
Digimobs
Digimon, in Minecraft! Digimobs has been around since 2011, and has been slowly developing ever since. Digimobs aims to bring as much of the franchise to Minecraft as humanly possible
Список изменений
Please see prior changelog for a full list of changes
It's not Digimobs without bugfixes:
-Added Tyrannomon as a ridable Digimon -Added some clarification to the text prompt when unlocking evolutions -Added gamerules for vanilla loot, age modifier, and spawn frequency -Fixed server side crashing related to the Power Router -Fixed Power Router not showing up in creative menus -Fixed some localization errors -Fixed a number of digimon causing a hard crash as they were left off the new model type list. If you had one of these in your world, they will now either render invisible or as a digibeetle. You only need to select the proper model type in the Digimon menu to fix them now. -Fixed Digizoid Trapdoor recipes -Reverted NPCs back to pre-2.4.0 functionality. Will be updating them in full to the new code once I make sure all the other bugs are sorted out -Fixed an issue where Mutations/Sizes/Passives were doing multiple rolls and becoming a lot more rare than intended -Fixed some saplings not growing trees -Fruit leaves now have a changed determination for growing. This means that they will grow more consistently, but less frequently -Corrected Palmsaplings to only grow on sand as intended. -Fixed SD models not properly changing to anomaly and other skins.
