Custom Status Effects
Welcome to the Custom Status Effects Datapack This is an easy to use and powerful custom status effect
Custom Status Effects 1.3.0
release11 апреля 2026 г.Custom Status Effects v1.3.0 ( 1.21.11 )
Welcome to the Custom Status Effects Datapack This is an easy to use and powerful custom status effect It's currently version 1.0 with more features and status effects to be added later You can temporarily modify an entity's attributes by adjusting its values Currently the multiplication formula is supported and more functions and new custom states will be added later Supports adding multiple custom state IDs and attrubute stacking effects that repeatedly apply attributes for duplicate IDs
Download:
Github: https://github.com/WalkMan467/Custom-Status-Effects-v1.0/releases/tag/v1.2.0
How to use?
Custom Attribute Status
Apply custom attributes status effects to the target
- attribute: The attributes you want to apply
- duration: Duration (1t / 0.05s)
- base: The initial value applied
- value: The value added upon repeated stacking
- max: The maximum value limit
- id: You can define the ID as you wish to see the effect Effects with the same ID and modified attribute will stack; otherwise a new independent one will be created
- type: add_value, add_multiplied_base, add_multiplied_total Examples:
function cse:sys/status_effects/use {attribute:"armor",duration:40,base:1,value:1,max:5, id:"global",type:"add_value"}
Added content:
Entropy Erosion
After a specific number of seconds deal 1 point of true dmg in 5 consecutive hits and this dmg ignores injury intervals
duration: Duration (1t / 0.05s) tick_rate: Interval for Dot Dmg damage: Base dmg dealt
function cse:status_effects/apply/entropy_erosion/use {duration:305, tick_rate:100, damage: 5}
