
Damage Optimization│傷害優化
This datapack allows certain types of damage to bypass cooldown.│這個資料包使一些傷害可以無視受擊後傷害免疫。
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Function│功能
If the damage type is
indirect_magic,magic,lightning_bolt,thorns,sonic_boom,wither│如果傷害類型是indirect_magic,magic,lightning_bolt,thorns,sonic_boom,wither(間接魔法、魔法、閃電束、尖刺、伏守者音波、凋零),該傷害可無視受擊冷卻。
, the damage can bypass cooldown.
Why do this?│為甚麼要這樣做?
- An instant health potion restores one life each time it is splashed, so why does an instant harming potion have to wait 0.5 seconds to cool down?│立即治療藥水砸中一次回復一次生命,為甚麼立即傷害藥水就要等待0.5秒冷卻?
- A trident with the Channeling enchantment does 8 damage when it hits a creature, so what about lightning damage? It will be immune.│喚雷三叉戟擊中生物時造成8傷害,那麼閃電傷害呢?它會被免疫。
Known Issue│已知問題
Due to the vanilla mechanics, installing this datapack will cause Wither Rose to deal 1 Wither damage per tick. To fix this, please install the Wither Rose Tweak.│由於原版機制的關係,在安裝此數據包之後會導致凋零玫瑰每tick都會造成1點凋零傷害,欲解決此問題,請安裝凋零玫瑰調整。
Usage example video│使用示例影片
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Лицензия:MIT
Опубликован:1 год назад
Обновлён:8 месяцев назад
