
DayOfMind Additions
Enhance your Vanilla builds & gameplay! 🧱 Explore new blocks, lanterns, and handy area-of-effect tools. Crafted by OxFaTech for seamless Minecraft integration.
DayOfMind Additions 0.15.0-alpha-1.21.11+build.11
Список изменений
DayOfMind Additions – Changelog
🧪 Alpha Test Release – Tools Rework
This is an early alpha build intended for community testing. I'm actively collecting feedback before a full release — your input directly shapes the future of this mod! 👉 Join the Discord & share your feedback (find the "mod suggestions" thread to leave ideas, bug reports, and feature requests)
⚠️ WARNING – Gamebreaking Change!
Due to item ID renames, all affected tools will no longer be present in your inventory after updating. Any tools crafted before the update will be lost and need to be re-crafted. Please do not load an existing survival world with this version without making a backup first!
✨ What's New
🪓 Lumberjack Axe (formerly "Big Axe")
- Completely reworked 3D model — Blockbench source file included in the GitHub repository
- New
template_lumberjack_axetemplate model introduced - Item ID renamed:
big_%material_axe→%material_lumberjack_axe
⛏️ Prospector Pickaxe (formerly "Vein Pickaxe")
- Reworked model with a complete handle structure and updated texture mapping — Blockbench source file included in the GitHub repository
- Item ID renamed:
vein_%material_pickaxe→%material_prospector_pickaxe
🔨 Hammer
- Brand new model — Blockbench source file included in the GitHub repository
- Improved material texture mapping
🪚 Terraformer Shovel (formerly "Big Shovel")
- Item ID renamed:
big_%material_shovel→%material_terraformer_shovel - Model rework is still pending and will follow in a future alpha version
Note: Texture assignments for all tools are not yet final and may change in upcoming alpha versions.
🌿 Fast Leaf Decay – Bug Fix
- Fixed premature leaf decay occurring during chunk generation
- New
isDefinitelyIsolatedcheck now verifies that neighboring chunks are fully loaded before triggering decay
⚙️ Technical / Internal Changes
- Build system: Centralized version management in
settings.gradle, Kotlin and Fabric Loom plugin versions now managed viagradle.properties, Gradle Wrapper updated to 9.3.1 - Dependencies: Bumped Fabric API, Fabric Loader, and Yarn Mappings for 1.21.1 compatibility
- Datagen: Texture handling refactored into a
TextureTypeenum (Handle, Tool, Finishing, Handle Wrapping); improved translation key processing (e.g. wood → wooden, gold → golden) - Code quality:
ItemRegistryrefactored with improved documentation and cleaner parameter handling
🔮 Planned Features – Your Feedback Matters!
This alpha is just the beginning. Features planned for future versions include:
- ⬆️ Tool Leveling & Upgrading – a progression system for your tools
- 🌾 Farming Tools – new tools tailored for agriculture
- ❓ Mob Catching Tool – concept in exploration — ideas very welcome!
These features will only happen with your feedback. Jump into the #mod-suggestions thread on my Discord and let me know what you'd love to see. ⚒️✨