
Digimobs
Digimon, in Minecraft! Digimobs has been around since 2011, and has been slowly developing ever since. Digimobs aims to bring as much of the franchise to Minecraft as humanly possible
Список изменений
This turned into a little more than a bugfix, but should hopefully be a lot of what people want.
-Fixed an issue causing container lag when opening the Digimon menu
-Fixed a certain issue where evolutions could not be clicked on in the evolution menu if Digimon did not follow tradtional evolution rules.
-Made a temporary fix for jogressed and mode changed digimon to be able to evolve until I have more time to properly address it.
-Fixed certain crashes pertaining to opening evolution menus with digimon not currently in the game by adding them as sprite forms(StarmonXW, ArkhaiAngemon, Dominimon)
-Fixed a sapling exploit that you all have paid dearly for. Let me know when you realize it.
-Fixed an issue where SD digimon would not have spiral textures.
-Fixed the issue with Digimon unsyncing during chunks unloading. I think. Me and others were not able to cause this to happen anymore, so if you do find it still happening, please report it.
-Eggs that now spawn with no evolution information will default to Botamon to prevent crashing.
-/summoning in Digimon will now cause them to properly spawn in with stats and evolutions.
-Optimized the jogress code to search for its jogress partner much more quickly. This should eliminate the issues with it not being able to find the second digimon completely.
-Optimized Digimon spawning code. In short, the code previously would run through all 800+ digimon entries before picking one to try to spawn. Now, it will algorythmically eliminate any digimon that don't meet the spawning requirements before trying to pick one to spawn. This has reduced the time in takes for digimon spawns by nearly 5x.
-Tameable digimon can no longer roll "no favorite item", so any digimon not already designated as untameable will now always be tameable.
-Added taming effectiveness to taming items. Taming items that are harder to obtain(or are currently vendor only) will now tame digimon at an increased rate. Farmable foods are still 1x Vendor only foods are now 3x Digicores are now 8x
-Added in more evolution web additions. Unfortunately not as many as I would have liked because some of the bugs took longer to solve than anticipated, but remember that if you would like to request certain lines to be added more quickly, to stop by the megathread in the discord!
