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Моды/Digimobs
Digimobs

Digimobs

Digimon, in Minecraft! Digimobs has been around since 2011, and has been slowly developing ever since. Digimobs aims to bring as much of the franchise to Minecraft as humanly possible

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Все версииDigimobs(2.5.2) - Hotfix

Digimobs(2.5.2) - Hotfix

Release2 мес. назад

Список изменений

THIS IS A FIX FOR A RATHER BAD GENETICS BUG

==General==

  • Added some parameters to hopefully cutdown on the amount of rollback a player will exerience with player data pertaining to Digimobs.

  • Began converting old tutorial quests into the new format. This is an ongoing thing and will be followed up on for the next big update. If you have already completed them with the old system, you will probably get them again. This IS intentional and not a bug.

  • Added commands to spawn npc vendors and to edit their inventory. ==Entities==

  • Added a new spawn condition to digimon jsons called "layer" to designate some digimon as underground only. This should both prevent EVERY digimon from spawning underground, and make certain ones ONLY underground.

  • Reimplemented jogress evolution, now with json compatibility. Add any or multiple jogress forms through the digimon jsons! Jogress forms will now combine both digimon's stats. Any levels gained will be given to the two component digimon upon degenerating. *Note: Jogress's were only added for modeled digimon. If you want any sprites to jogress, you will need to add them yourself for the time being

  • Reimplemented NPCS. NPCs are no longer near-invicible, but it is not recommended to kill them either.

  • NPC roles now have a set maximum per village that can spawn in at a time. Killing travelers will not cause more vendors to spawn. They also take a realllly long time to respawn

  • NPCs come in three types: Vendors(sell regular stuff), Food Vendors(sell foods), Travelers(important for next update)

  • NPCS have a finite amount of stock, and can sell out. They will restock some of their goods, or new goods every 24000 ticks. This is checked when right clicking them as to avoid merchandise changing mid transaction

  • You can now sell stacks of items at a time

  • NPCS are entirely jsonable! You can change the limits per role, what they sell, and even what kind of digimon can be npcs.

MODELS

  • A note on the last changelog. I initially said that I would be restoring the rest of the old thought-to-be-impossible models to 1.20. Turns out some of these are harder to fix than others. Because I don't see myself putting a lot of time into these, I will be adding them periodically through updates as I can fix them instead. Once all of them are back in, I'll then fix up any weird issues they had after converting(looking at you, Rabbitmon)

NEW HD MODELS

  • Bemmon
  • Dokugumon

NEW SD MODELS

  • Dorumon
  • Ryudamon
  • Kunemon
  • DoKunemon
  • Gaomon
  • Falcomon(original)
  • Gabumon
  • BlackGabumon
  • Psychemon
  • Mimicmon
  • Grizzmon
  • Kiwimon
  • Sunflowmon
  • Strikedramon

MODEL UPDATES

  • Lalamon
  • Gaogamon
  • BlackGaogamon

==Items==

  • Changed registering digimon in the D-Terminal by sneak+right clicking it. Normal right click will now just open the screen only.

  • Digimobs seeds no longer require a hoe to acquire when breaking grass. ==Blocks==

  • Fixed the Power Router not saving whatever level you set it to after leaving the world

  • Added Digizoid chests! These can be crafted similar to normal chests with refined digizoid.

  • You can also find these randomly in the world with loot. Certain colors have more valuable loot than others! But beware...not all chests may contain treasures

  • Added the Digifarm block. Craft one of these and put your digimon in them for some passive exp. You can set different areas to be displayed to the players around you like a pasture block. Unlock more areas by doing various things(Hint: you can currently unlock a second area by completing all tutorial quests). ==Bugs==

  • Fixed some more json bugs

  • Fixed animations on power router

  • Fixed a positive number that should have been a negative number, causing both attack and defensive powers of digimon to not properly scale. No I still will not admit that this wasn't working as intended

  • Fixed some line of sight related issues during battle

  • Fixed the funky flying AI

  • Fixed certain digiwood blocks not being choppable with axes or burning

  • Fixed an exploit with bytes to go over the level cap.

  • Fixed some evolution requirements not showing

  • Fixed an issue with Digieggs not hatching with genetics.

  • Fixed the matcher to where it will properly breed digimon.

  • Fixed Recipe for Golden Acorn

  • Fixed some issues with mounting logic on Flying/Swimming mounts.

Файлы

digimobs-2.5.2hotfix.jar(95.28 MiB)
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Метаданные

Канал релиза

Release

Номер версии

2.5.2hotfix

Загрузчики

Forge

Версии игры

1.20.1

Загрузок

173

Дата публикации

2 мес. назад

Загрузил

ID версии

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