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Моды/RoadArchitect
RoadArchitect

RoadArchitect

Travel around the world without barriers: RoadArchitect automatically scans your world, finds villages, and other structures, and then lays a network of roads between them.

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Все версииRoadArchitect v1.6.2+1.21.8 [Fabric/Quilt]

RoadArchitect v1.6.2+1.21.8 [Fabric/Quilt]

Release3 мес. назад

Список изменений

v1.6.2 — Cache stack overhaul

Highlights

  • 🧠 Tiered cache backend: Replaced the old SavedData maps with a WTinyLFU+Caffeine runtime cache backed by paged region stores per dimension. Chunk snapshots now live in their own cache with separate budgets, prefill works chunk-by-chunk with budget guards, and legacy road_cache.dat files are quarantined automatically while data is rebuilt on demand.
  • 🛠️ Dedicated cache controls: Added a Cache tab to the config on all platforms covering runtime/snapshot/persisted RAM budgets, region page size, async prefill limits, and per-dataset persistence flags. Every budget is clamped to at most 65% of the JVM heap (never below 64 MB) before any cache starts so memory usage stays predictable.
  • 🧾 Debug visibility: Two new toggles, enableCacheLogs and showCacheStatsOverlay, gate the cache-specific log spam and the new F3 overlay (HudRenderCallback / RenderGuiOverlayEvent.Post) rendered by CacheDebugOverlayRenderer, showing runtime/snapshot/page usage, limits, and prefill status in real time.

Compatibility: No breaking world changes; caches migrate automatically and legacy cache files are moved aside safely.

Файлы

roadarchitect-1.6.2-fabric+1.21.8.jar(1.20 MiB)
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Метаданные

Канал релиза

Release

Номер версии

1.6.2-fabric

Загрузчики

Fabric
Quilt

Версии игры

1.21.8

Загрузок

963

Дата публикации

3 мес. назад

Загрузил

ID версии

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