This version has a lot of changes, see them all on the wiki: https://lazrs-mods.fandom.com/wiki/1.2.0_Update
Additions
Additions
Completely reworked handcuffs, now referred to as restraints:
Added Two types of Restraints for hands and legs, leg restraints prevent movement while arm restraints prevent interacting and breaking blocks
Added mutliple types of Restraints for both hands and legs, each perform differently
Added multiple Restraint Enchantments including: Unbreaking, Curse of Binding, Imbue, Famine, Shroud, Exhaust, Silence, and Bouyant
Added the ability to Escort restrained players, allowing captors to force them to ride entities
Reworked break-out mechanic, all restraints have a set durability and spamming the movement keys (for leg restraints) or the interact/attack keys (for arm restraints) will slowly wear them down
Added proper models and animations for all restraints
Players no longer have to be restrained to be chained.
Added Shackles
Added Legcuffs
Added Leg Shackles
Added Shackles Key
Added Raw and Baked Key Molds, which can be used to copy keys
Added the ability to chain any* passive entity. (* this can be edited using a datapack, see the WIKI)
Added Smooth Reinforced Stone
Added Reinforced Lamps
Added Guillotine, which can be placed on top of pillories to execute players and gather their heads
Added Safe, a lockable unbrekable container
Completely reworked Possessions Box, now it opens the other player's inventory and items can be picked out and put into the box
Added block tag for Reinforced Blocks to allow any any block to reinforced through datapacks
Players can now be detained in pillories without being restrained
Compltely revamped Lockpicking skillcheck to be more involved
Added seperate config options for lockpicking each lockpickable block and entity
Cell Doors can now be lockpicked
Nicknames (applied by prisoner tag) now persist on death and logout (configurable in config)
Added "A Warden's Guide" an encyclopedia of all of Cuffed's features
Added Statistics for each type of restraint (breaking out, time restrainted, times restrained)
Renamed /handcuffs command to /cuffed
Changes
Removed Soft-cuffing
Fixes
Fixed players in pillory remaining in the pillory state after pillory has been destroyed
Added compatability for Better Combat, Epic Fight, Parcool, Ars Nouveau, and Iron's Spells n' Spellbooks
Slight changes to the textures of Reinforced Bars, Cell Door, Padlocks, and all Reinforced Stone(s)
Adjusted the hardness of all reinforced blocks to better represent the strength of reinforced blocks
Padlocks now secure both halves of double chests
Fixed an issue where players couldn't target entities if there was a reinforced block on the other side of that entity
Restrained Players can no longer swim
Keys added and taken from a key ring now keep their bindings
Added config options to disable anchoring entities to Fences, Tripwire Hooks, and Weighted Anchors
Prisoner Tags now function correctly in all circumstances
Breaking out of restraints destroys item config option now functions properly