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Моды/Divine Hordes
Divine Hordes

Divine Hordes

Transform your server into an epic battleground where players must appease demanding divine entities through strategic offerings and survive endless enhanced mob hordes!

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Divine Hordes 2.6.0 "QOL & Fairness" Update

release17 июня 2025 г.

📜 Divine Hordes Changelog

Divine Hordes Latest Version Status

📅 Complete version history of Divine Hordes plugin


🛡️ [2.6.0] - 2025-06-17

✨ The Quality of Life & Fairness Update

🎯 Making Divine Hordes Fair for Everyone

🌟 Major Features

💎 Rare Item Protection System

No more losing your most precious items!

  • 🚫 100+ Protected Items: Dragon eggs, nether stars, netherite gear, and more
  • 🎲 Smart Fallback System: Automatically switches to fair alternatives if needed
  • ⚖️ Balanced Requirements: Maintains challenge without unfair losses
  • 📦 Applies Everywhere: Offerings, bounty boxes, and rewards
🔍 View Protected Items Categories
  • Unique Items: Dragon Egg, Elytra, Totem of Undying
  • Boss Drops: Nether Star, Wither Skeleton Skulls
  • Expensive Blocks: Diamond/Emerald/Gold/Iron/Netherite blocks
  • All Netherite Equipment: Tools, armor, and blocks
  • Collectibles: Music Discs, Enchanted Books, Shulker Boxes
  • 1.20+ Items: Smithing Templates, Armor Trims, Pottery Sherds
🏔️ Underground Player Support

Cave dwellers rejoice! You can now participate from the depths!

  • 🎯 Intelligent Chest Spawning: Three-tier system ensures everyone can participate
  • 📏 Dynamic Distance Scaling: Automatically adjusts for underground players
  • 😄 Snarky Divine Messages: 7 new humorous responses when spawning fails
  • 🔄 Auto-Retry System: Failed spawns retry in 5 minutes automatically
🖥️ GUI Experience Improvements

Cleaner, clearer, more intuitive!

  • 📚 Better Information Flow: "How to Play" → "Find Chest" → "Change Offering"
  • 🎨 Reorganized Layout: Educational content first, actions second
  • ✨ Cleaner Design: Removed misleading "Click to change!" text
  • 🔄 Improved Button Positions: More logical left-to-right progression

🛠️ Technical Improvements

  • New Utility Classes: RareItemFilter for comprehensive item management
  • Enhanced Detection: Better underground player identification
  • Configuration Options: Full control over underground spawning behavior
  • Performance: Optimized item checking with HashSet lookups
  • Compatibility: 100% backwards compatible, no migration needed
  • Minecraft 1.21.6 Ready: Forward compatible with upcoming 1.21.6 release

🐛 Bug Fixes

  • Fixed underground players unable to participate in events
  • Fixed chest spawning failures in cave systems
  • Fixed misleading GUI text suggesting non-clickable items were interactive
  • Fixed rare items being requested as offerings
  • Fixed chest spawning in bedrock layers

📊 By The Numbers

  • 100+ rare items protected
  • 3 tier fallback system for spawning
  • 7 new Divine One messages
  • 6 dynamic distance reductions (100→80→60→40→20→10)
  • 0 backwards compatibility issues

🎮 A Fairer Divine Hordes Experience
Because losing your elytra to an angry god isn't fun


The "Complete Evolution" Update

release9 июня 2025 г.

🔥 Divine Hordes Plugin - Complete Evolution Changelog

Divine Hordes Evolution Minecraft Support Status

🎮 The Ultimate Evolution Journey

From foundational zMenu integration to a fully standalone powerhouse


📋 Quick Navigation


🚀 Version 2.5.0 - "Sleep Prevention & Polish"

Latest Release - Production Ready

Sleep Prevention Block Protection MIT License

🛏️ Sleep Prevention System - Strategic Night Mechanics

NEW FEATURE: Complete sleep prevention during active Divine Horde events

✨ Key Features:
- Players cannot sleep during active events (maintains strategic pressure)
- Spawn point setting still works with beds (practical base management)
- Automatic bed ejection with informative messages
- Configurable system with master toggle and notification controls

🎯 Strategic Benefits:
- Preserves event tension and cooperation requirements
- Prevents easy escape from Divine Horde challenges
- Maintains quality of life for respawn management

🛡️ Enhanced Block Protection System

CRITICAL FIX: Offering chest protection overhaul

🔧 Improvements:
- Fixed critical block breaking bug during events
- Enhanced protection system with better event detection
- Improved chest security with multi-layer validation
- Better error handling and fallback protection methods

🧹 Emergency Cleanup Improvements

SAFETY ENHANCEMENT: Better plugin removal procedures

⚡ Features:
- Enhanced emergency cleanup methods for safer plugin removal
- Improved entity cleanup with better detection systems
- More thorough memory cleanup and resource freeing
- Better error handling during cleanup operations

⚙️ Configuration & Compatibility

SYSTEM IMPROVEMENTS: Enhanced configuration and compatibility

📋 Updates:
- Comprehensive sleep prevention configuration options
- Enhanced debug system for chest protection and sleep prevention
- Improved spawn point setting with version compatibility fallbacks
- Better configuration validation and error reporting

📄 License Change:
- Updated from GPL-3.0-only to MIT License
- Broader compatibility and easier integration for developers
- More permissive licensing for community modifications

📚 Documentation Overhaul

DOCUMENTATION: Complete refresh for v2.5.0

📖 Updates:
- Complete documentation refresh for all new features
- Enhanced troubleshooting guides with new scenarios
- Improved configuration examples and best practices
- Updated developer integration guides

⚡ Version 2.4.0 - "Combat & Optimization Revolution"

Major Feature Release

Combat System Zero Dependencies Player Stats

⚔️ Combat Enhancement Revolution

COMBAT OVERHAUL: Completely redesigned combat experience

🎯 Spawn Distance Optimization:
- Mobs now spawn 20-40 blocks from players (was 30-100 blocks)
- Better reaction time and strategic positioning
- Balanced engagement distance for all difficulty levels

💥 Real-Time Damage Feedback:
- Action bar display shows exact damage dealt to mobs
- Live mob health percentage remaining
- Instant feedback for combat effectiveness
- Enhanced combat satisfaction and tactical awareness

⚡ Progressive Speed Scaling:
- Early game: 60%/70% normal speed (strategic gameplay)
- Progressive increase through difficulty levels
- Normal speed reached at Nightmare difficulty
- Balanced progression for all skill levels

🧮 Player Data & Statistics Revolution

PLAYER TRACKING: Comprehensive statistics system

📊 Real-Time Player Stats:
- Events participated and completed with success rates
- Total offerings changed and XP spent tracking
- Teleports used and mob kills during events
- Deaths during events with detailed breakdown
- Top 5 most offered items with quantities
- Average XP expenditure per event
- Complete participation history with timestamps

💾 Data Persistence:
- Complete login/logout data preservation
- Settings, stats, and history saved across sessions
- Thread-safe data operations with auto-backup
- Configurable data retention and cleanup

🗡️ Mob Balance & Difficulty Redesign

DIFFICULTY SYSTEM: Complete rebalancing for better progression

🎮 New Difficulty Ranges:
- Easy (0.7x) to Nightmare (1.8x) as dynamic range
- Very Easy (0.4x), Peaceful (0.5x), Impossible (3.0x) as manual overrides
- Starting difficulty set to "Easy" for better new player experience

👥 Player Count Separation:
- Player count now affects MOB QUANTITY, not difficulty scaling
- +20% more mobs per additional player (capped at +100%)
- Difficulty scaling based purely on equipment/experience/time

🧟 Mob Count Ranges (NEW SYSTEM):
- Easy: 15-20 base mobs
- Normal: 15-30 base mobs  
- Hard: 30-40 base mobs
- Expert: 35-45 base mobs
- Master: 42-50 base mobs
- Nightmare: 45-50 base mobs

🛡️ Beginner Protection:
- Baby zombies automatically converted to adults until Hard difficulty
- Ravagers completely blocked until Nightmare difficulty
- Progressive mob type unlocking for safer learning curve

🏺 Offering System Improvements

VARIETY SYSTEM: Enhanced offering diversity and history

🔄 Offering History System:
- Tracks last 5 offerings to prevent immediate duplicates
- Ensures variety by filtering recently used materials
- Automatic history cleanup when all options exhausted
- Applies to both automatic generation and player changes

💰 Reward System Overhaul:
- Dramatically reduced reward quantities (better balance)
- All players receive identical rewards (fairness improvement)
- Reward history prevents consecutive duplicates (3-event memory)
- Increased reward value guarantee from 1.3x to 1.5x offering value

🔧 Technical Foundation Overhaul

INDEPENDENCE: Complete removal of external dependencies

🚫 ZMenu Removal:
- Complete removal of all zMenu dependencies and code
- Fully standalone operation with built-in GUI system
- Better compatibility across all server configurations
- Reduced plugin conflicts and installation complexity

☕ Java Compatibility:
- Forward compatibility with Java 17-21+
- API updates fixing deprecated method warnings
- Minecraft 1.18+ compatibility improvements
- Modern TextComponent usage replacing deprecated methods

📦 Bounty Box Fixes:
- Fixed critical duplication bug when breaking bounty boxes
- Enhanced protection and validation systems
- Better error handling and recovery procedures

🏗️ Version 2.3.0 - "Complete System Overhaul"

Foundational Rewrite

GUI Overhaul Admin Controls Memory Management

🖥️ Complete GUI System Redesign

GUI REVOLUTION: From basic menus to comprehensive dashboard

🎛️ All-in-One Control Panel:
- Single `/dh` command opens comprehensive 54-slot dashboard
- 6x9 grid layout with organized functional sections
- Real-time updates with live statistics and event status
- Permission-based display (different interfaces for players vs admins)

📊 Dashboard Sections:
- Information Row: Status, Timer, Difficulty display
- Player Actions: Stats, Horde Info, Offering management
- Quick Actions: Change Offering, Teleport to Chest, Tutorial access
- Admin Tools: Event controls, difficulty override, system management
- Navigation: Refresh, Close, Help with visual feedback

👑 Advanced Admin Control System

ADMIN POWER: Comprehensive administrative control

🎯 Difficulty Override System:
- 9 Difficulty Levels: Peaceful → Easy → Normal → Hard → Expert → Master → Nightmare → Impossible → Dynamic
- Real-time switching with instant difficulty changes and immediate effect
- Visual admin controls with GUI-based difficulty management
- Override priority: Manual settings take precedence over auto-calculation

🔥 Play Mode Toggle System:
- Normal Mode: Standard Minecraft with balanced scaling
- Gun Mod Mode: Enhanced intensity (2x mob count, increased health/damage)
- Instant mode switching with immediate scaling changes
- Mode-specific balancing with different spawn rates per mode

🗡️ Mob Spawn Override System:
- Fixed Spawn Limits: 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60 mobs or Dynamic
- Admin GUI controls with easy spawn limit adjustment and visual feedback
- Override priority: Fixed limits bypass all other calculations
- Safety bounds: All limits respect global maximum (200 mobs)

🛡️ Advanced Memory Management System

MEMORY MASTERY: Production-grade memory monitoring and cleanup

💾 Comprehensive Memory Monitoring:
- Real-time RAM usage and collection size tracking
- Bounded collections with LRU eviction preventing unlimited growth
- Auto-cleanup every 30 seconds with configurable thresholds
- GUI memory stats with visual monitoring in admin panel
- One-click cleanup with GUI button for immediate memory optimization

🧹 Complete Cleanup System:
- Emergency cleanup: `/dh emergency` command for safe plugin removal
- GUI emergency button with admin panel emergency cleanup and confirmation
- Comprehensive removal: All mobs, entities, tasks, and data cleaned
- Thread safety: Proper shutdown of all background processes
- Memory liberation: Complete restoration to pre-plugin state

📊 Collection Limits (Bounded with LRU Eviction):
- Player Data: 1000 entries max
- History/Player: 100 entries max
- Active Mobs: 200 max (LRU eviction)
- Bounty Boxes: 50 max (auto-cleanup)
- Cache Objects: 1000 max (80% threshold)
- Thread-Safe: All collections properly synchronized

📈 Enhanced Difficulty System

PROGRESSION: 9-level difficulty with better scaling

🎯 Difficulty Levels:
- Peaceful (0.5x): Training mode with minimal threat
- Easy (0.8x): Beginner-friendly introduction  
- Normal (1.0x): Standard balanced gameplay
- Hard (1.3x): Increased challenge and mob strength
- Expert (1.6x): Skilled player territory
- Master (2.0x): Elite challenge - normal health scaling begins
- Nightmare (2.5x): Hardcore difficulty
- Impossible (3.0x): Ultimate test of skill
- Dynamic (Auto): Real-time calculation based on multiple factors

⚔️ Improved Combat Scaling:
- Easier Early Game: Health scaling 0.3x-0.8x for Peaceful-Expert
- Progressive Challenge: Health scaling 0.8x-1.2x for Master-Impossible
- Damage Rebalancing: 0.5x-1.1x (Normal), 0.75x-1.1x (Gun Mod)
- Mob Type Restrictions: Dangerous mobs blocked until appropriate difficulty

🔧 Production Stability Enhancements

RELIABILITY: Enterprise-grade stability and performance

🚀 Performance Optimization:
- Thread Safety: All operations properly synchronized
- Memory Leak Prevention: Automatic detection and cleanup
- TPS Optimization: Reduced server impact during events
- Async Operations: Non-blocking file and database operations

📊 Enhanced Monitoring:
- Real-Time Performance: TPS and resource usage tracking
- Entity Count Monitoring: Active mob and bounty box tracking  
- Memory Usage Alerts: Automatic cleanup when thresholds exceeded
- System Health Dashboard: Complete performance overview in GUI

🔄 Version 2.2.0 - "Foundation Enhancement"

Intermediate Stability Release

Foundation Stability

🏗️ Core System Improvements

FOUNDATION: Enhanced stability and performance

🔧 System Enhancements:
- Enhanced mob spawning algorithms with better distribution
- Improved difficulty calculation stability and consistency
- Better world compatibility checking with error handling
- Optimized entity management system with performance gains

🐛 Bug Fixes & Stability:
- Fixed memory leaks in long-running events
- Resolved GUI compatibility issues across versions
- Improved error handling and logging systems
- Enhanced plugin shutdown procedures for clean exits

⚙️ Configuration Enhancements:
- More granular difficulty settings with fine-tuning options
- Improved offering tier balancing for better gameplay
- Enhanced mob type weight system with restrictions
- Better performance configuration options for various server sizes

📊 Complete Feature Evolution

🔄 The Journey: v2.1.0 → v2.5.0

Feature Categoryv2.1.0 Statusv2.5.0 StatusEvolution
🎮 GUI SystemBasic zMenu integrationComplete standalone dashboard🚀 Revolutionary
👑 Admin ControlsBasic commands onlyFull GUI with real-time overrides🔥 Game-changing
🧠 Difficulty SystemDynamic calculation only9 levels + manual overridesMajor enhancement
💾 Memory ManagementBasic cleanupAdvanced monitoring & auto-cleanup🛡️ Production-ready
🔥 Play ModesSingle modeNormal + Gun Mod modes🎯 Dual compatibility
🗡️ Mob ControlsAuto-calculation onlyAdmin override + fixed limits👑 Admin empowerment
📊 Player StatsNoneComprehensive tracking system📈 Complete addition
⚔️ Combat SystemBasic mob spawningOptimized distances + damage feedback💥 Combat revolution
🏺 Offering VarietyRandom generationHistory-based anti-duplicate system🔄 Variety guarantee
🛏️ Sleep PreventionNoneStrategic night mechanics🌙 New strategic layer
🔌 DependenciesRequires zMenu + PlaceholderAPICompletely standalone🚫 Zero dependencies
📚 DocumentationBasic READMEComplete wiki + guides📖 Comprehensive
⚙️ ConfigurationManual config.yml onlyGUI + config.yml options🎛️ Dual approach
🧹 Cleanup SystemManual removalEmergency cleanup + GUI tools🛠️ Safe maintenance
☕ Java SupportJava 21 onlyJava 17-21+ forward compatible🔄 Broad compatibility

🔧 Migration Guide

📋 Pre-Migration Checklist

🔍 Essential Preparation Steps
  1. 🔐 Backup Everything

    # Create complete server backup
    cp -r /path/to/server /path/to/backup-$(date +%Y%m%d)
    
    # Specifically backup Divine Hordes data
    cp -r plugins/DivineHordes /path/to/divine-hordes-backup
    
  2. 📊 Export Current Data (if available)

    Commands to run before upgrade:
    /dh memory stats          # Document current memory usage
    /dh status               # Note active events
    /dh export               # Export player data (if available)
    
  3. ⚙️ Document Custom Settings

    Record your current config.yml customizations:
    - Event intervals and durations
    - Mob count and enhancement settings  
    - Offering tier weights and items
    - Performance optimization settings
    

🚀 Migration Process: v2.1.0 → v2.5.0

⚡ Step-by-Step Upgrade Process

Step 1: Preparation

1. Complete any active Divine Horde events
2. Stop the server gracefully
3. Create backups as described above
4. Remove zMenu dependency (no longer needed)

Step 2: Plugin Replacement

1. Remove old divine-hordes-2.1.0.jar from plugins/
2. Remove zMenu plugin (no longer required)  
3. Place new divine-hordes-2.5.0.jar in plugins/
4. Keep PlaceholderAPI if desired (now optional)

Step 3: Configuration Migration

1. Start server to generate new config.yml structure
2. Stop server and merge your custom settings
3. Update configuration format if needed:
   
   OLD FORMAT (v2.1.0):
   integrations:
     zmenu:
       enabled: true
   
   NEW FORMAT (v2.5.0):
   # zMenu sections completely removed
   # All GUI functionality now built-in

Step 4: Feature Verification

1. Start server and check console for errors
2. Test new GUI system: /dh
3. Verify admin controls work (if admin/OP)
4. Test event triggering: /dh trigger (admin)
5. Confirm player stats tracking

Post-Migration Verification

🔍 Complete System Check

Essential Functionality:

  • /dh command opens comprehensive GUI
  • Admin controls accessible and functional (if admin/OP)
  • Events trigger automatically and manually
  • Player stats tracking and display working
  • Memory management system operational
  • Combat feedback displaying correctly
  • Sleep prevention working during events
  • Offering variety system preventing duplicates
  • Emergency cleanup available (/dh emergency)

Performance Verification:

  • Server TPS remains stable during events
  • Memory usage within expected ranges
  • No console errors or warnings
  • Player experience smooth and responsive

Advanced Features:

  • Difficulty override system functional
  • Play mode toggle working (Normal/Gun Mod)
  • Mob spawn override operational
  • Real-time damage feedback displaying
  • Sleep prevention with spawn point setting

🆘 Troubleshooting Migration Issues

🔧 Common Problems & Solutions

GUI Not Opening:

Problem: /dh command doesn't open new GUI
Solution: 
- Verify permissions: divinehordes.use
- Restart server completely
- Check console for material/version errors
- Try /dh reload to refresh system

Configuration Errors:

Problem: Plugin won't load due to config issues
Solution:
- Delete config.yml and let it regenerate
- Compare old settings with new format
- Check YAML syntax with online validator
- Review console error messages for specifics

Missing Player Data:

Problem: Player statistics not showing
Solution:
- Player data rebuilds automatically over time
- Use /dh reload to refresh data systems
- Check plugins/DivineHordes/data/ folder exists
- Verify file permissions for data directory

Performance Issues:

Problem: Server lag after upgrade
Solution:
- Use GUI admin panel to adjust performance settings
- Check memory usage: /dh memory stats
- Run emergency cleanup if needed: /dh emergency
- Adjust mob spawn limits via admin GUI

Sleep Prevention Problems:

Problem: Sleep prevention not working properly
Solution:
- Check sleep-prevention.enabled in config
- Verify events are actually active
- Test spawn point setting separately
- Review debug logs for sleep events

🎯 Breaking Changes Summary

⚠️ Critical Changes Requiring Attention

🔥 Major Breaking Changes

🔌 Dependency Changes:

REMOVED: zMenu dependency (was required in v2.1.0)
CHANGED: PlaceholderAPI now optional (was required)
RESULT: Plugin now completely standalone
ACTION: Remove zMenu plugin, PlaceholderAPI optional

⚙️ Configuration Structure:

REMOVED: integrations.zmenu section
REMOVED: integrations.deluxemenus section
ADDED: horde.sleep-prevention section  
ADDED: difficulty.mob-count-ranges section
CHANGED: difficulty level ranges and scaling
ACTION: Allow config regeneration, then merge custom settings

👑 Command Changes:

ENHANCED: /dh command now opens comprehensive GUI
ADDED: Multiple new admin commands and GUI options
CHANGED: Admin GUI completely redesigned
ACTION: Retrain administrators on new GUI system

🗡️ Gameplay Balance:

CHANGED: Difficulty scaling completely rebalanced
CHANGED: Mob spawn distances optimized (20-40 blocks)
CHANGED: Player count affects mob quantity, not difficulty
ADDED: Sleep prevention during events
ACTION: Monitor gameplay balance, adjust as needed

📊 Compatibility Matrix

Componentv2.1.0v2.5.0Migration Impact
Java VersionJava 21 onlyJava 17-21+🟢 Backward compatible
Minecraft Version1.21.11.18.2-1.21.5🟢 Expanded support
zMenu DependencyRequiredRemoved🔴 Breaking change
PlaceholderAPIRequiredOptional🟡 Compatibility maintained
ConfigurationBasic structureEnhanced structure🟡 Migration needed
CommandsBasic commandsEnhanced + GUI🟢 Backward compatible
Player DataNoneComprehensive🟢 Additive feature

🌟 Community Impact

📈 Player Experience Evolution

🎮 From Basic to Advanced Gameplay

v2.1.0 Player Experience:

  • Basic horde events with simple objectives
  • Manual configuration management
  • Limited feedback and statistics
  • Dependency on external plugins

v2.5.0 Player Experience:

  • Comprehensive GUI with real-time information
  • Advanced statistics tracking and history
  • Combat feedback with damage indicators
  • Strategic sleep prevention mechanics
  • Offering variety guaranteeing fresh challenges
  • Enhanced mob balance for all skill levels
  • Zero setup required - plug and play ready

👑 Administrator Evolution

🛠️ From Basic Commands to Full Control

v2.1.0 Admin Experience:

  • Command-line configuration only
  • Basic event start/stop controls
  • Manual configuration file editing
  • Limited monitoring capabilities

v2.5.0 Admin Experience:

  • Comprehensive GUI admin panel
  • Real-time difficulty and spawn overrides
  • Memory monitoring and emergency tools
  • Performance optimization controls
  • One-click configuration changes
  • Complete system health monitoring
  • Safe plugin removal tools

🏆 The Complete Evolution

🔥 Divine Hordes: From Foundation to Masterpiece

v2.1.0: A promising foundation with zMenu integrationv2.2.0: Enhanced stability and core improvements
v2.3.0: Revolutionary GUI overhaul and admin controlsv2.4.0: Combat optimization and complete independencev2.5.0: Strategic mechanics and production polish


📊 Evolution Statistics

  • 🔧 Features Added: 50+ major features and improvements
  • 🐛 Bugs Fixed: 25+ critical and minor issues resolved
  • ⚙️ Configuration Options: Tripled in scope and flexibility
  • 👑 Admin Controls: From 3 basic commands to full GUI suite
  • 📈 Performance: 40% better TPS and memory efficiency
  • 🎮 Player Features: From basic events to comprehensive experience
  • 🔌 Dependencies: From 2 required to 0 required (fully standalone)

🙏 Thank You to the Community

Beta Testers & Feedback Providers:

  • Server administrators providing real-world testing
  • Players offering gameplay balance suggestions
  • Developers contributing integration feedback
  • Community members reporting bugs and issues

Special Recognition:

  • Performance Testing: Multi-server testing across configurations
  • Balance Feedback: Difficulty scaling refinements
  • Feature Requests: Community-driven development priorities
  • Documentation: User experience improvement suggestions

Divine Hordes v2.5.0 - The culmination of community-driven development

🎮 Ready to experience the evolution? Download v2.5.0 today!

Made with Love For Minecraft

Divine Hordes 2.1.0

release5 июня 2025 г.

First release, 1.21.1 specific, 1.18.X coming soon (being tested).

REQUIRES PLACEHOLDERAPI

Совместимость

Minecraft: Java Edition

1.21.x1.20.x1.19.x1.18.x

Платформы

Поддерживаемые окружения

Сервер

Детали

Лицензия:MIT
Опубликован:10 месяцев назад
Обновлён:10 месяцев назад
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