
CuriosPaper 1.2.1
release7 марта 2026 г.Critical bug Fixes
- fixed smithing table recipe related bugs
- fixed the broken resource pack pipeline
- fixed a error in the api
- optimized the plugin for better performance
CuriosPaper 1.2.0
release25 февраля 2026 г.✦ CuriosPaper ✦
Custom Accessory Inventory System for Spigot & Paper
1.14.4 — 1.21+ · Lightweight · Developer API · Fully Configurable
- Added support for MC version 1.14 to 1.21
- Works with spigot, paper, and purpur
- Added a new /curios editmenu command to rearrange the bbag menu as you wish
- Updated the documentation with latest info
- Minor API changes you can check the documentation for it
- Minor bug fixes report by our respected Discord members
CuriosPaper 1.1.2
release21 января 2026 г.✅ CuriosPaper v1.1.2 – Bug Fix Update
Fixed
- 🛠️ Resolved issues in the recipe system that could cause incorrect behavior or failures.
- 🪂 Fixed bugs in the Elytra back slot system to ensure proper equipping and functionality.
Credits Huge thanks to Vague Ideas for reporting these bugs and helping improve the plugin. Your feedback directly made this update possible. 🙌
Help Improve CuriosPaper If you find any bugs, weird behavior, or have feature suggestions, join the Discord and report them. The faster issues are reported, the faster they get fixed.
👉 Join the Discord & help make CuriosPaper better.
CuriosPaper 1.1.1
release16 декабря 2025 г.CuriosPaper v1.1.1 — Advanced Recipe System & API Expansion
This update expands CuriosPaper beyond basic crafting by introducing full vanilla recipe support, safer item upgrades, and tighter server control over in-game editors.
🚀 Major Features
Expanded Recipe System
CuriosPaper now supports non-crafting recipe mechanics, enabling real progression and upgrade systems.
New supported recipe types:
- FURNACE — Smelting with configurable time & XP
- BLAST_FURNACE — Fast smelting
- SMOKER — Food cooking
- ANVIL — Item combination & upgrade recipes with XP cost
- SMITHING — Base / addition / template based upgrades
This unlocks:
- Tiered item upgrades
- Anvil-based enhancements
- Smithing-table item evolution
- Smelting-based custom materials
NEW: CuriosRecipeTransferEvent
A new cancelable event fired whenever CuriosPaper transfers custom item data during any recipe operation.
Purpose: Vanilla recipes normally discard custom metadata. This event gives addons full control over how data moves from source → result.
Key points:
- Fires for ALL recipe types
- Provides
sourceandresultItemStack - Allows safe upgrades (e.g. backpack tiers)
- Can cancel crafting if transfer fails
🔧 API Enhancements
RecipeData Expansion
RecipeData now supports all recipe types with strict validation.
New fields include:
Furnace / Smoker / Blast Furnace
inputItemcookingTime(ticks, default 200)experience
Anvil
leftInputrightInputexperience(XP cost)
Smithing
baseItemadditionItemtemplateItem(optional, version-safe)
Validation
isValid()now validates per recipe type- Prevents invalid or partial registrations
CuriosPaperAPI Improvements
- New registration methods for all recipe types
- Stronger validation & error feedback
- Automatic integration with
CuriosRecipeTransferEvent - Safer addon-facing API boundaries
⚙ Configuration Changes
Item Editor Toggle (NEW)
A new config option allows server owners to completely disable all in-game item editors.
item-editor:
enabled: true
When set to false:
/editand related item editor commands are disabled- All item editor GUIs are blocked
- API functionality remains fully usable for addons
- Ideal for production servers that only want addon-defined items
🧰 Commands & Permissions
Commands
-
/edit- Alias:
itemedit - Opens the in-game item editor (if enabled)
- Alias:
Permissions
curiospaper.admin— Full admin accesscuriospaper.edit— Item editor access (default: OP)
🛠 Internal Improvements
RecipeListener (Refactored)
- Unified handling for all recipe types
- Reliable data transfer pipeline
- Safer failure handling (no silent corruption)
- Faster recipe lookups
RecipeEditorGUI
- Support for all new recipe types
- Furnace time & XP configuration
- Anvil input & XP cost handling
- Smithing base/addition/template UI
- Improved validation feedback
ItemDataManager
- Improved serialization & deserialization
- More reliable autosave logic
- Better external plugin compatibility
🐛 Fixes & Stability
- Fixed recipe data persistence issues
- Fixed edge cases in recipe validation
- Improved slot manager stability
- More reliable autosave behavior
⚡ Performance Improvements
- Faster recipe lookup & caching
- Optimized inventory event handling
- Reduced memory footprint for recipe data
- Improved async save operations
🔄 Compatibility
- Fully backward compatible with v1.1.0
- Existing SHAPED & SHAPELESS recipes continue to work
- No migration required
- Addons automatically benefit from new recipe handling
🧭 Addon Developer Notes
CuriosRecipeTransferEventnow fires for all recipe types- Use
event.getRecipeType()if logic differs per recipe - Source & result items are always initialized
CuriosPaper 1.1.0
release8 декабря 2025 г.v1.1.0 — Major Rewrite & Feature Expansion
This update completely transforms CuriosPaper into a full in-game custom item creation framework — no more manual configs, no more external editors. Everything can now be created, edited, and managed directly inside the game.
⭐ Major Additions
✔ Full In-Game Custom Item Editor
A complete GUI-driven system for creating and editing custom items:
- Set name, material, slot type, model
- Edit lore
- Real-time item previews
- Save or cancel changes safely
✔ New Data Systems
New modular data models powering the editor:
- ItemData – Core container for everything about a custom item
- RecipeData – Shaped & shapeless recipes
- LootTableData – Chest loot integration
- MobDropData – Entity drop configuration
- VillagerTradeData – Profession & level-based trading
- AbilityData – Triggers & effects for equipped items
⭐ New Editors / GUIs
Item Editing System
- EditGUI — Central editor hub
- RecipeEditorGUI — Drag-and-drop recipe builder
- LootTableBrowser — Browse, add, and configure loot sources
- MobDropEditor — Configure drops for every entity type
- TradeEditor — Build villager trades with full control
- AbilityEditorGUI — Add potion effects or attribute modifiers with EQUIP/UNEQUIP/WHILE_EQUIPPED triggers
⭐ New Gameplay Systems
Ability System
Items can now apply:
- Potion effects
- Attribute modifiers (health, armor, speed, etc.)
Full trigger support:
- EQUIP
- DE_EQUIP
- WHILE_EQUIPPED (auto-refreshing every second)
Loot Table Injection
- Works with all vanilla & custom tables
- Smart matching ("dungeon" → all dungeon loot)
- Fully configurable chance & amount
Mob Drop System
- Supports all mobs
- Chance, min/max amounts
- Looting enchantment support
Villager Trade System
- Profession & level filtering
- Wandering trader support
- 1–2 cost items
- Prevents duplicate trades
⭐ API Expansion
CuriosPaperAPI now includes:
Item Management
getItemData(id)createItem(id)saveItemData(id)deleteItem(id)
Integration Registration
registerItemReciperegisterItemLootTableregisterItemMobDropregisterItemVillagerTrade
Accessory Utilities
- Tagging & validation for accessory slot types
⭐ Improved Infrastructure
- Better error handling & validation
- Improved CustomModelData + NamespacedKey model support
- Cleanup tasks on plugin shutdown
- New event listeners for abilities, recipes, mob drops, trades
🐛 Fixes & Stability Improvements
- More reliable accessory slot tagging
- Fixed duplicate registrations for trades/drops/loot
- Better debug logging across all systems
- File saving/loading is now far more robust
📁 File System Changes
- All custom items now stored cleanly in
/items/ - Automatic serialization via YAML
- No breaking changes — older setups continue to work
