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This is primarily a bug-fixing and optimisation update.
*Changed the way /reload works to refresh attributes:
updateFlag to the level's nbt data.updateFlag into vanilla packets.updateFlag in runtime - not saving it at all, anywhere.*Fixed #80: attribute tracking is handled differently now.
*Likely fixed an incompatibility between Data Attributes and ReplayMod: we no longer mess around with world properties at all.
*May have fixed long-standing issues 24 and 10: almost all networking has been removed - now we only send/receive two custom packets in the whole mod: on game join and when /reload is executed.
*Various performance improvements.

Overhauls the entity attribute system and exposes it with datapacks.