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Моды/Cullify
Cullify

Cullify

Grass and foliage culling mod for performance

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🍃 What is Cullify?

Cullify is a client-side mod that culls decorative vegetation blocks (such as grass, flowers, ferns, algae, and kelp) based on distance from the player and customizable geometric shapes. By preventing distant or non-visible vegetation blocks from rendering, it reduces rendering load (vertex throughput and draw calls) without altering or removing the actual blocks in the world.

!Banner Cullify

✨ Features

  • ⚙️ Vegetation Culling — Reduces rendering load by hiding vegetation blocks that are beyond a configured distance.
  • 📐 8 Geometric Culling Shapes — Customizable boundaries to control culling behavior around the player.
  • 📉 LOD Density Filter — Deterministic, hash-based density filtering that thins out outer vegetation (75%, 50%, or 25%) to save CPU overhead near the boundary.
  • 🌿 Double-Tall Vegetation Support — Synchronizes culling between the bottom and top halves of double-tall blocks (like sunflowers or tall grass) to prevent visual discrepancies.
  • ⚙️ In-Game Config Menu — A configuration screen accessible via the K keybind, chat commands, or the NeoForge mods menu.
  • 📊 Real-Time Statistics HUD — On-screen overlay tracking culled blocks, water replacements, chunk updates, and draw calls.
  • 🧪 Native Sodium Compatibility — Direct hooks into Sodium's internal LevelSlice rendering pipeline and Sodium Options API.

📐 Geometric Culling Shapes

Unlike traditional culling mods, Cullify offers flexible mathematical boundary checks on both the horizontal plane (X/Z) and the vertical axis (Y):

IconShapeGeometry ModeDescription
🟢Sphere3D SphereCulls blocks outside a 3D spherical radius.
🌀CylinderCylinderCulls blocks outside a horizontal circular radius (infinite Y).
📦Box3D BoxCulls blocks outside a 3D cubical bounding box.
🔺TriangleTriangleCulls blocks outside an equilateral triangular boundary centered on the player.
HexagonHexagonCulls blocks outside a hexagonal boundary.
StarStarCulls blocks outside a 6-point star (union of two intersecting triangles).
⏹️SquareSquareCulls blocks outside a flat square grid.
🔵CircleCircleCulls blocks outside a flat horizontal circular boundary.

🎮 Controls & Commands

Configuring and inspecting Cullify in-game is straightforward:

⌨️ Keybinds

  • K — Opens the custom Cullify GUI Config Screen.

💬 Chat Commands

  • /cullify menu — Opens the configuration GUI menu.
  • /cullify benchmark — Performs a benchmark of the mod and displays the results in chat.
  • /cullify debug — Toggles the real-time statistics HUD overlay.
  • /cullify stats — Prints current performance statistics directly into the chat.
  • /cullify verbose — Toggles verbose logging for debugging.
  • /cullify reload — Forces a complete reload of the client level renderer chunks.

🔌 Compatibility & Requirements

  • Sodium / Embeddium: Fully integrated. Hooks directly into Sodium's internal LevelSlice rendering pipeline to batch-cull blocks in MDI (Multi-Draw Indirect) buffers. The Culling Shape options and configurations are also registered directly inside Sodium's Video Settings menu!
  • Vanilla Renderer: Fallback compatibility included for the standard Minecraft block rendering pipeline.
  • 🔒 100% Client-Side: This mod runs entirely on your client. You can join any server (Vanilla, Spigot, Forge, Paper, etc.) without any issues!

📄 License & Modpack Usage

This mod is available under the GNU General Public License v3 (GPL-3.0).

📦 Modpack Permissions: Feel free to include Cullify in any of your modpacks on CurseForge, Modrinth, or private launchers! Credits are appreciated but not required.

⚡ Vibe Coding

This mod was built 100% using Vibe Coding! Developed entirely through AI-assisted pair programming, dynamic prompt iterations, and automated compilation loops. Let the vibes render!

Developed by Fluxsyum Studios

!BM !yOstrix

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Minecraft: Java Edition

26.1.x1.21.x1.20.x

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Опубликован:2 месяца назад
Обновлён:1 месяц назад
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