CreeperBeGone
Keep creepers permanently “fused” so they never explode. No commands, no configs — just drop it in.
Features
- Cancels creeper explosions globally (server-wide), without touching other explosions (TNT, beds, etc.).
- Keeps creepers in a visual fused/ignited state (they hiss and pursue) but never detonate.
- No configuration or commands required.
- Lightweight: a single listener on explosion priming.
Requirements
- Paper (Minecraft 1.21+)
- Java 21
Installation
- Download the JAR (or build from source, see below).
- Place it into your server’s
pluginsfolder. - Start or restart the server.
That’s it — all creepers will stay fused and won’t explode.
How it works
The plugin listens for ExplosionPrimeEvent and, when the entity is a creeper:
- Cancels the explosion.
- Sets a very long fuse (
setMaxFuseTicks(...)) and keeps the fuse near “ignited” (setFuseTicks(1)). - Optionally sets
setExplosionRadius(0)as a safety guard.
Result: creepers hiss and chase but never detonate; no block damage, no explosion damage, no drops from explosions.
Compatibility notes
- Only affects creepers. TNT, bed explosions, respawn anchors, etc. are not modified.
- Designed for modern Paper 1.21.10 — older versions are not supported by this build.
Troubleshooting
- Creepers still explode:
- Check for conflicting plugins that force explosions.
- Verify the plugin is loaded (
/plugins) and not disabled/renamed. - Ensure you’re running a compatible Paper build and Java 21.
- Performance issues:
- This plugin is minimal and event-driven; performance impact should be negligible.
Создатели
Детали
Лицензия:MIT
Опубликован:4 месяца назад
Обновлён:4 месяца назад

