
CrossArms
Expand your crossbow weaponary! Adds new enchantments for crossbows
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CrossArms 1.2
release1 марта 2026 г.Note: this version was generated automaticly by Modrinth and wasn't tested yet.
- Added new crossbow skins:
- Gold
- Diamond
- Lapis
- Redstone
- Resin
- Amethyst
- Quartz
- Netherite
- Added the "Locked and Loaded" advancement for obtaining all crossbow skins
- Added en_us language file, so you now can translate the datapack
- Added russian translate
- Minor bug fixes
CrossArms 1.2
release1 марта 2026 г.- Added new crossbow skins:
- Gold
- Diamond
- Lapis
- Redstone
- Resin
- Amethyst
- Quartz
- Netherite
- Added the "Locked and Loaded" advancement for obtaining all crossbow skins
- Added en_us language file, so you now can translate the datapack
- Added russian translate
- Minor bug fixes
CrossArms 1.1b
beta25 февраля 2026 г.Note: this version was generated automaticly by Modrinth and wasn't tested yet.
- Expanded the list of entities that Deflector can reflect.
Items (entity form) are now included. - Deflector is now compatible with Acceleration.
- Reduced the size of Frenzy arrow trail particles.
- Ricochet now has 4 levels (previously 3).
- Ricochet bounces now reduce arrow speed by 25% (previously 33%).
Crossbow Skins [WIP]
- Added cosmetic crossbow skins.
- Skins are applied via the Smithing Table by combining a crossbow with a skin material.
- Currently available:
- Copper
- Iron
- Emerald
- The default crossbow appearance can be restored by combining it with a stick.
- Skins are purely cosmetic and provide no gameplay advantages.
- To see the skins, the datapack must also be installed as a resource pack.
CrossArms 1.1b
beta25 февраля 2026 г.- Expanded the list of entities that Deflector can reflect.
Items (entity form) are now included. - Deflector is now compatible with Acceleration.
- Reduced the size of Frenzy arrow trail particles.
- Ricochet now has 4 levels (previously 3).
- Ricochet bounces now reduce arrow speed by 25% (previously 33%).
Crossbow Skins [WIP]
- Added cosmetic crossbow skins.
- Skins are applied via the Smithing Table by combining a crossbow with a skin material.
- Currently available:
- Copper
- Iron
- Emerald
- The default crossbow appearance can be restored by combining it with a stick.
- Skins are purely cosmetic and provide no gameplay advantages.
- To see the skins, the datapack must also be installed as a resource pack.
CrossArms 1.0b
beta24 февраля 2026 г.Note: this version was generated automaticly by Modrinth and wasn't tested yet.
New Enchantments
-
Zero Drop
- Disables projectile gravity while the projectile maintains sufficient speed, greatly improving vertical accuracy
- Disables critical hits for the projectile
- Incompatible with: Piercing, Bombard, Multishot
-
Ricochet I–III
- Arrows bounce off blocks. Each level grants +1 additional bounce
- Bounces will not occur if the projectile speed is too low
- Incompatible with: Piercing, Bombard, Deflector
- Known issue: Arrows may sometimes get stuck in non-full blocks
-
Deflector
- Fired arrows can reflect other projectiles
- Reflected projectiles copy the Deflector arrow’s speed and direction
- Deflector arrows cannot reflect other Deflector arrows
- Incompatible with: Piercing, Quick Charge, Acceleration, Ricochet, Bombard, Frenzy
-
Frenzy
Turns the crossbow into a minigun-like weapon:- Automatically feeds normal arrows from the inventory
- Introduces a heat mechanic
- Auto-loading stops when the crossbow reaches 1 durability
- Once at 1 durability, the crossbow cannot be manually loaded
- Designed to be used by holding right-click, not spamming it
- Includes a short delay between shots; spamming will feel inconsistent by design (rapid tap-firing remains exclusive to Capacity)
- Incompatible with most crossbow enchantments
Frenzy Heat Mechanic
Heat is applied to the player, not the weapon, and persists even if the weapon is dropped.
- Shooting with Frenzy increases heat
- Heat gradually decreases over time
- Higher heat increases Frenzy damage
- At minimal heat, Frenzy damage is reduced
Heat thresholds:
- Level 3 (red): Player begins taking fire damage (can be prevented with Fire Resistance)
- Level 5 (black): Continuing to fire will break the crossbow
(down to 2 durability, allowing one final shot before becoming unusable until repaired)
Level 3 and Level 5 transitions are signaled on shot, allowing time to stop firing.
Misc
- Piercing arrows now leave a particle trail
- Rebalanced crossbow enchantment weight and cost
- Various minor bug fixes
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Лицензия:CC-BY-4.0
Опубликован:1 месяц назад
Обновлён:3 недели назад


