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Моды/Death Hound
Death Hound

Death Hound

Client-only mod that records death locations, lets you track one, and shows an arrow + world marker so you can find your stuff again. Works in single player and on servers without needing a server install.

70
0

1.21.6-1.21.8-1.0.1+forge

release6 января 2026 г.

Changelog

All notable changes to Death Hound will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.0.1] - 2026-01-05

Fixed

  • Critical: Death records now use local profile ID instead of server UUID, ensuring deaths are specific to each local Minecraft account/character and don't bleed across different profiles
  • Hotkey toggle now properly closes Death Hound screen when already open

Breaking

  • Existing death records will not automatically migrate to the new storage format. Previous deaths will remain on disk but won't be visible in-game after updating.

[1.0.0] - 2026-01-05

Added

  • Initial release for Minecraft 1.21.6-1.21.8
  • Death location tracking with on-screen HUD arrows
  • World markers at death locations
  • Death history UI with Track/Untrack/Copy/Delete functionality
  • Per-world and per-player death record storage
  • Configurable marker colors and display options
  • Client-side only - safe for any server

Technical

  • Multi-loader support: Fabric, NeoForge, Forge
  • Server-safe initialization (graceful no-op on dedicated servers)

1.21.6-1.21.8-1.0.1+neoforge

release6 января 2026 г.

Changelog

All notable changes to Death Hound will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.0.1] - 2026-01-05

Fixed

  • Critical: Death records now use local profile ID instead of server UUID, ensuring deaths are specific to each local Minecraft account/character and don't bleed across different profiles
  • Hotkey toggle now properly closes Death Hound screen when already open

Breaking

  • Existing death records will not automatically migrate to the new storage format. Previous deaths will remain on disk but won't be visible in-game after updating.

[1.0.0] - 2026-01-05

Added

  • Initial release for Minecraft 1.21.6-1.21.8
  • Death location tracking with on-screen HUD arrows
  • World markers at death locations
  • Death history UI with Track/Untrack/Copy/Delete functionality
  • Per-world and per-player death record storage
  • Configurable marker colors and display options
  • Client-side only - safe for any server

Technical

  • Multi-loader support: Fabric, NeoForge, Forge
  • Server-safe initialization (graceful no-op on dedicated servers)

1.21.6-1.21.8-1.0.1+fabric

release6 января 2026 г.

Changelog

All notable changes to Death Hound will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.0.1] - 2026-01-05

Fixed

  • Critical: Death records now use local profile ID instead of server UUID, ensuring deaths are specific to each local Minecraft account/character and don't bleed across different profiles
  • Hotkey toggle now properly closes Death Hound screen when already open

Breaking

  • Existing death records will not automatically migrate to the new storage format. Previous deaths will remain on disk but won't be visible in-game after updating.

[1.0.0] - 2026-01-05

Added

  • Initial release for Minecraft 1.21.6-1.21.8
  • Death location tracking with on-screen HUD arrows
  • World markers at death locations
  • Death history UI with Track/Untrack/Copy/Delete functionality
  • Per-world and per-player death record storage
  • Configurable marker colors and display options
  • Client-side only - safe for any server

Technical

  • Multi-loader support: Fabric, NeoForge, Forge
  • Server-safe initialization (graceful no-op on dedicated servers)

deathhound-1.21.9-1.21.10-1.0.1+forge.jar

release6 января 2026 г.

Changelog

All notable changes to Death Hound will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.0.1] - 2026-01-05

Fixed

  • Critical: Death records now use local profile ID instead of server UUID, ensuring deaths are specific to each local Minecraft account/character and don't bleed across different profiles

Breaking

  • Existing death records will not automatically migrate to the new storage format. Previous deaths will remain on disk but won't be visible in-game after updating.

[1.0.0] - 2026-01-05

Added

  • Server-safe initialization for all loaders to prevent crashes when mistakenly installed on dedicated servers
  • Reflection-based client environment detection for cross-loader compatibility

Fixed

  • Critical: Dedicated server crash when mod is included server-side in modpacks (now gracefully no-ops)
  • HUD arrow rendering reliability issues (replaced pose-stack transforms with manual rotation)
  • World marker rendering performance (implemented batching, reduced GL state changes, added simple LOD)
  • Hotkey toggle now properly closes Death Hound screen when already open

Changed

  • Relaxed NeoForge minimum version requirement from 21.9.16-beta to 21.9.0-beta
  • Refactored Forge and NeoForge entrypoints to be server-safe
  • Added explicit clientSideOnly=true metadata to NeoForge mod descriptor
  • Improved marker rendering with distance-based culling (markers hidden beyond 300 blocks, wireframe simplified beyond 100 blocks)

Technical

  • Split client-only initialization into separate loader-specific client classes
  • Removed all net.minecraft.client.* references from main loader entrypoints
  • Optimized world marker rendering loop to batch depth-test state changes
  • Cached game time calculations to reduce redundant System.currentTimeMillis() calls

deathhound-1.21.9-1.21.10-1.0.1+neoforge.jar

release6 января 2026 г.

Changelog

All notable changes to Death Hound will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.0.1] - 2026-01-05

Fixed

  • Critical: Death records now use local profile ID instead of server UUID, ensuring deaths are specific to each local Minecraft account/character and don't bleed across different profiles

Breaking

  • Existing death records will not automatically migrate to the new storage format. Previous deaths will remain on disk but won't be visible in-game after updating.

[1.0.0] - 2026-01-05

Added

  • Server-safe initialization for all loaders to prevent crashes when mistakenly installed on dedicated servers
  • Reflection-based client environment detection for cross-loader compatibility

Fixed

  • Critical: Dedicated server crash when mod is included server-side in modpacks (now gracefully no-ops)
  • HUD arrow rendering reliability issues (replaced pose-stack transforms with manual rotation)
  • World marker rendering performance (implemented batching, reduced GL state changes, added simple LOD)
  • Hotkey toggle now properly closes Death Hound screen when already open

Changed

  • Relaxed NeoForge minimum version requirement from 21.9.16-beta to 21.9.0-beta
  • Refactored Forge and NeoForge entrypoints to be server-safe
  • Added explicit clientSideOnly=true metadata to NeoForge mod descriptor
  • Improved marker rendering with distance-based culling (markers hidden beyond 300 blocks, wireframe simplified beyond 100 blocks)

Technical

  • Split client-only initialization into separate loader-specific client classes
  • Removed all net.minecraft.client.* references from main loader entrypoints
  • Optimized world marker rendering loop to batch depth-test state changes
  • Cached game time calculations to reduce redundant System.currentTimeMillis() calls

Совместимость

Minecraft: Java Edition

1.21.x

Платформы

Поддерживаемые окружения

Клиент

Создатели

Детали

Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:1 месяц назад
Обновлён:1 месяц назад
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