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You can get started by reading types and arguments below and modifying following command to your needs: function img:spawn_particle {speed:10,billboard:center,item:redstone,despawn_value:40,custommodeldata:0,state:spread,spread_initial:1,spread_radius:1}
| Particle Types | Description |
|---|---|
| none/anything | Static no movement |
| spread | Spreading particles in random directions |
| falling | Dripping or falling particles |
| floating | Floating or flying particles |
Note: The proper usage of type spread is to run it repeatedly. The datapack contains example function that is optimized for spread particle usage. Simply open the example function file, remove # at beginning and modify it to your needs
| Arguments | Description |
|---|---|
| speed | Particle's speed |
| billboard | Particle's render type |
| item | Item of displayed particle |
| custommodeldata | custommodeldata of item |
| despawn_value | Time of particle to despawn |
| state | Particle's type |
| spread_initial | Particle's main spread distance |
| spread_radius | Particle's max spread distance |

Custom Particle Datapacks Allows players to add custom particles in vanilla minecraft!