▶️ ЗАБЕРИ СВОИ 8 ПОДАРКОВ 🎁 ПРИ СОЗДАНИИ СВОЕГО МАЙНКРАФТ СЕРВЕРА
Моды/Dababy Mod 2
Dababy Mod 2

Dababy Mod 2

Explore an alien dream like world, encounter unique mobs, use new mechanics, and see Dababy's face on every texture

455
4

Dababy Mod 2 0.2.0

release1 апреля 2026 г.

Happy Dababaversary Update

This patch has been a long time coming. The day of release of this update (April first) marks the 5th year since the original Dababy mod upload was made. This update in particular is special as we are now officially on Neoforge 1.21.1, from this point forward unless there is pressure to move to another version such as 1.21.1's popularity plummeting, Dababy Mod 2 will remain on this version. The port work on this was a nightmare that made me have to remake many of the files/data sets of the mod, especially in respect to structures. Due to the time spent porting and polishing some of the behind the scenes features, this update is a bit more content light than I'd like.


In spite of the time demanded to get this running on a new version and loader, there are a fair deal of content additions and tweaks:

 

Content:

  • Added Twisted Talons: A new uncommon drop from Da Twisted One. They act as unbreakable axes on par with the best of the best. They are used as a crafting ingredient in some Alchemy recipes.
  • Summons now have a health bar rendered above their head (This can be disabled in the Dababy Preference Menu).
  • Da Twisted One has received a small rework
    • Base Damage 12 --> 4.
    • Now can break shields.
    • Uses Talons as a natural weapon, granting them +8 attack damage.
    • Talons can be removed with shears.
  • Added the "Masculine Pedicure" advancement.
  • Added the "Was It A Dream?" advancement.
  • Added the "Another World" painting (Created by uwuBrodie)
  • Added the Funko plop and Funko plop chase for uwuBrodie.
  • Added 2 new Dapagebies, those being:
    • Dapageby 9, Talons (10% drop from Da Twisted Ones)
    • Dapageby 10, Rook-Latin (1% drop from Dababy Rooks)
  • Added the Broken Remote:
    • A craftable item the player recieves for free upon sleeping for the first time in a world. It points the player in the direction of overworld Dababy structures. It will have expanded features in future updates.
  • Added the Crown of Talons: 
    • A twisted form of the Bishop's Hat.
    • +1 Armor.
    • +2 Maximum Summons.
    • -60% Summoning Cooldown.
    • When a summon dies, heal and gain a stacking strength and speed boost.
  • Added the Tattered Mantle:
    • A twisted form of the Knight's Shoulder Pads.
    • +4 Armor.
    • +1 Maximum Summons.
    • Protects you from death if a Dababy Soul is nearby.
  • Added the Rags of Greed:
    • A twisted form of the Baggy Pants.
    • +4 Armor.
    • Gain +2% speed, damage, and size for each stack of gold nuggets you have in your inventory.

 

Fixes/Tweaks:

  • Added Support for JEI: Alchemy Table recipes can now be previewed via the JEI menu. The Alchemy Table and Dapagebies have been given an info tab.
  • Damage modifiers (Such as Bishop's Wrath) have been tweaked on the back end to play nicer with other damage modifiers.
  • Bishop's Wrath extra damage taken has gone from 25% to 30%
  • Dababa Yaga's hit box is larger.
  • Shrunk the shadow size of Imps.
  • Enlightenment now applies the +40% damage resistance to summons while active rather than only checking for Enlightenment when the Summon is created.
  • Enlightened Summon's no longer render potion particles.
  • Dababy Dagger and DaBladeby's hand/3rd person texture is no longer flipped.
  • Funko plop chances from Frog Dens has increased from 5% to 7%.
  • All Dungeon Chests and Enemies are more likely to spawn.
  • Twisted encounters now can happen rarely in non-twisted maze layouts of the dungeon.
  • Master Mason now sits on his saddle rather than float above it.
  • Overworld Dababy Mod Structures spawn much less often.
  • Overworld Dababy Mod Structures now can no longer spawn within 512 blocks (32 chunks) from the world origin.
  • Fixed a bug where you could sometimes eat the Slingshot.
  • Fixed a bug that caused certain Slingshot ammo to do far more damage than intended.
  • Dababy Force Ones no longer work on players due to complications with gameplay and causing crashes.
  • Dababy Force Ones no longer have a 1/100 of a pixel difference in height between each boot.
  • Fixed a bug where the Dababy Force Ones would crash the game if you stomped on an armor stand.
  • Dababy Force Ones' stomp and the Body Boggler's bash damage now scale with damage multipliers (but not strength).
  • Dababy Force Ones' stomp and the Body Boggler's bash no longer affect mobs you've tamed.
  • Dababy Backstep Charm now saves its waypoints on a per player basis in multiplayer.
  • Golden Carpets behave more inline with standard carpets.
  • The OST Machine, Dababy Dagger, and DaBladeby no longer drain durability in creative mode.
  • The OST Machine now grants +2 armor rather than +1.
  • The OST Machine's music now loops better.
  • The OST Machine's music now ends early if the Jive effect is removed, such as taking the helmet off.
  • The OST Machine's durability has been raised and it drains slower.
  • Dababy Drill Sergeants will not enter their panic state if they are affected by the OST Machine.
  • Summons spawned from a player that is not online should cause less issues when dying.
  • Eggmophs can now be fired from dispensers.
  • Upon defeating Da Creature, you are now granted 3 Eggmophs rather than 1.
  • Da Creature's Eggmoph drops have been moved to the Goodie Bag.
  • Added Summon Speed as an attribute (Determines how long of a cooldown you have between Summons).
  • Masonic Apron now gives +3 armor rather than +2.
  • Reinforced Dababy Stone's crafting recipe now gives 3 Reinforced Dababy Stones rather than only 1.
  • Reordered many of the Dababy Mod 2 advancements.
  • Adjusted and cleaned up the crafting recipes of many Dababy blocks/tools.

Dababy Mod 2 0.1.2

beta9 мая 2025 г.

Patch Notes!

This patch has some actual new content in it and major bug fixes, mainly to the summon system, the mod should be vastly more stable now! Its a lot more impactful than 0.1.1. but still not exactly a major update. Sorry it took so long, life happens -_-

Features:

  • Added a new summon set (summons and chalk). The Soul Scouts! For 1 summon slot it spawns two soul scouts, a boy scout and a girl scout. They are ranged attackers that deal decent damage and knock back. If any of your scouts die, the rest of them run off in fear. Use them sparingly!
  • The Dababy Preference Menu: with a new key binding, you can open a menu that will toggle how certain gameplay interactions function in the mod for you specifically (Not everyone on the server). These settings include if holding a shield disables mobility items that use the same key, disabling summons from attacking targets that attacked them, and disabling your attacks harming your summons.

    Bug Fixes/Minor Changes:

  • The body boggler no longer deals 0 damage "phantom" hits
  • Increased the the amount of durability absorbing a summon gives (It now scales with a summon's slot cost)
  • Fixed an oversight where the fool's gold sword only did 4.5 damage instead of 6.5
  • Added internal support for "SummonerMaxiumBonus" for chestplates and helmets
  • Fixed a crash involving leaving a server with a Dababa Yaga in your summon party
  • Removed a oversight where sometimes you could have negative summon slots
  • Fixed a crash loop on world start where Dababa Yaga's path finding would trigger it if it could not locate the player's coordinates on the first tick.
  • Summons no longer die when every player has left the world
  • Summons no longer die when the owner crosses dimensions
  • Fixed a crash with summon defending themselves if their own left the world
  • Added a crafting recipe for mushroom stew using Capcaps and bone meal
  • Completely redid the back end of the summoning system to allow for later additions (it went from a hard coded if statement hell to being entry based)
  • Fixed a bug where Dreamy Segmoph would sometimes crash the server if he attacked a player in the overworld
  • Fixed a few typos in a few death messages
  • Totems of Undying no longer will prevent summons from being dismissed
  • There is a now a new message for if a summon "runs away" from combat
  • Summons now make their dismiss sound effect when you use the mass dismiss key bind instead of their death sound
  • Reverted the Dababa Yaga health nerf that happened right before the mod came out, it went from 28 --> 35
  • Da-Creature (and future bosses) now prioritize players over summons
  • Fixed a bug where the Dababy Soul's death sound has been corrupted since the 1.20.1 internal update. They now exist and play in game
  • Added Funko plops and Chases for the Friendly Dababy Imp, Boyscout Soul, and Girlscout Soul (56 total)
  • Fixed a coloring error on the dababy girl scout Funko plop chase where the brim texture on the box used the Bosnian brim colors instead of the normal girlscout brim colors
  • Fixed a bug where the girlscout funko plop wouldn't have a texture under some conditions (no idea what caused it but its fixed)
  • Changed some of the internal id names of certain funko plops to better fit in.
  • Adjusted the Creative menu order slightly for summon items

 

Dababy Mod 2 0.1.1

beta12 апреля 2025 г.

First post launch update! its minor but more dababy mod 2 updates are planned as I shift gears and get the foundations for future updates ready. I'll try and include at least some type of new content in each of these smaller QOL/bug fix updates.

  • Master Mason items now are located in the Da-creature goodie bag instead of dropping from him directly.
  • Alchemy table can now duplicate certain items at the cost of 2 gold blocks and some dababy essence.
  • Dababy Cobble Stone now functions as normal cobble stone when it comes to things like stone tools, furnaces, etc.
  • Added 2 new advancements.
  • Changed some advancement and item descriptions slightly.
  • Kumquot bushes have been overhauled on the back end. They now function more like vanilla crops (bone meal, uses random ticks, etc).
  • Added a new armor piece, The Knight's Shoulder Pads: it has the same defensive stats as the iron chest plate but they give you a speed boost when you or a nearby ally is attacked. It also makes the attacker glow.
  • The "Can be alchemized" tag certain items had has been changed to "Can be transmuted".
  • There are new sounds for when armor cooldowns are finished.
  • Added support for chest plates to have armor cooldowns.
  • Overhauled the back end of armor cooldowns (they are no longer hard coded and expand upon the vanilla "item cooldown" mechanic stuff like ender pearls have, instead of being a bunch of NBT tick timers).
  • Ziggurats and Totem Poles spawn about half as often as they did before and (should) spawn together less often.
  • Being sent back to the overworld by Dreamy Segmoph no longer sends you to your relative coordinates in the overworld but rather teleports you above where you entered Da-mension).
  • Removed the description for the knight's helm (it has nothing special so no point).
  • Fixed a bug where Bishop's Wrath didn't apply the increased damage at level 1.
  • Bishop's Wrath now increases the amount of death imps spawned with higher levels instead of increasing the damage bonus.
  • Fixed a crash when a player would die from Bishop's wrath that was level 5 or above.
  • Fixed an oversight where Baggy Pants gave more armor than it should have.
  • Friendly imps can now be absorbed by summoning stick, recharging a bit durability when you do.

Dababy Mod 2 0.1.0

beta1 апреля 2025 г.

Release version

Совместимость

Minecraft: Java Edition

1.21.x1.20.x

Платформы

Поддерживаемые окружения

Клиент и сервер

Создатели

Детали

Лицензия:MIT
Опубликован:1 год назад
Обновлён:1 неделю назад
Главная