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Моды/Desolate Planet - A Crash Landing Remake
Desolate Planet - A Crash Landing Remake

Desolate Planet - A Crash Landing Remake

Survive on a desolate planet while managing heat and thirst. Progress through the quest tree, learn the secrets of the planet, and build up technology to escape!

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Desolate Planet - A Crash Landing Remake 1.8.2.0

beta26 февраля 2026 г.

1.8.2.0 adds loading screen tips, adds a few requested mods, and fixes a few major bugs with Sync, Ex Deorum, and structure loot.

Highlights

  • Added loading screen tips
  • Sync changes:
    • Sync should no longer fail to respawn when using shaders
    • Sync is now compatible with Diet and Thirst Was Taken
    • Shell storage no longer needs redstone or power to maintain a shell
  • Fixed some issues with water in Ex Deorum barrels
  • Fixed some bugs with the spawning of the Matter-Energy Research Lab
  • Fixed chests in smeltery buildings being empty

Full Changelog

Added Mods:

  • Updated Sync:
    • Added compatibility with Thirst and Diet
    • Fixed some bugs when respawning when using shaders
    • The shell storage can now keep a shell alive when fully without power
  • Updated Ex Deorum:
    • Fixed an issue where filling a water bottle from a barrel would fill the bottle but not drain the barrel due to mismatched NBT values
    • Fixed issues where the barrel would treat water from bottles and buckets as different types of water
    • Set the map color of Dust, allowing it to display properly on maps
  • Tips (see Informational Changes section)
  • CFM Refurbished: Watt About Power
    • Allows CFM Refurbished machines to use modded power sources
  • LaserIO
  • Crafting Tweaks
  • Create: Connected

World Changes:

  • Fixed issues that stopped the MER lab from spawning with loot correctly
  • Fixed a typo that caused tinkers chests to spawn with no loot
  • Monsters on the surface now spawn at the expected vanilla light levels instead of being allowed to spawn up to a light level of 5

Informational Changes:

  • Added the Tips mod:
    • Modpack tips will now appear on loading screens and in the game menu
  • Updated some tooltips:
    • Added detailed tooltips to Building Gadgets items
    • Added tooltip to dragon scales
    • Clarified location of seared and scorched bricks
    • Updated tooltips to mention that diamonds can now be gained from gravel
    • Removed warning about Sync breaking with shaders now that this bug has been fixed

Recipe Changes:

  • Fixed recipes to convert crumbling seared bricks to seared bricks
  • Changed UV Light Box recipe to reduce glowstone cost
  • Fruits now provide 50 water per fruit instead of 100 (sorry)
  • Disabled Sturdy Stone to allow crafting of Compressed Cobblestone
  • Sifting Podzol now drops rubberwood seeds

Quest Changes:

  • Clarified wording in some quests:
  • Clarified that the crucible can accept ore blocks or chunks
  • Clarified that casts should be made with wood, not stone, parts
  • Removed the outdated number of simultaneous sieves from sieve quest
  • Fixed missing space in bone tool quest
  • Fixed typo in description of rose quartz

Misc Changes:

  • Slightly reduced the thirst value gained from eating certain foods

Background Structure Changes:

  • The Curseforge version of the modpack now includes a built-in RAM recommendation of 8GB
  • Removed some old files

Desolate Planet - A Crash Landing Remake 1.8.1.0

beta20 февраля 2026 г.

1.8.1.0 reworks loot tables, adds some more helpful information to item tooltips, and fixes some bugs.

Highlights

  • Completely rebalanced most chest loot rewards
  • Chest loot is now visible in JEI
  • Added tooltips to a variety of items to clarify their source and some common bugs including:
    • Syncing to a shell will sometimes fail when using shaders
    • EnderIO fluid conduits will not properly transfer water with NBT data
    • Taking damage from a heat sink while wearing Tinkers’ Construct armor will cause a crash
  • Fixed bottles being able to pick up flowing water sources
  • Removed amadrone tablet and changed recipes for PCB templates and assembly templates
  • New modpack installations now have some default keybinds and a dark-mode loading screen

Full Changelog

World Changes:

  • Many changes to loot tables:
    • Chest loot is now visible as a recipe type in JEI
    • Rebalanced most chest loot tables in the game for better organization and balance
    • City map chests no longer contain maps to other cities, now always point to a different structure type
    • Reorganized loot table file structure
    • All chest loot tables now correctly have the “chest” type
    • Removed some unused loot tables
  • Removed wind witches from MER Lab structure spawn tables

Tooltip Changes:

  • Added warning tooltip to the shell constructor to explain resyncing can fail when using shaders
  • Added warning tooltip to the heat sink to explain taking damage from it with tinkers armor will cause a crash
  • Added warning tooltip to EnderIO fluid conduits to explain they cannot transfer water with NBT data
  • Added tooltips for desert and snow armor
  • Added tooltips for crumbling seared and scorched bricks
  • Added tooltips to cobalt ore to indicate it can be found in the foundry structure
  • Added tooltips to netherite/debris to indicate they can only be found in the foundry structure
  • Added tooltips for all scarcity mod seeds to indicate their use and their source
  • Changed text of the quest book’s “Infinite Lives” warning to clarify that hardcore mode is on and the sync shell gives more lives

Recipe Changes:

  • Added recipes to get scorched bricks from crumbling scorched bricks (scorched versions of the existing seared brick recipes)
  • Reduced cost of crushing hammer, it is now made from an adze head instead of a hammer head
  • Added renewable recipe for elytra, completable after you get dragon scales from questing
  • Removed Amadron tablets and updated related recipes
    • Removed all Amadron Tablet recipes.
    • Changed recipe for PCB Blueprints; instead of a compressed iron and emeralds, it now costs a compressed iron, blue dye, and some already-etched PCB variant (this is kept after crafting). These etched PCB types can be other PCB blueprints, unassembled PCBs, failed PCBs, or finished PCBs.
    • The empty PCB quest now provides a PCB blueprint as a reward instead of some plastic. PCB blueprints can also be found in chest loot.
    • Added recipes for laser and drill assembly programs.
  • Removed some more recipes for seared and scorched stone by pouring magma onto basalt or tool parts, it should now only be accessible from the Foundry structure
  • Rotten tomatoes are now compostable

Added Mods:

  • Advanced Loot Info (replaces Just Enough Resources)
  • Added BetterBlockZ (for future use in structures)
  • Added KubeJS Mekanism
  • Updated ~25 mods

Removed Mods:

  • Just Enough Resources (replaced with Advanced Loot Info)

Quest Changes:

  • Fixed some item detection in Create quest lines:
    • The water bucket in “Biggest Fan”
    • The mechanical crafter in “Crafting Outside the Box”
  • Added new quest to serve as a disclaimer for the incomplete integration of the space mods
  • Clarified wording about the (currently incomplete) endgame
  • Clarified wording in blazing blood quest
  • Clarified foundry structure information
  • Clarified/updated the source of cobalt and debris listed in the quests
  • Added warning to the conduits quest to explain a bug prevents fluid conduits from transferring water
  • Tweaked rewards for the placeholder quests in the final quest line

Visual Changes:

  • The Mojang studios background on launch is now black instead of red (this will only take effect after the second game launch and only on a fresh installation with reset options.txt)

Misc Changes:

  • Created custom JEI tabs using the Advanced Loot Info mod, recipes are now shown for all structure chest loot
  • Fixed bottles being able to pick up flowing water sources
  • Modpack now comes with default options, including preset keybinds, brightness, and skipped basic tutorials (this will only take effect upon a fresh installation or with a reset options.txt)

Background Structure Changes:

  • All structures now use the desolate_planet namespace
    • This means some errors will appear in the log on worlds generated before this update, but they can safely be ignored
    • Old loot tables still exist, and redirect to new loot tables. These will be removed in a future update, so after around 1.9.0.0, structures generated in 1.8.0.1 will have empty loot
  • Changed namespace of most recipes to desolate_planet instead of crash_landing or kubejs
  • Removed some unused configs

Desolate Planet - A Crash Landing Remake 1.8.0.1

beta19 января 2026 г.
  • Fixed a major bug that caused hunger and thirst to stop draining after regenerating health, due to Thirst applying negative hunger exhaustion every tick when hunger was above 6 and thirst was below 18
    • The accumulated negative hunger exhaustion will be reset upon rejoining the world
    • Thirst exhaustion WILL apply RETROACTIVELY, draining your thirst bar! Make sure to have water available!
    • Reverted last update's changes to regeneration hunger drain rate until a method can be implemented that isn't overwritten by Thirst
  • Adjusted Thirst draining settings
    • Low thirst no longer prevents health regeneration
    • Health regeneration no longer consumes thirst
    • Reduced thirst depletion rate from 2.5x hunger to 2x hunger
  • Fixed an uncraftable hammer being a requirement for the Into the Unknown quest
  • Fixed uranium chunks not crafting into uranium clumps correctly
  • Added a small chance of diamonds dropping back to gravel sieving drop table
  • Un-unified nether gold ore and gold ore, they now correctly provide different values when melted

Desolate Planet - A Crash Landing Remake 1.8.0.0

beta15 января 2026 г.

1.8.0 is a fairly large update bringing the new Foundry structure, structure maps, sieving and hunger reworks, and a significant number of recipe changes. Thanks to ULSTICK for the incredible work on the structures and a variety of other improvements.

Highlights

  • New Foundry City structure
  • Structure maps can now be found in city loot tables, and lead you to the nearest structure of a given type
  • Reworked sieving to give each sieved block a distinct niche and spread ores across different block types
  • Adjusted hunger drain rate to make walking drain nearly as much hunger as sprinting
  • Adjusted regen rates and allowed passive regen at lower hunger levels
  • Added custom Tinkers’ Crook and Hammer tools
  • Disabled zombie villager curing
  • Nerfed Mob Grinding Utils recipes
  • Nerfed torch mining

Full Changelog

World Changes:

  • Added new Foundry City structure, a large Piglin city that has a chance to replace normal city generation. It contains a variety of foundry-related loot and is the new way to get scorched bricks. With the sieve rework (see below), it is now one of the only sources of ancient debris/netherite. (ULSTICK)
  • Cities can now spawn with billboards and bus stops on the roads (ULSTICK)
    • Chests in these locations can spawn with maps to nearby structures, to help players find them more easily
  • Changed which mobs spawn in which structures. This change is the first step towards some more significant biome changes that are in development.
    • The Oil Rig spawns mostly zombies, with moderate spawn rates of piglins, spiders, and skeletons
    • The Foundry spawns mostly piglins and some blazes, with smaller chances of skeletons, wither skeletons, and magma cubes
    • The Matter-Energy Research Lab spawns mostly zombies (mad scientist, villager, brute, and plague zombies), with moderate chance of witches, and tiny chances of lightning creepers, ninja skeletons, endermen, jolt blazes, and corrupted lunarians
    • The Nuclear Plant spawns mostly zombies (mad scientist, plague, villager, and giant zombies), with moderate chances of creepers, wither skeletons, and unholy ghasts
  • Added randomly spawning ruins (ULSTICK)
  • Added new city building (ULSTICK)
  • Increase chance of presses spawning in AE2 structure
  • Added Mutagenic/Tainted fertilizer to Nuclear Plant chests, see the Mob Grinding Utils section below for more information
  • Adjusted drop rates in city smeltery chests

Survival Changes:

There are enough important changes in this area that I’m putting them in their own category.

  • Adjusted rate of hunger loss from different actions. This new system makes it less punishing on sprinting and regen, but more punishing on normal movement. Players will have to eat more food on average but will need to worry less about sprinting to travel places. Regeneration is also tweaked to make high hunger values less necessary for regeneration.
    • Movement:
      • Sprinting hunger exhaustion per block left alone at 0.1
      • Swimming and walking in water hunger exhaustion exhaustion per block increased from 0.01 to 0.075
      • Walking, crouching, and climbing hunger exhaustion per block increased from 0 to 0.05
      • Flying and falling hunger exhaustion per block left alone at 0.0
      • Jumping:
        • Sprint jumping hunger exhaustion left alone at 0.2
        • Normal jumping hunger exhaustion increased from 0.05 to 0.1
    • Regeneration:
      • Halved hunger drain from regenerating health
      • Slow regen (when hunger bar is slightly drained)
        • Slow regen now requires a minimum of 7 hunger instead of a minimum of 18, meaning you will regenerate for much longer
        • Doubled rate of slow regen (now occurs every two seconds instead of every four seconds)
      • Fast regen (when hunger bar is completely full)
        • Halved rate of fast regen (now occurs once every second instead of twice every second)
  • Water containers without purity tags will now have the default purity NBT added while in-inventory
    • This will fix most cases where the game crashes due to smelting untagged water buckets while I wait for Thirst to fix that bug (it seems like the authors are inactive so it may be a while)
    • This will fix some cases of infinite water exploits while I wait for my pull request on Ex Deorum to get approved
    • This fixes some cases of water bottles taken out of Thermal machines appearing with pink textures
    • As a side effect, water bottles without purity NBT will no longer stack with the ones already in-inventory when picked up and must be arranged after the pickup ends
  • Falling blocks that land on partial blocks (like torches or slabs) now have a chance to break the block they land on. The chance is based on the partial block’s hardness, where blocks like torches will break instantly, but something harder like stone will have a reduced chance. This functionally disables torch-mining of dust and other falling blocks.
  • Copied Ex Deorum config to default configs folder, allowing configured changes to properly show up in worlds. The following changes will only be present in newly created worlds; copy the file at /defaultconfigs/exdeorum-server.toml into your world’s serverconfig folder.
    • Ex Deorum sieving can now be performed by Create’s deployers and other fake players
    • Simultaneous sieving now only affects a 3x3 instead of a 5x5
    • Fake players are limited to sieving a 1x1
  • It is now possible to pick up water with a glass bottle if you have four or more glass bottles in your hand. It will consume the water block and convert all four bottles into water bottles. With less than four in your hand, pickup is cancelled because it would waste water.
  • Disabled Zombie Villager curing
    • Added tooltip to weakness potions and golden apples warning that zombie villager curing is disabled

Custom Items: (ULSTICK)

  • Custom Tinker’s Crook Tool
    • Made from an adze head and two handles
    • Old crook recipes now create the Tinkers version with the appropriate materials
  • Custom Tinker’s Crushing Hammer Tool
    • Made from a hammer head, tool binding, and handle
    • Old hammer recipes now create the Tinkers version with the appropriate materials
    • Compressed hammers have a new recipe
  • Crumbling Scorched Bricks for Foundry buildings

Recipe Changes:

  • Sieving has been thoroughly reworked, simplifying the rewards from each sifted block and requiring a greater variety of blocks to be sifted to get all materials. You will now need to sift most block types in order to get all materials.
    • Ore Categories
      • Metals
        • Very common:
          • Iron (from sifting all stone-based blocks)
        • Common:
          • Copper (from sifting all stone-based blocks but sand)
          • Gold (from sifting all stone-based blocks but sand)
        • Uncommon:
          • Tin (from sifting sand or gravel)
          • Zinc (from sifting sand or gravel)
          • Nickel (from sifting sand or gravel)
        • Rare:
          • Silver (from sifting gravel or crushed deepslate)
          • Lead (from sifting gravel or crushed deepslate)
        • Very rare:
          • Osmium (from sifting crushed deepslate, though the method may change when endgame changes come out)
          • Uranium (from sifting crushed deepslate, though the method may change when biome changes come out)
          • Cobalt (from sifting nether blocks, with a higher chance from crushed blackstone)
      • Gems/Nonmetals
        • Common:
          • Redstone (from sifting all stone-based blocks but sand)
        • Uncommon:
          • Coal (from sifting gravel)
          • Certus quartz (from sifting sand)
          • Quartz (from sifting sand or nether blocks)
        • Rare:
          • Lapis lazuli (from sifting crushed deepslate)
          • Diamond (from sifting crushed deepslate)
          • Emerald (from sifting crushed deepslate)
          • Amethyst (from sifting crushed deepslate)
          • Apatite (from sifting crushed deepslate)
    • Siftable Block Categories:
      • Stone-based: Stone-based blocks primarily drop ore chunks, some gems, and some misc ingredients based on their type.
        • Dust
        • Sand
        • Gravel
        • Crushed Deepslate
        • Red Sand
      • Dirt-based: Dirt-based blocks drop natural materials like seeds.
        • Dirt
        • Moss
        • Podzol
      • Nether: Nether blocks drop nether resources.
        • Crushed Netherrack
        • Crushed Blackstone
        • Soul Sand
      • End: End blocks drop end resources.
        • Crushed End Stone
    • Other sieving changes
      • Sifting dirt and podzol no longer drop saplings, instead dropping seeds for the plant that they become. These seeds turn into the corresponding plants when placed, so this change is mostly for cosmetics/immersion.
      • Ancient debris is now only found in loot chests and does not appear when sifting
      • Tooltips have been added to each siftable block clarifying what they can be sifted into and how they are made
      • Podzol and moss are part of the main sieving script and have slightly adjusted drop rates
      • Pebbles have been removed from all sieve results because each stone type is now craftable in other ways (see below)
      • Stone pebbles and flint become less common with higher mesh tiers instead of more common
      • Uranium chunks now craft into uranium clumps instead of ore, requiring Mekanism processing to refine
  • Updated some recipes to balance sieving changes:
    • Sync cores are now crafted from lapis, diamonds, certus quartz, and an ender pearl
    • The Mob Imprisonment tool now costs an ender eye instead of a ghast tear
    • Building Gadgets recipes now require invar, ender pearls, and PCB segments
    • 16k and 64k AE2 storage components now cost redstone instead of glowstone
    • AE2 blank patterns now cost redstone instead of glowstone
  • Many more stone types can be crafted, and some stone recipes have been updated for slightly more realism. If any geologists have suggestions for better recipes, feel free to let me know in the Discord.
    • Crafting:
      • Calcite from stone and bone meal
      • Tuff from stone and charcoal
      • Limestone is now made from calcite and stone (instead of extruding from honey)
      • Dripstone from calcite, stone, and clay
    • Extruding:
      • Scoria is now made from packed ice extruding over soul soil (instead of chocolate)
      • Limestone is now crafted, not extruded
    • Casting: (ULSTICK)
      • Asurine from casting water over prismarine
      • Veridium from casting earth slime over mossy cobblestone
      • Crimsite from casting redstone over tuff
      • Ochrum from casting honey over dripstone
  • Mob Grinding Utils recipes have been rebalanced to make them less overpowered. More Mob Grinding Utils balancing is likely on the way and some items may eventually be fully removed for being too strong. Let me know your balancing opinions on the Discord.
    • Nutritious/Cursed Chicken feed are no longer craftable meaning golden/rotten eggs and delightful/dreadful dirt are not craftable either. Instead, you must find Mutagenic/Tainted Fertilizer in nuclear plant chests to make delightful/dreadful dirt.
    • Fans now require propellers, iron blocks, stone, and a redstone servo (ULSTICK)
    • Mob grinders now require a saw blade, machine frame, diamonds, and iron gears (ULSTICK)
    • Spikes now require iron and a compressed iron block (ULSTICK)
    • The absorption hopper now requires an extra ender eye and obsidian
    • The tank now requires compressed iron and iron bars
    • The jumbo tank now requires other modded tanks as well as atomic alloy and a PCB (ULSTICK)
    • The entity conveyer now requires a belt and some plastic
    • The entity spawner now requires an empty spawner, a machine frame, and ender eyes
    • Tinted glass now requires refined obsidian due to its explosion resistance
    • All upgrades require a redstone servo, some type of relevant alloy, and certain items relevant to the upgrade type
  • Added some small Create/Ex Deorum compatibility recipes:
    • Most compressed blocks can now be crushed in a crushing wheel to make 9 of the crushed versions
    • Water can be haunted into witch water
    • Sand can be filled with witch water to make soul sand
    • Dust can be filled with water to make clay
  • Ex Deorum hammer and crook recipes now create the new custom Tinkers variants
  • Ex Deorum compressed hammers are now crafted from material storage blocks instead of nine hammers
  • Ex Deorum hammering recipes now target block tags, allowing them to function with a wider range of blocks
  • Added some Create mixing support for Thermal alloys
  • Added some Thermal pressing support for Create and Create Deco sheets
  • Flowers in a centrifuge now produce dye as well as water, fixing a recipe conflict that existed previously
  • Updated some Industrial Foregoing recipes to avoid using vanilla tools
  • Added advanced recipe for the nutrient brick in a dissolution chamber
  • Removed a few soul fire blocks from haunting recipes
  • Fixed conflicting Create belt recipes (ULSTICK)
  • Fixed duplicate recipe for puncturing enchantment

Added Mods:

  • Added Scarcity, a mod created for this modpack that allows tweaking of some survival-related options (see the Survival Changes section above for the changes this makes)
  • Added Project Red (specifically core, transmission, and integration), allowing more complex redstone devices
  • Another Furniture, for use in structures (ULSTICK)
  • Updated Tinkers Construct; for more information, see the Tinkers’ 3.11.0 and 3.11.1 patch notes
  • Updated 26 additional mods

Removed Mods:

  • Removed Thirsty Bottles, Scarcity includes its functionality (see the Survival changes section above for the changes this makes)
  • Removed Pehkui, it has not been in use for a long time
  • Removed Polylib, it has also not been in use

Quest Changes:

  • Reordered starting quests and added more quest information about where to get each type of ore
  • The Crook and Hammer quests now require the new Tinkers variants (the old recipe create the Tinkers variants now)
  • Added crashed controller requirement to the AE2 Salvage Operation quest
  • Stillsuit quest now requires plastic quest to be complete
  • Machine frame quest now allows other alloying quests to unlock it in cases where users make invar through the smeltery before opening the Create quest line
  • Clarified wording in Salvage Operation quests
  • Replaced Functional Storage quest rewards with Sophisticated Storage ones
  • The Compressed Iron quest’s TNT task now allows other types of explosives as well as vanilla one

Visual Changes:

  • Redesigned Sync textures and models (ULSTICK)
  • Changed Golden/Rotten Eggs into Mutagenic/Tainted fertilizer, now found in Nuclear plants instead of crafted
  • Changed delightful and dreadful dirt to have the correct dirt textures instead of large single-colored blocks underneath the grass layer (ULSTICK)
  • Fixed world creation menu having a dirt background near the buttons (ULSTICK)
  • Added some more information to item tooltips for clarity
  • Set the Mob Grinding Utils Vanillafied resource pack to be enabled by default (only affects new installs though I recommend everyone enable it, it’s a major improvement)
  • Improvements and more color variations for the upcoming ship chair block

Background Structure Changes:

  • Changed License to CC BY-NC-SA, meaning you can copy, modify, and distribute any of the content in the modpack, as long as it’s credited and not for commercial use
  • Moved to a new GitHub repo URL (pawjwp/Desolate-Planet) since MarkSDR has been inactive in the modpack’s development for almost a year.
  • Removed some old data files that no longer did anything
  • Changed namespace on some recipe IDs (ULSTICK)

Desolate Planet - A Crash Landing Remake 1.7.0.3

beta7 декабря 2025 г.
  • Fixed cities overwriting other structures
  • Added manual overwrites to remove jetpacks that should have already been disabled by the config (Mekanism jetpacks have been the only enabled ones but the mod's config file is broken)
  • Fixed typo that added easier Mob Grinding Utils recipes
  • Added prerequisite for cooking pot quest

Совместимость

Minecraft: Java Edition

1.20.x

Платформы

Поддерживаемые окружения

Клиент и сервер

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Лицензия:CC-BY-NC-SA-4.0
Опубликован:1 год назад
Обновлён:14 часов назад
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