
Digimobs
Digimon, in Minecraft! Digimobs has been around since 2011, and has been slowly developing ever since. Digimobs aims to bring as much of the franchise to Minecraft as humanly possible
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Список изменений
This is a bugfix. Are there some other things here? Perhaps...
- Fixed the recipe to allow the D-Tector to revert into a Digivice
- Added permission nodes to Digimobs commands so that they can be edited with plugins
- Fixed Mode Changing not working
- Thanks to the millions of reports on failure evolutions not triggering properly, these have now been corrected and could not have been done without you
- Because people made it their favorite pastime trying to break the dummy NPC placeholders until they are fixed up, all NPCs have been nuked out of existence until the next update
- Fixed an issue where you could not examine spirals
- Fixed the annoying numerical console spam
- Fixed several errors with JSON evolutions and special attacks. If you had one of these bugged Digimon prior to this update, you will likely need to degenerate them to fix them
- Fixed an issue with refined obsidian digizoid not displaying a texture
- Fixed an issue with Nestbound passive not properly syncing
- Fixed the Digirod
- Fixed up death evolutions and conditional evolutions. This means some Digimon's evolution requirements have been altered
- Fixed an issue where baby Digimon would spawn with Botamon as their in-training form. V-Pet your babies if you had one of these prior to this update to fix it
- Fixed up the gamerule for spawn delay to account for new spawning code. The default is now 100 ticks (5 seconds per spawn attempt)
- Using /realize will now generate possible evolutions for Digimon
- Fixed a multiplayer issue where players not initially in a loaded chunk could not see Digimon that had spawned
- Fixed some naming issues with Digimon to make them play better with other mods that display information
- Fixed an issue with the Power Router not working (again)
- Fixed an issue with the stats screen that caused the EXP bar to run off the screen if you were over the EXP maximum
- Added weight values to seeds and certain foods that didn't have them
- All Digiseeds are now compostable
- Due to popular demand, old models that could not be salvaged in 1.12 have been restored. Using new stubborn-based technology and a lack of self-respect, a Python script was created to convert them. All removed baby, in-training, rookie, and armor Digimon from older versions have been re-added. Champions, Ultimates, and Megas will be included in the next update. These models will only receive bug fixes as development continues on SD models, which will slowly replace them
- Sprite-only Digimon will no longer generate in the D-Terminal or as possible unlockable evolutions unless "Enable Sprite Spawns" is enabled in the config
- The D-Terminal will now properly display all Digimon and their information in Creative Mode, even if they have not been discovered
Файлы
digimobs-2.5.1.jar(90.03 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
2.5.1
Загрузчики
Forge
Версии игры
1.20.1
Загрузок
814
Дата публикации
1 мес. назад
