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Моды/Domix's Creatures
Domix's Creatures

Domix's Creatures

A mod that focuses on adding cool creatures, structures, blocks & items

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Все версииDomix's Creatures 1.11.0-release

Domix's Creatures 1.11.0-release

Release1 нед. назад

Список изменений

IMPORTANT

Added

  • Added the crow entity
  • Added the pigeon entity
  • Added the owl entity
  • Added the komodo dragon entity
  • Added the komodo dragon egg
  • Added the blowgun weapon
  • Added the ability to coat quills
  • Added the crow feather item
  • Added the crow feather cape item
  • Added the enableKomodoDragonRiding gamerule
  • Added the enableOwlTreasureEnchanting gamerule
  • Added the recovery enchantment
  • Added new colors for hermit crab shells: yellow, brown, white
  • Added a new shape for hermit crab shells: flat
  • Added Guidebook guidebook entry (what a sentence)
  • Added new sounds for vine and shaman entities
  • Added owl guidebook entry
  • Added crow guidebook entry
  • Added komodo dragon guidebook entry
  • Added blowgun guidebook entry

Fixed

  • Fixed butterflies sometimes spawning as babies
  • Fixed wyvern and fire salamander armor sets not preventing bleeding
  • Fixed missing magenta, lime, light gray, light blue, and cyan net block recipes
  • Fixed players being able to hit their own shoulder pet with the sword's sweeping attack
  • Fixed the raccoon hat tail animation playing on armor stands
  • Fixed baby anteaters and hyenas not following their parents
  • Fixed hippo not rolling in one block deep mud

Changes

  • Added the recovery enchantment as book loot in jungle and Aztec temples
  • Shaman now applies a brief glowing effect (2 seconds) to his vines when he's hit
  • Shaman now has a summoning animation similar to the vanilla evoker
  • Most entities now properly rotate their head the same as vanilla entities
  • Guidebook is now crafted by combining a book and quill with a select few items from the mod instead of every single item
  • Rats now flee from owls
  • Porcupine quills can now be coated with a komodo dragon venom bottle in crafting, causing the quills to apply bleeding on hit
  • Piglins now admire gold coin, coin pile block, and gold pile block
  • Deer now flee from komodo dragons
  • The bleeding effect now does more damage based on the amplifier (default is 1 damage per 2 seconds. Damage increases by 1 with each amplifier level and is capped at 8 damage)
  • Any creature that is basking and gets hit will now stop basking
  • Made fireweed bush, crimson bloom, blue sage, clovers, cheese piece, and cheese wheel compostable
  • Moved the limestone statue and chiseled limestone to the end of limestone blocks in the creative tab
  • Hermit crab variants are no longer tied only to the beach biome (you can get any variant in any biome with a spawn egg)
  • Removed the built-in guidebook system in favor of the new Guidebook API (the old guidebook item should still work with the new system)
  • Removed Cloth Config dependency as it is no longer needed and not worth keeping for only two settings
  • Coconut bonk sound is now an April 1st exclusive instead of a client-side setting

Technical

  • Added the reduced_bleeding entity type tag (entities in this tag get a 50% reduction to bleeding effect duration. Reduction is ignored if the effect is set to infinite duration)
  • Added spawns_snow_owl biome tag
  • Added not_scary_for_bird, not_scary_for_pigeon, not_scary_for_owl, not_scary_for_crow, rat_flee_from, owl_hunts, pigeon_hunts, and crow_hunts entity type tags
  • Added crow, pigeon, owl, butterfly, spectral bat, and wisp into the vanilla fall_damage_immune entity type tag
  • Added the wyvern and fire salamander armor sets into the prevents_bleeding item tag
  • Added wisp, magma ball, and water strider into the immune_to_bleeding entity type tag
  • Added komodo dragon and crocodile into the new reduced_bleeding entity type tag.
  • Added penguin into the vanilla freeze_immune_entity_types entity type tag
  • Added quill projectile into the vanilla impact_projectile entity type tag
  • Added ant and termite into the vanilla arthropod entity type tag
  • Added gold coin, coin pile block, and gold pile block into the vanilla piglin_loved item tag
  • Added crafts_guidebook item tag (used for guidebook crafting recipe instead of the all_items tag)
  • Cleaned up folders to be more organized
  • Reworked the iguana basking goals into reusable goals
  • Bleeding immunity is now checked in the LivingEntityMixin instead of the BleedingEffect
  • Added ModRecipes class
  • Added CoatedQuillRecipe class
  • Updated the QuillProjectileEntity and QuillItem to use the COATED_QUILL component for effects
  • The bleeding effect duration reduced by armor is now calculated with percentages in BleedingUtil (same percentages for any source of bleeding. Entities still set different max durations which are then reduced by percentage depending on the amount of armor worn by the target)
  • The bleeding effect now gets cancelled in the HEAD of addStatusEffect in LivingEntityMixin for immune or fully armored entities
  • Renamed all trumpet sound files to have a _ before the number in their name: copper_trumpet1 -> copper_trumpet_1
  • Quills shot by porcupines or dispensers are now explicitly set to allow pickup
  • Removed onBlockHit method from QuillProjectileEntity
  • Added ModRegistryDataGenerator class
  • Renamed HermitCrabBodyLayer to HermitCrabShellLayer
  • Hermit crab shell shape and color variants are now handled in the HermitCrabShellLayer instead of swapping entire models in the HermitCrabModel class
  • Hermit crab shell shape variants are now all part of one model geo.json file (the unused bones are hidden)
  • The body model of the hermit crab is now hidden when the crab is hiding
  • Updated Gradle to 9.3.0
  • Updated Fabric version to 0.116.9+1.21.1
  • Updated Loom version to 1.15-SNAPSHOT
  • Updated Loader version to 0.18.4
  • Removed CoconutLandedPayload since it is no longer needed
  • Added ShoulderPetHelper class
  • SnowLayerUtil, BleedingUtil, and CaveWyvernSoundHelper classes are now final with a private constructor
  • Raccoon tail hat is now animated in the model class instead of premade keyframe animations
  • Added EnchantmentScreenHandlerMixin class

Файлы

domixs-creatures-1.11.0-release.jar(6.47 MiB)
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Метаданные

Канал релиза

Release

Номер версии

1.11.0-release

Загрузчики

Fabric

Версии игры

1.21.1

Загрузок

121

Дата публикации

1 нед. назад

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ID версии

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