity can be changed via edit boxes
  • Armor/air icons are now draggable elements
  • Air and armor background/foregrounds can now be properly moved/resized
  • Updated default protection_overlay, absorption_overlay, saturation_overlay textures
  • Updated the default textures of the armor_bar, air_bar
  • air_bar is now an animated texture
  • Fixed the "Reset All" button not resetting everything
  • Fixed improper U offset for right-anchored animated bars
  • Air can now be toggled separately from stamina on 1.20.1 Fabric
  • Fixed Bewitchment magic bar rendering conflict on 1.20.1 Fabric, and likely many other 1.20.1 Fabric HUD altering mods

0.4.0

  • Add mount health bar. Replaces stamina bar when mounted, but uses health text settings.
  • Added stamina_bar_mounted
  • Improved the default color of health_bar_scorched

0.3.0

  • Fix Health bar partial size only changing by whole-number health values on 1.20.1 Fabric
  • Add AppleSkin Compat
  • Add Farmer's Delight / Farmer's Delight Refabricated Compat
  • Added regeneration_overlay
  • Added saturation_overlay (for AppleSkin Compat)
  • Added comfort_overlay and nourishment_overlay (for Farmer's Delight Compat)
  • Changed the protection_overlay default sprite (pulse animations of this type are now handled programatically)

0.2.1

  • Fix the manual element resize edit boxes not properly saving their values
  • Make background layers independently moveable

0.2.0

  • Split detail_overlay layer into 3 sprites: health_foreground, stamina_foreground mana_foreground

0.1.0

  • Initial release

DynamicResourceBars Fabric 0.8.0 for 1.21.1

release12 ноября 2025 г.

0.8.0

  • BREAKING CHANGE FOR RESOURCE PACKS - IMPORTANT! Size of a texture is now parsed automatically, instead of needing 256x256 sprite sheet.
  • BREAKING CHANGE FOR RESOURCE PACKS - IMPORTANT! Some layers are now tiled/stretched/nine-sliced BY DEFAULT! If you had a custom texture you don't want sliced, you'll need to override the relevant .mcmeta file in your resource pack
  • Editor rework! Added a right-click context menu to most on-screen elements, and removed most GUI buttons Add arrow-key move to editor
  • Add tiling/stretching/nine-slicing for background, foreground, and overlay layers only (via resource pack .mcmeta, see examples in mod assets folder!)
  • Add shift+arrow-key resize to editor
  • Add tab to cycle selected element to editor
  • Animation frames are now configurable (via resource pack .mcmeta, see examples in mod assets folder!)
  • Fix health values not updating while paused in 1.20.1 Fabric
  • Various internal cleanup

0.7.1

  • Adjust default stamina bar color

0.7.0

  • Add Stamina Attributes support (soon: Paragliders, Epic Fight)
  • New feature, "chunking fadeout" - portions of a resource that are drained will have a subtle fade-out instead of disappearing abruptly.
  • Fix crash if Stamina Bar behavior was changed to vanilla while Farmer's Delight was installed (#22)

0.6.2

  • Ported RPGMana support to 1.21.1 Fabric

0.6.1

  • Fix Bewitchment being required on 1.20.1 Fabric

0.6.0

Mana mod support!

  • RPGMana (1.20.1 Fabric)
  • Mana Attributes (1.21.1 Fabric) Forg if you're reading this please port RPGMana to 1.21.1 <3
  • Ars Nouveau (1.20.1 Forge, 1.21.1 Neoforge)
  • Iron's Spellbooks (1.20.1 Forge, 1.21.1 Neoforge)
  • Fix Appleskin being required on Forge/Neoforge (#19)

0.5.1

  • Hide air bar for Bewitchment vampires

0.5.0

BREAKING CONFIG CHANGES (Sorry!)

Users will either need to use the "reset all" button and start over, or manually move icons+text to their desired positions

  • Bewitchment compatibility! Added stamina_bar_blood for vampires
  • Bars will now always render while in editing mode
  • Text is now a draggable element
  • Text color/size/max opacity can be changed via edit boxes
  • Armor/air icons are now draggable elements
  • Air and armor background/foregrounds can now be properly moved/resized
  • Updated default protection_overlay, absorption_overlay, saturation_overlay textures
  • Updated the default textures of the armor_bar, air_bar
  • air_bar is now an animated texture
  • Fixed the "Reset All" button not resetting everything
  • Fixed improper U offset for right-anchored animated bars
  • Air can now be toggled separately from stamina on 1.20.1 Fabric
  • Fixed Bewitchment magic bar rendering conflict on 1.20.1 Fabric, and likely many other 1.20.1 Fabric HUD altering mods

0.4.0

  • Add mount health bar. Replaces stamina bar when mounted, but uses health text settings.
  • Added stamina_bar_mounted
  • Improved the default color of health_bar_scorched

0.3.0

  • Fix Health bar partial size only changing by whole-number health values on 1.20.1 Fabric
  • Add AppleSkin Compat
  • Add Farmer's Delight / Farmer's Delight Refabricated Compat
  • Added regeneration_overlay
  • Added saturation_overlay (for AppleSkin Compat)
  • Added comfort_overlay and nourishment_overlay (for Farmer's Delight Compat)
  • Changed the protection_overlay default sprite (pulse animations of this type are now handled programatically)

0.2.1

  • Fix the manual element resize edit boxes not properly saving their values
  • Make background layers independently moveable

0.2.0

  • Split detail_overlay layer into 3 sprites: health_foreground, stamina_foreground mana_foreground

0.1.0

  • Initial release

Совместимость

Minecraft: Java Edition

1.21.x1.20.x

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Лицензия:LicenseRef-Custom-License
Опубликован:10 месяцев назад
Обновлён:5 месяцев назад
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