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Моды/Domix's Creatures
Domix's Creatures

Domix's Creatures

A mod that focuses on adding cool creatures, structures, blocks & items

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Domix's Creatures 1.11.0-release

release6 апреля 2026 г.

IMPORTANT

Added

  • Added the crow entity
  • Added the pigeon entity
  • Added the owl entity
  • Added the komodo dragon entity
  • Added the komodo dragon egg
  • Added the blowgun weapon
  • Added the ability to coat quills
  • Added the crow feather item
  • Added the crow feather cape item
  • Added the enableKomodoDragonRiding gamerule
  • Added the enableOwlTreasureEnchanting gamerule
  • Added the recovery enchantment
  • Added new colors for hermit crab shells: yellow, brown, white
  • Added a new shape for hermit crab shells: flat
  • Added Guidebook guidebook entry (what a sentence)
  • Added new sounds for vine and shaman entities
  • Added owl guidebook entry
  • Added crow guidebook entry
  • Added komodo dragon guidebook entry
  • Added blowgun guidebook entry

Fixed

  • Fixed butterflies sometimes spawning as babies
  • Fixed wyvern and fire salamander armor sets not preventing bleeding
  • Fixed missing magenta, lime, light gray, light blue, and cyan net block recipes
  • Fixed players being able to hit their own shoulder pet with the sword's sweeping attack
  • Fixed the raccoon hat tail animation playing on armor stands
  • Fixed baby anteaters and hyenas not following their parents
  • Fixed hippo not rolling in one block deep mud

Changes

  • Added the recovery enchantment as book loot in jungle and Aztec temples
  • Shaman now applies a brief glowing effect (2 seconds) to his vines when he's hit
  • Shaman now has a summoning animation similar to the vanilla evoker
  • Most entities now properly rotate their head the same as vanilla entities
  • Guidebook is now crafted by combining a book and quill with a select few items from the mod instead of every single item
  • Rats now flee from owls
  • Porcupine quills can now be coated with a komodo dragon venom bottle in crafting, causing the quills to apply bleeding on hit
  • Piglins now admire gold coin, coin pile block, and gold pile block
  • Deer now flee from komodo dragons
  • The bleeding effect now does more damage based on the amplifier (default is 1 damage per 2 seconds. Damage increases by 1 with each amplifier level and is capped at 8 damage)
  • Any creature that is basking and gets hit will now stop basking
  • Made fireweed bush, crimson bloom, blue sage, clovers, cheese piece, and cheese wheel compostable
  • Moved the limestone statue and chiseled limestone to the end of limestone blocks in the creative tab
  • Hermit crab variants are no longer tied only to the beach biome (you can get any variant in any biome with a spawn egg)
  • Removed the built-in guidebook system in favor of the new Guidebook API (the old guidebook item should still work with the new system)
  • Removed Cloth Config dependency as it is no longer needed and not worth keeping for only two settings
  • Coconut bonk sound is now an April 1st exclusive instead of a client-side setting

Technical

  • Added the reduced_bleeding entity type tag (entities in this tag get a 50% reduction to bleeding effect duration. Reduction is ignored if the effect is set to infinite duration)
  • Added spawns_snow_owl biome tag
  • Added not_scary_for_bird, not_scary_for_pigeon, not_scary_for_owl, not_scary_for_crow, rat_flee_from, owl_hunts, pigeon_hunts, and crow_hunts entity type tags
  • Added crow, pigeon, owl, butterfly, spectral bat, and wisp into the vanilla fall_damage_immune entity type tag
  • Added the wyvern and fire salamander armor sets into the prevents_bleeding item tag
  • Added wisp, magma ball, and water strider into the immune_to_bleeding entity type tag
  • Added komodo dragon and crocodile into the new reduced_bleeding entity type tag.
  • Added penguin into the vanilla freeze_immune_entity_types entity type tag
  • Added quill projectile into the vanilla impact_projectile entity type tag
  • Added ant and termite into the vanilla arthropod entity type tag
  • Added gold coin, coin pile block, and gold pile block into the vanilla piglin_loved item tag
  • Added crafts_guidebook item tag (used for guidebook crafting recipe instead of the all_items tag)
  • Cleaned up folders to be more organized
  • Reworked the iguana basking goals into reusable goals
  • Bleeding immunity is now checked in the LivingEntityMixin instead of the BleedingEffect
  • Added ModRecipes class
  • Added CoatedQuillRecipe class
  • Updated the QuillProjectileEntity and QuillItem to use the COATED_QUILL component for effects
  • The bleeding effect duration reduced by armor is now calculated with percentages in BleedingUtil (same percentages for any source of bleeding. Entities still set different max durations which are then reduced by percentage depending on the amount of armor worn by the target)
  • The bleeding effect now gets cancelled in the HEAD of addStatusEffect in LivingEntityMixin for immune or fully armored entities
  • Renamed all trumpet sound files to have a _ before the number in their name: copper_trumpet1 -> copper_trumpet_1
  • Quills shot by porcupines or dispensers are now explicitly set to allow pickup
  • Removed onBlockHit method from QuillProjectileEntity
  • Added ModRegistryDataGenerator class
  • Renamed HermitCrabBodyLayer to HermitCrabShellLayer
  • Hermit crab shell shape and color variants are now handled in the HermitCrabShellLayer instead of swapping entire models in the HermitCrabModel class
  • Hermit crab shell shape variants are now all part of one model geo.json file (the unused bones are hidden)
  • The body model of the hermit crab is now hidden when the crab is hiding
  • Updated Gradle to 9.3.0
  • Updated Fabric version to 0.116.9+1.21.1
  • Updated Loom version to 1.15-SNAPSHOT
  • Updated Loader version to 0.18.4
  • Removed CoconutLandedPayload since it is no longer needed
  • Added ShoulderPetHelper class
  • SnowLayerUtil, BleedingUtil, and CaveWyvernSoundHelper classes are now final with a private constructor
  • Raccoon tail hat is now animated in the model class instead of premade keyframe animations
  • Added EnchantmentScreenHandlerMixin class

Domix's Creatures 1.10.1

release2 марта 2026 г.

Added

  • Added swim and breath_attack_swim animations to the cave wyvern

Fixed

  • Fixed cave wyvern not swimming in water
  • Fixed cave wyvern not playing any animations while in water

Technical Changes

  • Renamed the isFood method inside RaccoonEntity to isStealableFood (this fixes a crash when using NeoForge and Sinytra Connector)

Domix's Creatures 1.10.0

release1 марта 2026 г.

Added

  • Added Cave Wyvern entity
  • Added Termite entity
  • Added Ant entity
  • Added Anteater entity
  • Added Coin Pile block
  • Added Cave Wyvern Lair structure
  • Added Gold Pile block
  • Added Poison Breath particle
  • Added Iron Chain item
  • Added a new advancement for crafting the Wyvern Scale armor set
  • Added Cave Wyvern guide book entry
  • Added Iguana guide book entry
  • Added Termite guide book entry
  • Added Ant guide book entry
  • Added Anteater guide book entry
  • Added Worm guide book entry
  • Added Rich Dirt guide book entry
  • Added Cheese guide book entry
  • Added tooltips to armors/items with special properties
  • Added Glass Jar item
  • Added Rich Dirt block
  • Added Rich Farmland block
  • Added Termite Nest block
  • Added Termite Mound block
  • Added Ant Hill block
  • Added Ant Nest block
  • Added hollow log and stripped hollow log blocks for every wood variant
  • Added Termite Hill feature (generates in savanna and jungle)
  • Added Ant Hill feature (generates in taigas and jungle)
  • Added Terralith biome support for entity spawning
  • Added enableMoleWormDigging, enableTermiteLogHollowing, enableAntLeafCollecting, enableRainBreakingCrackedGlass, and enableDeerAntlerShedding gamerules
  • Added a new baby model for the Hippo

Fixed

  • Fixed baby mobs from breeding tamed creatures not being tamed
  • Fixed the Limestone Wall and all Mossy Limestone blocks not dropping when mined
  • Fixed a bug where breeding Crocodiles crashed the game
  • Fixed a bug where Crocodile eggs could replace blocks when laid
  • Fixed Carp not being affected by the Eraser item
  • Fixed the regeneration effect given to tamed entities by Capybaras not actually healing them
  • Fixed Iguana sit/follow command overlapping with putting them on the shoulder
  • Fixed some items missing from the all_items item tag
  • Fixed some advancement translation keys beginning with advancements instead of advancement
  • Fixed baby Hippos not having the muddy textures
  • Acquiring the Arapaima Scale item now correctly unlocks the armor recipes of the corresponding scale color

Changes

  • The Water Strider is now tamed with Fermented Spider Eyes instead of Worms
  • Slightly tweaked the baby Deer textures
  • Slightly tweaked the Deer walk/run animation and the baby Deer walk animation
  • The Mole can now dig up Worms from Rich Dirt/Farmland blocks
  • Added Limestone to the vanilla base_stone_overworld block tag
  • Limestone can now turn into moss when bonemealing Moss blocks near it
  • Reworked the Beaver model, textures, and animations
  • Slightly increased adult Beaver hitbox size
  • Updated the Beaver icon in the Beaver guide book entry
  • Slightly changed the Boar model (the teeth are now straight)
  • Spectral Leaves blocks now allow Spectral Bats to spawn on them (only in end_midlands biome)
  • Spectral Bats now spawn in end_midlands biomes on Spectral Leaves blocks instead of only being placed by the Spectral Tree structure
  • The Spectral Tree now generates as a feature instead of a prebuilt structure
  • The Hippo Mud Bath now generates as a feature instead of a prebuilt structure
  • The Iguana now requires a stick to be set to sit/follow
  • The Butterfly now pollinates flowers and can cause crops to grow faster
  • Updated the Butterfly, Deer, and Hippo guide book entries
  • Deer now shed their antlers over time (they grow back)
  • The Eel can now power Lightning Rods with its electric attack
  • Iguanas will now bask in the sun
  • Hippos now attack boats if the boat is in water
  • The Cracked Glass block now has a chance to break when exposed to rain
  • The Wisp now uses a separate render layer for its skull instead of switching textures directly in the model
  • Slightly changed the Wisp texture
  • Changed which blocks the Worm can spawn on. It now spawns on Podzol, Mycelium, Grass blocks, and Rich Dirt instead of only Dirt
  • Worms can now spawn in more biomes (swamp, mangrove_swamp, plains, sunflower_plains, meadow, forest, flower_forest, birch_forest, old_growth_birch_forest, dark_forest, taiga, old_growth_spruce_taiga, old_growth_pine_taiga, jungle, sparse_jungle, bamboo_jungle, mushroom_fields)
  • Worms can now be collected using the Glass Jar item
  • The Worm item can now be composted
  • Renamed crocodile_overgrown_layer.png to crocodile_overgrown.png
  • Renamed hippo_dry_mud_layer.png and hippo_mud_layer.png to hippo_muddy_dry.png and hippo_muddy.png
  • The HippoMudLayer class has been renamed to HippoMuddyLayer
  • Guide book entries now follow standard sentence capitalization
  • Arapaima entities and Arapaima armor now play the arrow hit sound instead of the shield block sound when reflecting arrows
  • The Eraser creative item now kills entities with left-click (drops loot) and completely erases with right-click
  • The Eraser can no longer break blocks

Technical Changes

  • Moved Worms from the CREATURE spawn group into the AMBIENT spawn group
  • Added CropBlockMixin and UniversalPlantingMixin
  • Added hollow_logs item tag
  • Added has_worms and hollow_logs block tags
  • Added anteater_spawns_in, has_termite_hill, has_ant_hill, and has_hippo_mud_bath biome tags
  • Added capturable_in_jar, anteater_prey, and anteater_for_breeding entity type tags
  • Moved the Shaman's Mask poison protection logic from the ModEvents class into the LivingEntity mixin
  • Added ModClientEvents, CaveWyvernSoundHelper, CaveWyvernSoundInstance, ModFeatureGeneration, and ModFeatures classes
  • Removed ModBlockTagProvider and ModItemTagProvider data generator classes

Domix's Creatures 1.9.0

release20 декабря 2025 г.

ADDED:

  • Added Penguin entity
  • Added Rat entity
  • Added Carp entity
  • Added Penguin Egg block and item
  • Added Salt item
  • Added Command Flute item
  • Added Cheese Wheel block and Cheese Piece item
  • Added Mistletoe block
  • Added Raw Carp and Cooked Carp items
  • Added a new Gamerule to enable the Command Flute to affect any tamed entity, not just rats
  • Added a new Gamerule to disable Rats breaking crops (also affected by mob griefing)
  • Added Rat guide book entry
  • Added Penguin guide book entry
  • Fisherman villagers now buy/sell Raw and Cooked Carp
  • Butcher villagers now buy Deer Venison and Bison Meat (raw/cooked)
  • Butcher villagers now sell Salt
  • Farmer villagers now sell Mistletoe during Christmas (December 20-31)

CHANGES:

  • Hippos will now attack anything that hits them
  • Copper Trumpet now tracks usage in the statistics tab
  • Tameable Creatures that previously required an empty hand to be controlled can now be controlled with any item
  • Hyenas, Cheetahs, and Bison can no longer be leashed while sleeping
  • Spike Traps now slow the player down when stepped on while activated
  • Barnacle blocks can now be mined with any pickaxe (requires Silk Touch)
  • Water Striders are no longer pushable while being ridden
  • Reduced Water Strider land speed
  • Barnacle, Crocodile Egg, Coconut, Sawdust, and Cracked Glass blocks are now destroyed when pushed by a piston
  • Pushable Statue blocks can no longer be pushed by pistons

FIXES:

  • Fixed Tamed Tigers attacking entities without their owner hitting them first
  • Fixed Water Strider walk animations not playing for other players on multiplayer servers
  • Fixed Catfish not spawning
  • Fixed the Coconut "bonk" sound setting not working on multiplayer servers
  • Fixed the Coconut land sound getting spammed when it landed on a transparent/non-solid block

TECHNICAL:

  • Added ModGameRules class
  • Added penguin_egg_hatchable block tag
  • Added penguin_can_slide_on block tag
  • Added Raw Eel meat to the raw_meat item tag
  • Added Catfish to the not_scary_for_pufferfish and not_scary_for_freshwater_stingray entity tags
  • Removed the setSit method from all tameable entities; setSitting is now overridden to match vanilla behavior
  • Removed all server-side settings from Cloth Config in favor of Gamerules to improve multiplayer compatibility
  • Sleep Particle settings are now correctly handled by the client-side only via Cloth Config
  • Fixed SoundManagerMixin running on the server (no more warning messages when you start a server :) )

Domix's Creatures 1.8.1

release12 ноября 2025 г.

ADDED:

  • Added Clover block.
  • Added the Fireweed Bush, Blue Sage, and Crimson Bloom flowers.
  • Added the Catfish entity.
  • Added all added potions to the mod's Creative Tab

CHANGES:

  • Unicorn Dust now grows the newly added flowers (Fireweed, Blue Sage, Crimson Bloom) instead of vanilla ones.
  • Clovers now generate naturally in the Meadow biome.

FIXES:

  • Fixed an issue where the Anglerfish moved extremely slow.
  • Hopefully fixed Unicorn spawning.

Совместимость

Minecraft: Java Edition

1.21.x1.20.x

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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:1 год назад
Обновлён:1 неделю назад
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