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dpt

dpt

Dynamic PTerodactyl -- Spin up/down Pterodactyl minecraft servers on demand!

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Dynamic PTerodactyl

Velocity plugin for on-demand minecraft containers!

Features:

  • Start/Stop a Pterodactyl Container (hosting Minecraft)
  • Send player(s) to the new servers once it has started (or prompt them to do so)

Ideal for communities with servers you don't want to run 24/7 (i.e.: For minigame servers)

Demo

A word on security

I would advise that you make a specific user in your panel to use for your API keys for this! You only need to give this user 'START', 'STOP' and 'RESTART' permissions on a server by server basis.

This is not a matter of plugin functionality but it is always advisable to restrict what your API keys can do to restrict the potential for abuse.

See: Pterodactyl 'User' permission pane showing permissions 'START', 'STOP', and 'RESTART' all checked, while all other options are left unchecked.

Config

See the following example:

api-url: "https://panel.example.com"
api-key: "apiKeyHere"
default-timeout: 120 # interval between times server's watchdog will check if its empty & online.
startup-timeout: 120 # how long the plugin is willing to wait for a server to start before failing a request.

servers:
  survival-example: # this must match the `servers` section of `velocity.toml`
    display-name: Survival 2 # This can use minimessage!
    uuid: "xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx"
    watchdog: true # set to false or omit to disable watchdog entirely.
    timeout: 120 # watchdog timeout in seconds (default: 120s)

Note that using /dpt reload will not change api-url/api-key, you must restart the proxy in order to do this.

Commands

/dptsend <player/all/current> <server> <promptPlayersToJoin/promptMeToSend>

  • player: send player to server
  • all: send all players on the proxy to server
  • current: CALLER MUST BE A PLAYER. send all players on current server to server.
  • promptPlayersToJoin: send a message to all players when the server is ready inviting them to the server.
  • promptMeToSend: send an interactive message when the server is ready that sends all the players on click.

/dptsend server <origin server> <destination server> <promptPlayersToJoin/promptMeToSend>

  • origin server: any velocity server.
  • destination server: any velocity server dpt is configured to control.
  • promptPlayersToJoin: send a message to all players when the server is ready inviting them to the server.
  • promptMeToSend: send an interactive message when the server is ready that sends all the players on click.

/dptserver <destination server> <immediate>

  • destination server: any velocity server dpt is configured to control
  • immediate: dptserver default behaviour should be to prompt when the server is ready. specifying this option will send the player as soon as the servers ready.

/dptping <server>

  • server: any velocity server dpt is configured to control

/dptwd <server> <start/stop>

  • server: any velocity server dpt is configured to control

Permissions:

  • dpt.send Access to /dptserver <destination server>. Give this permission to users ideally (plus specific server permissions)
  • dpt.send.others Send other players on proxy/server (/dptsend <player> <destination>)
  • dpt.send.all Send all players on proxy/server (/dptsend <all/current> <destination>)
  • dpt.send.<server-name> Access to do /dptserver <server-name> and /dptsend <player/all/current> <server-name> where server-name is already configured.
  • dpt.send.anywhere Above permission but for any server.
  • dpt.ping Ping a server.
  • dpt.watchdog Access to /dptwd

License

Licensed under Apache 2.0.

Logo Image By "annaxphiline"

Совместимость

Minecraft: Java Edition

1.21.x1.20.x

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Лицензия:Apache-2.0
Опубликован:4 месяца назад
Обновлён:4 месяца назад
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