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Моды/[DRD] Dynamic Render Distance
[DRD] Dynamic Render Distance

[DRD] Dynamic Render Distance

Automatically adjusts render distance based on FPS. Flash-free, Bobby-compatible, configurable via Mod Menu

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Dynamic Render Distance

Automatically adjusts your client render distance based on FPS.

Low FPS? The mod reduces render distance. High FPS? It pushes further. No white flash, no stutters, no manual tweaking.

How It Works

The mod samples your FPS every second. At each check interval (default 5s), it compares your average FPS to your thresholds. Below minimum? Render distance goes down. Above maximum? It goes up. A cooldown (default 10s) prevents oscillation. The render distance always stays within your configured min/max bounds.

By default, the mod descends fast (step 2) and climbs slowly (step 1). This prioritizes playable FPS while gradually improving view distance when your system can handle it.

Configuration

All settings accessible via Mod Menu or by editing config/dynamic-render-distance.json.

SettingDefaultDescription
EnabledONEnable/disable the mod
Show MessagesONShow RD changes in the action bar
Min FPS45Below this, reduce render distance
Max FPS75Above this, increase render distance
Min RD6Minimum render distance (chunks)
Max RD32Maximum render distance (chunks)
Decrease Step2Chunks removed per adjustment
Increase Step1Chunks added per adjustment
Check Interval5.0sTime between FPS checks
Cooldown10.0sWait time after each adjustment

Optional

  • Bobby (for render distances beyond 32 chunks, up to 256)
  • Mod Menu (for the in-game config screen)

Used in the Legends Reborn: Medieval modpack.

Совместимость

Minecraft: Java Edition

1.21.x1.20.x1.19.x1.18.x

Платформы

Создатели

Детали

Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:1 месяц назад
Обновлён:2 недели назад
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