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Моды/CrossArms
CrossArms

CrossArms

Expand your crossbow weaponary! Adds new enchantments for crossbows

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CrossArms 1.2

release1 марта 2026 г.

Note: this version was generated automaticly by Modrinth and wasn't tested yet.

  • Added new crossbow skins:
    • Gold
    • Diamond
    • Lapis
    • Redstone
    • Resin
    • Amethyst
    • Quartz
    • Netherite
  • Added the "Locked and Loaded" advancement for obtaining all crossbow skins
  • Added en_us language file, so you now can translate the datapack
  • Added russian translate
  • Minor bug fixes

CrossArms 1.2

release1 марта 2026 г.
  • Added new crossbow skins:
    • Gold
    • Diamond
    • Lapis
    • Redstone
    • Resin
    • Amethyst
    • Quartz
    • Netherite
  • Added the "Locked and Loaded" advancement for obtaining all crossbow skins
  • Added en_us language file, so you now can translate the datapack
  • Added russian translate
  • Minor bug fixes

CrossArms 1.1b

beta25 февраля 2026 г.

Note: this version was generated automaticly by Modrinth and wasn't tested yet.

  • Expanded the list of entities that Deflector can reflect.
    Items (entity form) are now included.
  • Deflector is now compatible with Acceleration.
  • Reduced the size of Frenzy arrow trail particles.
  • Ricochet now has 4 levels (previously 3).
  • Ricochet bounces now reduce arrow speed by 25% (previously 33%).

Crossbow Skins [WIP]

  • Added cosmetic crossbow skins.
  • Skins are applied via the Smithing Table by combining a crossbow with a skin material.
  • Currently available:
    • Copper
    • Iron
    • Emerald
  • The default crossbow appearance can be restored by combining it with a stick.
  • Skins are purely cosmetic and provide no gameplay advantages.
  • To see the skins, the datapack must also be installed as a resource pack.

CrossArms 1.1b

beta25 февраля 2026 г.
  • Expanded the list of entities that Deflector can reflect.
    Items (entity form) are now included.
  • Deflector is now compatible with Acceleration.
  • Reduced the size of Frenzy arrow trail particles.
  • Ricochet now has 4 levels (previously 3).
  • Ricochet bounces now reduce arrow speed by 25% (previously 33%).

Crossbow Skins [WIP]

  • Added cosmetic crossbow skins.
  • Skins are applied via the Smithing Table by combining a crossbow with a skin material.
  • Currently available:
    • Copper
    • Iron
    • Emerald
  • The default crossbow appearance can be restored by combining it with a stick.
  • Skins are purely cosmetic and provide no gameplay advantages.
  • To see the skins, the datapack must also be installed as a resource pack.

CrossArms 1.0b

beta24 февраля 2026 г.

Note: this version was generated automaticly by Modrinth and wasn't tested yet.

New Enchantments

  • Zero Drop

    • Disables projectile gravity while the projectile maintains sufficient speed, greatly improving vertical accuracy
    • Disables critical hits for the projectile
    • Incompatible with: Piercing, Bombard, Multishot
  • Ricochet I–III

    • Arrows bounce off blocks. Each level grants +1 additional bounce
    • Bounces will not occur if the projectile speed is too low
    • Incompatible with: Piercing, Bombard, Deflector
    • Known issue: Arrows may sometimes get stuck in non-full blocks
  • Deflector

    • Fired arrows can reflect other projectiles
    • Reflected projectiles copy the Deflector arrow’s speed and direction
    • Deflector arrows cannot reflect other Deflector arrows
    • Incompatible with: Piercing, Quick Charge, Acceleration, Ricochet, Bombard, Frenzy
  • Frenzy
    Turns the crossbow into a minigun-like weapon:

    • Automatically feeds normal arrows from the inventory
    • Introduces a heat mechanic
    • Auto-loading stops when the crossbow reaches 1 durability
    • Once at 1 durability, the crossbow cannot be manually loaded
    • Designed to be used by holding right-click, not spamming it
    • Includes a short delay between shots; spamming will feel inconsistent by design (rapid tap-firing remains exclusive to Capacity)
    • Incompatible with most crossbow enchantments

Frenzy Heat Mechanic

Heat is applied to the player, not the weapon, and persists even if the weapon is dropped.

  • Shooting with Frenzy increases heat
  • Heat gradually decreases over time
  • Higher heat increases Frenzy damage
  • At minimal heat, Frenzy damage is reduced

Heat thresholds:

  • Level 3 (red): Player begins taking fire damage (can be prevented with Fire Resistance)
  • Level 5 (black): Continuing to fire will break the crossbow
    (down to 2 durability, allowing one final shot before becoming unusable until repaired)

Level 3 and Level 5 transitions are signaled on shot, allowing time to stop firing.

Misc

  • Piercing arrows now leave a particle trail
  • Rebalanced crossbow enchantment weight and cost
  • Various minor bug fixes

Совместимость

Minecraft: Java Edition

1.21.x

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Поддерживаемые окружения

Клиент и сервер

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Лицензия:CC-BY-4.0
Опубликован:1 месяц назад
Обновлён:3 недели назад
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